Great point. In many games that have bland and boring storylines that force you sit through tedious cutscenes, I just yawn and hope that its soon over so I can actually play the damn game. But in games with great storylines, games like Half Life 2, Portal, Max Payne, Silent Hill, Bioshock, Final Fantasy 7, Alan Wake etc, I actually want go explore the world so I can get the most out of the story because its so intresting. Listening what the thugs talk to each other before jumping in and shooting them in Max Payne, watching through all the TV/radio shows, talking to every individual NPC, listening to what NPCs talk to each other before proceeding with the mission and so on. If the athmosphere is good and the storyline is intresting, the game doesnt have to force the player to enjoy its story.FiftyDollarCurse wrote:If there is a story being told in my game that is compelling enough to sit and listen to then I will do so.
The problem with many modern games is that they feel like cinematic train rides where the player is actually a burden to the game.