Together Retro: Command & Conquer

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ExedExes
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Re: Together Retro: Command & Conquer

Post by ExedExes »

noiseredux wrote:
MrPopo wrote: Is this your first RTS?
yes it is.
This is why TR rules. If you like this, you can get thee to Dune II (also by Westwood) and Warcraft 1 & 2.
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Xeogred wrote:The obvious answer is that it's time for the Dreamcast 2.
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BoringSupreez
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Re: Together Retro: Command & Conquer

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ExedExes wrote:
noiseredux wrote:
MrPopo wrote: Is this your first RTS?
yes it is.
This is why TR rules. If you like this, you can get thee to Dune II (also by Westwood) and Warcraft 1 & 2.
I would more recommend moving on to Red Alert next, then Red Alert 2. They're also made by Westwood, but they're even better than the original. Heck, if you only ever play one additional RTS, make it Red Alert 2. So very good.
prfsnl_gmr wrote:There is nothing feigned about it. What I wrote is a display of actual moral superiority.
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Re: Together Retro: Command & Conquer

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alienjesus wrote:How on earth did you get here? Even on the rare occassions I've reached the base, I get overwhelmed by buggies that come pouring out of the side exit.
Commando mission is simple. Remember these things

- He can attack various infantry @ long - range, but not groups any bigger than 4 or more. Reload is a bit slow.

- The C4 explosives need to hit the SAMs, but he automatically moves away after placing it to minimize personal damage. However, as Popo mentioned, there can be minigunners that survive the blast and can hurt you pretty quick so be careful and target any that are there immediately.

- The Chinook helicopter is your friend. Take it to the spot that has the flare at the start of the map by the village, and if the vehicles and the men spot you, you can get the heck out towards a safe spot, preferably away from the base where additional SAMs can shoot it down.

- The way that I did it was just by having them follow me around a bit while using my Chinook to land in locations that were close to one of the base entrances and when I had an opening I let the heli fly me to the undefended other side and by that point it was enemy free, and I think I was fortunate that the buggies were pretty much confused and the tank is a bit too slow. Taking out as many single or 2 at once infantry groups is also helpful.

- As the mission states, there IS one target you need to take out or you will have to replay the mission with a full force of GDI. Sadly, the "static" also appears on the Restate mission option. Let's just say it's not a target one would expect, but on the upside, that target you took out will also be out of their base on the replay mission (until it gets built again?)
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Xeogred wrote:The obvious answer is that it's time for the Dreamcast 2.
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Re: Together Retro: Command & Conquer

Post by alienjesus »

ExedExes wrote:
alienjesus wrote:How on earth did you get here? Even on the rare occassions I've reached the base, I get overwhelmed by buggies that come pouring out of the side exit.
Commando mission is simple. Remember these things

- He can attack various infantry @ long - range, but not groups any bigger than 4 or more. Reload is a bit slow.

- The C4 explosives need to hit the SAMs, but he automatically moves away after placing it to minimize personal damage. However, as Popo mentioned, there can be minigunners that survive the blast and can hurt you pretty quick so be careful and target any that are there immediately.

- The Chinook helicopter is your friend. Take it to the spot that has the flare at the start of the map by the village, and if the vehicles and the men spot you, you can get the heck out towards a safe spot, preferably away from the base where additional SAMs can shoot it down.

- The way that I did it was just by having them follow me around a bit while using my Chinook to land in locations that were close to one of the base entrances and when I had an opening I let the heli fly me to the undefended other side and by that point it was enemy free, and I think I was fortunate that the buggies were pretty much confused and the tank is a bit too slow. Taking out as many single or 2 at once infantry groups is also helpful.

- As the mission states, there IS one target you need to take out or you will have to replay the mission with a full force of GDI. Sadly, the "static" also appears on the Restate mission option. Let's just say it's not a target one would expect, but on the upside, that target you took out will also be out of their base on the replay mission (until it gets built again?)

