Totally agree with this.Dylan wrote:The game definitely has a different feel. Movement is less restricted and attacking enemies is easier, platforming has a little more emphasis.
While CV:BL offers a different pace to the series as SCV4 did (whose loose control scheme polarized some of the fan-base -- I liked the easier-to-use Simon), it also retains a lot of restrictions from the original NES games. The difficulty is moderate, the dual-character idea adds to replay-value, and the atmosphere is trademark CV. A worthwhile time.
Also. Totally. True.Dylan wrote:Contra: Hard Corps is.... indeed ball-crushingly hard, but Contra fans are likely accustomed to punishment.
The short Brownie robot is the most worthwhile, the tall Werewolf is going to be a bullet-magnet. This is the hardest Contra yet in the generation (not counting the plodding-adventure, Contra Force) -- not only are the enemies more devious, but the game is also very sped up (in fact, I remember you had a slide/fash function). Mix in some trademark bullet-storms, and you have a... bone-crushingly hard game. A rewarding game, but only if you can still keep up.
