ah, sorry dood!pumpkinpie65 wrote:Vault 13 will miss you, noise.
-------------------
put some more time into SOTN last night. More and more, I'm starting to get why it has such a following. Now, I did say that I prefer my Castlevanias (and their ilk) to be linear rather than open-world. This just comes down to my own life really. When I sit down to play a game, I usually have an hour or two. So I'd rather be making progress, or know what my goal is than to have to just wander around aimlessly for that time. So with that said, yeah. I'm using a map. And I'm not against checking walkthroughs to find out where I want to head next. Big whoop. You wanna fight about it?
So with that in mind, the game starts to get a bit more linear in feel. If I kind of know where I'm going, then it feels more like "levels." Which makes it pretty damn comfortable for me. I've leveled myself up to lvl 16 and I just learned how to double-jump. Grinding was a revelation though, haha. At first I didn't really realize how important grinding was. But after dying enough times on the walk to that bird-boss, I realized how under-powered I was. Now I'm sort of getting the hang of everything. Good stuff!
I also threw in Sonic Adventure and played three or four levels of that. I have mixed feelings there. There's more movies to watch than their is game to play so far. And I'm not a fan of the whole hub thing... just throw me into the next level I need to play and I'll play it! But beyond that, the 3D levels are really pretty gorgeous. The speed is there. It seems fun enough, though I'm still pretty early on. (I just beat the first boss battle against Robotnik).