So I FINALLY beat this mission, and found a trick to it that I helped me beat it fairly easily. Although taking out the first 3 SAM sites (2 on first land mass, one on the far west of the second) was still a pain depending on how many infantry came out of them, once I'd done this, I took the helicopter over the ridge, walked along the north shooting the enemies soldiers from a range, then went onto the little ridge just before the west base entrance and shot the soldier guarding there. As usual, the 3 flamethrower troops came running out, but instead of shooting them as before, I jumped into my helicopter and didnt move. The AI ran the troops past me, then back into the base, and no other units appeared after that. So, I just ran into the base, made a dash across it and took out the refinery. Sure, it wasn't the right target, but mission 7 was way easier, I just built lots of defence turrets, and sent two sets of tanks in to wreak havoc.

Now I'm on an annoying mission where I have to fix my base and vehicles, and I cant build new vehicles or buildings. I hope the enemies base isnt too annoying to tackle, seeing as my force will consist of pretty much only grenadiers and bazookas.
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Re: Together Retro: Command & Conquer

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The repair pad is your friend. The difficulty of that mission correlates precisely with how good you are about sending damage vehicles back to be repaired.
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Re: Together Retro: Command & Conquer

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noiseredux wrote:so apparently RTS games are the most complicated thing ever then?
Don't sweat it, Noise, understanding units in a wargame is like understanding attacks in a fighting game, by the time you really know what they all do, you are already a top player. It's easier here as you can just plop down a unit and see how good it is at killing something else.

The idea is that units have an inherent weakness or strenght and often that weakness or strenght is time. You have to guess or understand what the enemy has and try to counter it. So if the enemy is turtling, you don't send infantry, you send artillery with some backup and blow up his buildings. A mechanized force is defeated with grenadiers or rocket launchers and something fast might not be very powerful but you can get it early in the game.

Also, nothing can stop two dozen tanks.
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Re: Together Retro: Command & Conquer

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alienjesus wrote:Now I'm on an annoying mission where I have to fix my base and vehicles, and I cant build new vehicles or buildings. I hope the enemies base isnt too annoying to tackle, seeing as my force will consist of pretty much only grenadiers and bazookas.
Out of the 2 options you chose the easier one. No sweat. The other one would have had you watching over a hospital and civilians which would be much tougher.

The missile launchers are great for defense. Remember to keep them back because their shots travel far and wide so they're not good up close. They also aren't that well armored so keep going back and forth bringing disabled vehicles to the repair pad while you build what you need to take the base out.
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Re: Together Retro: Command & Conquer

Post by NebachadnezzaR »

So, I'm finally playing C&C! :D Up until now I'd only played the demo of Tiberian Sun and a whole lot of Generals (which I loved to death), but always meant to try the other games, hence buying the First Decade collection. This month's TR was the perfect excuse to finally put that disc to use and try out the first game.

I'm currently on GDI mission 7 (I think), the repair mission after the commando one, and I'm pretty impressed with the variety so far. I used to play a lot of RTS in the early 2000's and most of them had only one type of mission -build your base and destroy the enemy's. So stuff like the commando mission or that one where you just have minigunners and apc's and have to travel across the map were definitely a good surprise.

On the downside, either I'm really rusty after several years without playing any RTS, or this game is pretty hardcore. I'm finding it somewhat hard, and even when I win deep down I think it had more to do with luck (or just brute force - grenadiers) than skill.
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Re: Together Retro: Command & Conquer

Post by MrPopo »

You're on mission 8 (you skipped 7) and yeah, the GDI missions tend to be harder because there is a several mission section of the game where you don't have full base-building capabilities. And on both sides any mission where you only get a limited commando force is difficult because every lost is precious.
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Re: Together Retro: Command & Conquer

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Right now I'm up to the GDI mission in Greece, which if I remember correctly was the hair-puller.

FIND DELPHI.

Seems easy enough, but nobody told you beforehand that you'd have to basically build a base and take out all the Nod stuff anyway to get there because the contact is up on a hill way in the back of their base. Plus Nod gets to use their Flame Tanks on you now. Joy. I really *LOVE* this mission (not), and I don't expect to beat it right away or rather quickly.
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Xeogred wrote:The obvious answer is that it's time for the Dreamcast 2.
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