There's Bit.Trip ...something. I forgot the title. It's pretty much a combo of a horizontal shooter and a music game.
edit: Bit.Trip Fate! That's the title.
Design: What about a musical shmup?
- YoshiEgg25
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Re: Design: What about a musical shmup?
Wow, it's almost like everyone here forgot about Shmusicup.
Gaming accomplishments:
Nibbler (marathon): 251,169,160 / Nibbler (one life): 5,263,360 (WR)
Donkey Kong: 423,100 [L12-1] (150th place as of 2019-01-15)
Super Smash Bros. (N64): Ranked top 5 in Wisconsin from Q1 2016 to Q2 2017
Shrek SuperSlam: won largest tournament in game's history (Shrekfest 2018)
Speedrun.com Profile (contains multiple WRs)
Nibbler (marathon): 251,169,160 / Nibbler (one life): 5,263,360 (WR)
Donkey Kong: 423,100 [L12-1] (150th place as of 2019-01-15)
Super Smash Bros. (N64): Ranked top 5 in Wisconsin from Q1 2016 to Q2 2017
Shrek SuperSlam: won largest tournament in game's history (Shrekfest 2018)
Speedrun.com Profile (contains multiple WRs)
- noiseredux
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Re: Design: What about a musical shmup?
YoshiEgg25 wrote:Wow, it's almost like everyone here forgot about Shmusicup.
OMG Yosh this looks incredible. Thanks!

- YoshiEgg25
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Re: Design: What about a musical shmup?
noiseredux wrote:YoshiEgg25 wrote:Wow, it's almost like everyone here forgot about Shmusicup.
OMG Yosh this looks incredible. Thanks!
Yeah, there was a whole thread for it. Can't believe you missed it.
Gaming accomplishments:
Nibbler (marathon): 251,169,160 / Nibbler (one life): 5,263,360 (WR)
Donkey Kong: 423,100 [L12-1] (150th place as of 2019-01-15)
Super Smash Bros. (N64): Ranked top 5 in Wisconsin from Q1 2016 to Q2 2017
Shrek SuperSlam: won largest tournament in game's history (Shrekfest 2018)
Speedrun.com Profile (contains multiple WRs)
Nibbler (marathon): 251,169,160 / Nibbler (one life): 5,263,360 (WR)
Donkey Kong: 423,100 [L12-1] (150th place as of 2019-01-15)
Super Smash Bros. (N64): Ranked top 5 in Wisconsin from Q1 2016 to Q2 2017
Shrek SuperSlam: won largest tournament in game's history (Shrekfest 2018)
Speedrun.com Profile (contains multiple WRs)
- Erik_Twice
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Re: Design: What about a musical shmup?
Nemoide wrote:Music games and shoot-em-ups both have a lot of common in that they typically involve a ton of stuff coming at the player. IMO the big difference between Beatmania IIDX and a bullet hell is that in one you're trying to hit everything perfectly and in the other you're trying to dodge everything perfectly.
Exactly. I think that musical games can be thought as pattern games taken to the extreme. If you take a shmup and add infinitedly fast and precise movement you will end up with something very similar to a musical game but without the music.
There must be at least one decent game that mixes both things even if a great game is unlikely as we would have probably heard of it by now. I will try to check out Shmusicup and Beat Hazard try to think a bit about them.
I think that sooner or later we will get something that really works, probably after a pioneering game and it will be completely amazing.
I'm glad you find the concept interesting, I really appreciate it

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