Nintendo Direct

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pankakes123
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Re: Nintendo Direct

Post by pankakes123 »

Yes, 2 Wii U GamePads can be used at once, but the game's frame rate will drop from 60 fps to 30 fps. They say this is because they wanted to find a good balance between hardware and price, which sounds understandable to me.
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KDub
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Re: Nintendo Direct

Post by KDub »

They announced that at E3 today; which is cool and will allow some better co-op stuff I guess. I haven't hear anything about frame drops but I wouldn't doubt it. Where did you hear/read that?
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Cronozilla
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Re: Nintendo Direct

Post by Cronozilla »

It was something Iwata said that was re-posted on Kotaku.

Though, it is technically a positive confirmation as well, he basically said that Wii U content will (usually) be running at 1080P at 60fps as a general standard WHILE also rendering the Wii U Game Pad content as well. That's VERY good news. To be clear this is something most all games on current consoles can't even dream of pulling off. (output mode and actual rendered resolution are not the same thing)

Also, looking at some of the Wii U builds of games, I'm noticing some cool stuff. Like, for example, shadows are less aliased, in general. It looks like Wii U, at least right now is running into a similar issue PC has had for awhile, the target hardware build for some of these games is below it's own specs. As a result you're not getting something that will take advantage of the hardware 100%.

It also looks like the games for Wii U that are ground up ... look very good, fidelity wise. And are only really looking "lackluster" because of stylistic choices. But the actual fidelity looks phenomenal. Not just a little better than what we have now, but MUCH better in terms of graphical fidelity. It'll be nice to see some developers whom have better command on the render space do some stuff on the machine outside of just porting over their PS3 renderer or something like that.

In general, about graphics, if the Star Wars 1313 demo is any indication (Even though it's on PC) ... it's some proof that, we've sort of reached that point in graphics technology where the games aren't going to look drastically better just because everything is sharper and smoother. It's really becoming more of a style issue over a technology issue. Which is actually very exciting. While it looks better (it certainly looks much better than any other real-time game I've seen to date) it's just ... it's not a big enough jump like we're used to. Which sounds to me like ... the next frontier in console games as graphics technology slows down a little bit (even though we REALLY need some big pushes in terms of geometry) games will need to start pushing forward in other areas that they've been neglecting for many many years. (AI anyone)
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Jamisonia
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Re: Nintendo Direct

Post by Jamisonia »

This is good news. Early reports had stated that 3rd parties were saying they were not able to render a game at 1080p60 onscreen and render something on the controller at 480p60 simultaneously. When Nintendo announced it would support two GamePads I figured Nintendo beefed up the specs and this would likely no longer be an issue. Using two GamePads will almost certainly cause the quality to decline, just as it does with splitscreen on every game console ever.
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