d123456 stops other members from googling what this is about.
Never knew it existed.
Natsume make excellent stuff, this is probably no exception.
Thanks for the tip!
Can Flying Dragon (N64 Game) Be Emulated?
- d123456
- Next-Gen
- Posts: 1268
- Joined: Tue Jan 30, 2007 6:39 pm
- Location: The Netherlands, Almere
- Contact:
Re: Can Flying Dragon (N64 Game) Be Emulated?
Optimizing PS2 games 480p (progressive) and 240p gsm hdtv
http://www.racketboy.com/forum/viewtopi ... 25&t=30389
http://www.racketboy.com/forum/viewtopi ... 25&t=30389
Re: Can Flying Dragon (N64 Game) Be Emulated?
Thanks, I knew someone would do it for me eventually.d123456 wrote:d123456 stops other members from googling what this is about.
Never knew it existed.
Natsume make excellent stuff, this is probably no exception.
Thanks for the tip!
-
ReddMcKnight
- 128-bit
- Posts: 833
- Joined: Fri Jan 08, 2010 7:30 pm
- Location: USA
- Contact:
Re: Can Flying Dragon (N64 Game) Be Emulated?
Okay, I'm not sure what I did exactly, but I did finally get it working. I think it's because I updated my Glide Wrapper. It took a lot of research to figure out which one to use though.

Made by the extremely talented MrAfterFx!
My Blog, Hardcore Old-School: http://www.rfgeneration.com/blogs/ReddMcKnight/
- Cronozilla
- Next-Gen
- Posts: 2609
- Joined: Wed Mar 14, 2012 8:15 pm
- Location: Oregon, USA.
Re: Can Flying Dragon (N64 Game) Be Emulated?
It was likely a disconnect between the glide calls and being mapped to actual GPU calls. As a result it probably tried to do all of it on the CPU, which would lead to very poor performance in addition to a full virtual system emulation.