Yeah, I guess, but it still seems so odd for a Japanese rpg to limit your saves like that. This is really the only genre where I'll typically have boat loads of save filespepharytheworm wrote:This is a real easy fix. Right before you get to any of the points progressing the story, you know, the distance number counting down and the arrow, save. That way you will never make a mistake. Anything you can't get back to you will know right away.Gamerforlife wrote:I also really hate the 3 slot save system. Real easy to realize there is a part of the game that you need to get back to and not be able to because of the limited numbers of saves the game gives you.
Yeah, they don't necessarily need to change, just need to be refined. I just expected Xenoblade to be something totally different based on everything I had heard, but I like it regardless. It does refine some things, but also shows some of the typical flaws of the genre as well. The seeming randomness of sidequests, making you feel like you need a guide to get them all. Jrpgs always have something or another that screams for a guide or faq. Plus, the incessant chatter during combat is just another one of those odd things that you see in Japanese games, including fighting games. Sometimes I just want to yell at my TV, "SHUT UP PEOPLE!" These are just typical quirks of the genreXeogred wrote:The comparisons are definitely there, but at least it's way more fun than FFXII to me. Even if I would've loved to have seen a Gambit system here to control the AI... I'm just happy that I don't go ~10 hours without progressing the story in this game and that like I was saying way earlier in the thread, this game still feels very traditional and linear in a sense but instead of a lot of dungeons, you're just running around on this massive overworld that keeps evolving. I liked FFXII despite a lot of others myself, but it was a real drag at times and didn't hold me to the end, Xenoblade is doing a much better job at that.
Really thinking about it lately, even when the story evolves into much more, it still is arguably very cliche' to the core. However, it's all about the execution here I'd say... and Xenoblade just has amazing characters (better than some other Xeno characters I'd say), and the story is just delivered really well, and believable, so it's not totally over the top and goofy. It's no Xenogears or Xenosaga in my book, but pretty much right under them. Which is funny or sad, I dunno, but yeah this is still one of the best stories I've seen delivered in a JRPG. This game isn't revolutionizing anything to me, but damn good stuff and one of the best JRPG's I've played in years.
Personally I don't think JRPG's ever need to change anyways. Just wish they'd be more mainstream again so we got big hitters on the consoles once again. But oh well.
I really like the story so far. I just played through the series of events that occur after you go into the first cave of the game for the Ether cylinders. Really epic stuff, and a moment involving one character that I didn't see coming. That whole sequence of events was done really, really well. Thus far, I really, really like the characters and that's the most important part of telling any story. I've barely scratched the surface of the game's story and it already feels way better than Final Fantasy XIII's story.
Speaking of which, I have to get my hands on FF XIII-2. Seeing as how I have both my Wii and PS3 set up, I could actually alternate between playing that and Xenoblade

