Realistic "Zombies" with custom animations - These once human creatures will act and behave as if they have a heighten sense of hearing and smell but less sight, on top of that they use motion captured animations such as walking and eating from your unconscious body. If you look into any built up area you'll see them walking around waiting for their next victim which dares to venture in.
New weapons and vehicles! - Ever felt like you needed a Crossbow? Or maybe a less military like weapon? If you have then this is perfect for you as we have both of these created to high quality standards all ready for your use in this wasteland. On top of that you can even pick up the bolts fired from the Crossbow to reuse! Not only that we also have created custom vehicles which can be repaired and ridden around to show the world what you're made of!
Custom Medical System - ArmA II's magic medic feature is a thing of the past with this medical system - If you get shot, expect to bleed and to lose blood until you're bandaged up. Lost too much blood? Then expect to fall over unconscious. If you get shot in the leg then you won't be able to walk until you get morphine so you can man up. Pain is also a factor taken into consideration so without pain killers after taking an injury you'll continue to shake. This is medical at it's best!
Persistent Server - Fed up of spending so many hours working towards a goal or finding supplies and then the server crashes on you losing all your progress? Well with the DayZ server all stat's are saved to our external database so where ever you log off, whatever you have will be keep on you next time you come back in. This means you can spend however long you want doing what you want to do. As long as you don't die during the night!
Tons of new objects - We haven't just added in big things like weapons, we take pride in little details so expect to find things such as water canteens, a number of canned foods, junk and car parts (Along with more!) each of which have their own models, textures and UI imagery, once again all created to that high quality you expect in a full scale modification and we're sure you won't be disappointed with it. Nothing has been rushed.
Hunting and Survival - Eating and drinking is a core part of gameplay, you can tell if you need something by a very subtle GUI which doesn't effect the atmosphere, and if you don't fulfil those needs. You'll die. Wandering animals can killed and gutted (with the right tools) to gain access to their meat which can be eaten so you live longer but also to gain blood. For once these animals actually have a use.
Heavy Optimisation - The DayZ server has been designed to give the best play possible. Custom coding and edits have created a smooth running world which can easily have thousands of zombies spawned at once!
And Much More! - The only way to find out - is to survive!
Requirements:
ArmA II: CO
DayZ Mod Files (Available on the downloads page)
Balls
So this mod is buzzing in that it could be the zombie survival game that is actually zombie survival. I don't currently have Arma 2 but it seems to be worth it for this.
Looks great, and I saw the RPS articles before this thread. I'm EXTREMELY interested, and sad to say that I don't think my computer could run Arma 2, leaving me out of this.
It's like a real zombie apocalypse, assholes and all!
Technically you can download the Arma 2 demo and just buy the Operation Arrowhead DLC. The textures won't be sharp but its playable. Here are the minimum system requirements for both.
Arma 2 wrote:OS: Windows XP or Windows Vista
Processor: Dual Core CPU (Intel Pentium 4 3.0 GHz, Intel Core 2.0 GHz, AMD Athlon 3200+ or faster)
Memory: 1 GB RAM
Graphics: GPU (Nvidia Geforce 7800 / ATI Radeon 1800 or faster) with Shader Model 3 and 256 MB VRAM
Hard Drive: 10 GB free HDD space
Operation Arrowhead DLC wrote:OS: Windows XP or Windows Vista
Processor: Intel Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHz
Memory: 1GB
Graphics: Nvidia Geforce 8600GT or ATI Radeon 3650 or faster with Shader Model 3 and 512 MB VRAM
DirectX®: DirectX 9.0c
Hard Drive: 10 GB free space
final fight cd wrote:
moral of story: when in a shady part of town, don't ask random thugs where the sega is at.
The guy who created it works for them and pitched it as a DLC and they said no. He said "screw you Im doing it myself." He stated that several have acknowledged that it would have been a good idea - and there are rumors it might be added to ARMA3 as a launch day mod...Reading the dev interviews makes me want it more, and the cleverness of how they created it means he could apply it to all of the ARMA II maps in a week or so (he said about an hour per map that size). If it had a LAN mode/private dedicated server mode I would buy it in a heartbeat. I would love to take this to my next LAN party and setup a server for 50ish people and say have at. I know it is not what they want out of the game, and I love the stories that people have from it. I just love controllable LAN servers (it means I dont have to setup a fat pipe to play the game).
I am tempted to buy ARMA II for it. The demo I played was buggy, but that was several years ago, and apparently it has been fixed. Supposedly it offers alot of functions I want out of a coop game.
Bought it on Saturday from Amazon, it finally downloaded everything Sunday night. Hope to give it a test run tonight. Itll be buggy, but $15 for the experience may just be worth it. Aslong as I get about 3 hours of fun out of it, it is a better return than a movie in the theater.
I could not join any Day-Z servers when I tried - some sort of network bug Ill have to figure out, but I loaded up a normal ARMA II game and remembered why I both love and hate the style of game. Operation Flashpoint was always a more realistic Delta Force, and ARMAII is the same thing. It has huge maps, and you are down in one or two shots. I setup a game with three riflemen at one end of one town and me at the other, moving slowly (prone in tall grass), if I got within half a click of them they would shoot me before I could get a shot off. The only way I beat them was by doing shadow games and scaring them to run off into the woods (after killing one and wounding the other). Instead, I played L4D2 with Ack and an old buddy of mine.