Same here, it's pretty addictive. I haven't connected to Live in a while because of lack of internet at home, but I'm pretty close to breaking 50k.Gamerforlife wrote:However, I'm playing a lot of 360 games right now, and I find that achievement points often give me the motivation to play through a game in its entirety, so I'm finding that I pretty much finish any game I start now, which is pretty cool.
Did you beat your collection?
- Flak Beard
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Gamerforlife
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My gamerscore is not nearly that high, but I'll get there at some point. I'm having a lot of fun playing and racking up achievements for Mass Effect and Castlevania:Symphony of the Night right now.Flak Beard wrote:Same here, it's pretty addictive. I haven't connected to Live in a while because of lack of internet at home, but I'm pretty close to breaking 50k.Gamerforlife wrote:However, I'm playing a lot of 360 games right now, and I find that achievement points often give me the motivation to play through a game in its entirety, so I'm finding that I pretty much finish any game I start now, which is pretty cool.
- Ramatut4001
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I was excited to break 2K recently! As for the original question, hell no. No chance.Flak Beard wrote:Same here, it's pretty addictive. I haven't connected to Live in a while because of lack of internet at home, but I'm pretty close to breaking 50k.Gamerforlife wrote:However, I'm playing a lot of 360 games right now, and I find that achievement points often give me the motivation to play through a game in its entirety, so I'm finding that I pretty much finish any game I start now, which is pretty cool.
- blue_veilvet
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Beside from the sheer size of your collection, which other obstacles do you see in ever beating your collection?
I have the following:
D*mn long PS2 RPGs
I barely recovered from Persona 3's 70-80 hours of gameplay and fear the length of Dragon Quest 8 and Rogue Galaxy. The latter threatens over 100 hours gameplay on its package. I really do not know from where I should take all this free-time.
Long NES games without save-feature
So yes, I am too lazy to note down lengthy passwords. More problematic are longer games without any save feature, like Super Mario Bros 3. It is a great game, but I wonder when I will find the time to sit this one through in one session.
Difficulty of 8-bit games
I love classic games like the first Final Fantasy or Contra. But they also make me very afraid.
I have the following:
D*mn long PS2 RPGs
I barely recovered from Persona 3's 70-80 hours of gameplay and fear the length of Dragon Quest 8 and Rogue Galaxy. The latter threatens over 100 hours gameplay on its package. I really do not know from where I should take all this free-time.
Long NES games without save-feature
So yes, I am too lazy to note down lengthy passwords. More problematic are longer games without any save feature, like Super Mario Bros 3. It is a great game, but I wonder when I will find the time to sit this one through in one session.
Difficulty of 8-bit games
I love classic games like the first Final Fantasy or Contra. But they also make me very afraid.
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Gamerforlife
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Time commitment with rpgs is definitely a problem. I've very picky with rpgs now. I don't play most japanese rpgs unless it's Final Fantasy or a Disgaea game. Most japanese rpgs are so cliche and so conventional that playing one is like playing every other one. Plus, a lot of japanese rpgs seem to be aimed at a younger crowd and I'm reaching 30 now. J-rpgs really need to grow up and evolve a bit. I like that FF 12 sort of moved away from a lot of the silly anime cliches and tried to tell a more mature storyline than the juvenile, girly, fanfic crap that was FF X 2, and I love Disgaea games because they pretty much make fun of anime and j-rpgs which makes them seem quite a bit smarter than many other j-rpgs out there.blue_veilvet wrote:Beside from the sheer size of your collection, which other obstacles do you see in ever beating your collection?
I have the following:
D*mn long PS2 RPGs
I barely recovered from Persona 3's 70-80 hours of gameplay and fear the length of Dragon Quest 8 and Rogue Galaxy. The latter threatens over 100 hours gameplay on its package. I really do not know from where I should take all this free-time.
Long NES games without save-feature
So yes, I am too lazy to note down lengthy passwords. More problematic are longer games without any save feature, like Super Mario Bros 3. It is a great game, but I wonder when I will find the time to sit this one through in one session.
Difficulty of 8-bit games
I love classic games like the first Final Fantasy or Contra. But they also make me very afraid.
I am gravitating more towards PC or Western style rpgs lately. More mature storylines, less cliche and they aren't quite as demanding as j-rpgs(I've never had to level grind in Mass Effect for example). I love Bioware and will play Mass Effect 2 when it comes out. I'm also looking forward to Obsidian's Alpha Protocol.
As for the other issues you bring up, both are easily solved by using emulators. You can save anytime, a great feature for playing S-NES rpgs since the original cartridges would most likely have dead batteries by now. That also helps with the difficulty problem as well. Many of the expert, no death videos you see on youtube are from players who abused the save and reload at anytime features of emulators until they finally knew the whole game inside and out. Not that there's anything wrong with that.
A game genie is your friend as far as this is concerned. Lots of games, like SMB3, have level select codes.blue_veilvet wrote:Beside from the sheer size of your collection, which other obstacles do you see in ever beating your collection?
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Long NES games without save-feature
So yes, I am too lazy to note down lengthy passwords. More problematic are longer games without any save feature, like Super Mario Bros 3. It is a great game, but I wonder when I will find the time to sit this one through in one session.
I understand what you're saying but I only feel that way if I'm using a cheat code to gain extra lives or weapons. Level selects are like saves to me. Take SMB3 as an example. The SNES and GBA versions both have saves so you can pick up where you left off. Same idea as using a code to start at the level after the one you last beat. You still have to work your way through the level. You're just doing it piece by piece as time allows. Because really, who has time to play through an entire game in one sitting?Ack wrote:I know it may be useful for skipping levels like that, but I always feel like I'm cheating if I do something like that. It feels like I didn't really beat anything in that situation at all, I just used a tool and that was that. Kinda kills the experience for me.
- lordofduct
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