Together Retro: Command & Conquer

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RyaNtheSlayA
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Re: Together Retro: Command & Conquer

Post by RyaNtheSlayA »

noiseredux wrote:so apparently RTS games are the most complicated thing ever then?
Some are certainly complex. Others are not.

Age of Empires 2 (and games like it, such as Rise of Nations) for example, have a much more complicated economy system but a combat system that is much more simple than in Command and Conquer.

Some games also rely heavily on diplomacy (Rise of Nations).

My favorite RTS has to be Company of Heroes. Such an awesome game. 8)
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MrPopo
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Re: Together Retro: Command & Conquer

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Yeah, by comparison StarCraft uses two resources and has a much simpler weapons system. In StarCraft 90% of the weapons do regular damage, which is effective against everything. There are a couple weapons that are concussive and do reduced damage against larger units and a couple weapons that are explosive and do reduced damage against smaller units. Finally, there is armor which is a flat reduction in damage to attacks (and all the numbers are visible). So a marine with his 6 damage rifle is more affected by increases in armor than a battlecruiser with his 30 damage lasers.
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alienjesus
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Re: Together Retro: Command & Conquer

Post by alienjesus »

So, I get the feeling I'm doing it wrong when I play this game. I got through mission 3 today my sending two seperate rushes of grenadiers out to destroy their base. Mission 4 gave me 8 grenadiers, 2 APCs and 1 jeep to rout the enemy with, but they had two tanks which caused me loads of trouble - they kept smooshing my grenadiers by running them over. I managed to get throug in the end, with just 2 grenadiers left, even after 2 jeeps and an APC filled with 5 grenadiers joined me near the end of the mission. Mission 5 I send a ridiculously huge army up to crush my foe - About 60 grenadiers, 5 jeeps and a mid tank, yet most of my units didnt survive the rush - a harvester and a tank ran over most of my grenadiers, and my jeeps got attacked by some tanks and a bunch of bazooka units. I managed to smash through enough to steal away their refinery, hand of nod and some silos with an APC full of engineers though, and from their just built more engineers inside their base to overrun it slowly.

Is there a better way? Also, how to I make my idiotic men not stand still and let tanks run over them?

I still love this game, I just don't think I'm great at it :lol:
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MrPopo
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Re: Together Retro: Command & Conquer

Post by MrPopo »

Scatter is your friend. Hit X and your men all run around in random directions. It was designed for dealing with tanks as a grenadier.

There are two kinds of missions in the original C&C. There are base-building missions and limited force missions. With base building missions you can generally get away with mass unit spam tactics. But with limited force you really need to take advantage of group keys and using your units to the best of your ability. Use minigunners to draw fire while your heavier punch units deliver the pain. Things like that.
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alienjesus
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Re: Together Retro: Command & Conquer

Post by alienjesus »

MrPopo wrote:Scatter is your friend. Hit X and your men all run around in random directions. It was designed for dealing with tanks as a grenadier.

There are two kinds of missions in the original C&C. There are base-building missions and limited force missions. With base building missions you can generally get away with mass unit spam tactics. But with limited force you really need to take advantage of group keys and using your units to the best of your ability. Use minigunners to draw fire while your heavier punch units deliver the pain. Things like that.

I'm on a mission now as a commando, where I have to blow up loads of SAM sites. He keeps detopnating himself though. I tried manually running away when he sets the charge, but that didnt work. I tried letting the computer do it, but that hasn't helped either. How do I make him not be stupid?
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alienjesus
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Re: Together Retro: Command & Conquer

Post by alienjesus »

ExedExes wrote:I like GDI mission 6

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Whoever said it was scripted was right, 2 ways into this base and they were all stacked towards one side of it... it's gonna be too late for them to stop me :lol:

How on earth did you get here? Even on the rare occassions I've reached the base, I get overwhelmed by buggies that come pouring out of the side exit.

Edit: ARRGGHH, I've been spending the past 2 hours repeating this same 5 minute mission over and over. Whether I make it to the base or not seems down to luck, as it depends how many enemy troops come out of the SAM sites I destroy as to whether I survive or not. When I get to the base, I shoot the flamethrower dude who pour out and can kill me in a heartbeat, then the entire rest of the base descends on me and I die.
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MrPopo
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Re: Together Retro: Command & Conquer

Post by MrPopo »

When you take damage after destroying a SAM site it's from the minigunner who spawns on building destruction. As for the rest, you should be able to avoid all the buggies and make it into the base fairly quietly. From there you have to destroy the building mentioned in the briefing. (and yes, I know the briefing is very staticy)
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RyaNtheSlayA
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Re: Together Retro: Command & Conquer

Post by RyaNtheSlayA »

MrPopo wrote:When you take damage after destroying a SAM site it's from the minigunner who spawns on building destruction. As for the rest, you should be able to avoid all the buggies and make it into the base fairly quietly. From there you have to destroy the building mentioned in the briefing. (and yes, I know the briefing is very staticy)
Esc then click Restate. Text version of the briefing there.
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BoringSupreez
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Re: Together Retro: Command & Conquer

Post by BoringSupreez »

Random tip: if things are going too slowly, there's a game speed option in the pause menu. It can be useful when you're turtling.
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alienjesus
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Re: Together Retro: Command & Conquer

Post by alienjesus »

I figured it was the minigunners come out and shooting me popo, but it still doesnt stop it from happening. Seems random whether 0, 1 or even 2 come out when I blow up a SAM site. 2 Minigunners coming out can completely screw me over.

Also, I can only find 2 ways in. One is guarded by tanks and turrets, so is evidently the wrong way. The other is the aforementioned entrance where the entire base seems to attack me all at once. :S

Maybe I just suck. Like I said, I really like this game, but this mission has been causing me headaches, and the random amount of minigunners is throwing some annoying luck into the works too.

BTW, is it just me who thinks some of the music is reminiscent of Mega Drive/Genesis music? That's no bad thing btw. I'm a little puzzled why my PS1 version has a password system though - how much effort could it have been to include a saving to memory card option? Maybe they thought it'd be too memory intensive, but I dont see how merely saving the level you were on could be more than a single block really.
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