You have a good eye! And for that I'm greatful! Yes, my vid (SAT version) did appear slower, but the same cannot be said for previous matchups during the arcade ladder of 8 A.I. challengers. It appears the final 2 boss fights really dip the entire speed of the games perhaps due to their extravegant backdrops or sprite models. Its a different story when your fighting Shuma, or Capt. America, or Psylocke for example. The speed is at a smooth and even blistering pace. But if you Activate a gem, aircombo juggle your opponent in the corner or slam them to a wall, and the speed takes a hit that becomes even more apperant due to the smooth pace of the game. Once again, this is not an issue on the PSX version. With the exception of Juggernaught, Spidey, Blackheart matchups, the games overall pace is even across the board no matter who your opponent ends up being.Everything did seem slower all the way around, as well, in your videos. Simply jumping seemed slower.
Well I imagine you would have no complaints if you take into consideration that you don't have another version of your saturn fighter to compare them to. Is my assumption correct?Have you observed anything like this in other Capcom titles for the Saturn? I have quite a few, all JPN, and I've not had any complaints.
But now that you mention my observations for other capcom titles on the SAT, Wip3outguy7 has just opened my eyes even more with his post!