Finally! I identified the problem then!MrPopo wrote: See, this is where I disagree. The original buyer who sells it is the same as the original buyer who keeps it is the same as the original buyer who loses it is the same as the original buyer who throws it away when his toddler breaks it.
Well you have a right to have your own opinion, but I don't see how that can be correct. See, the buyer that never sells it or the buyer that has his copy destroyed (intentionally or not, by a 3rd party or not) is NEVER going to "displace" a new sale, right? However, the guy the bought it new but then sells it used may or may not displace a new sale. I think that illustrates a very clear difference.
Put it in another way, nobody can buy a used game if nobody sells their used games. The trade takes 2 sides. Also, Gamestop can't sell used games (for huge profit) if nobody sells used games to gamestop for them to re-sell.
I agree that middle men exist for logistic reasons most often, and this is not just a detail, but that isn't really the point. Middle men may be enabling the transaction to take place, but they are not "contributing" to the industry by giving them their own money. They are giving a service in exchange for being paid (they are not really paid, they take a slice of the profit "away" from the industry for the service). I think everyone in the thread understands that part well, which is why I usually don't cover it.
[/quote]Going to your brother scenario, really my view on it is that the difference between supporting and not supporting is whether or not you are making the effort to ensure your dollars go to the developer. So if you buy solo new, or you buy joint new, or in the scenario where the brother gives money to be part of the original purchase and become the sole owner after you finish your playthrough. By contrast, if he were to purchase the game from you after the fact he has no idea where his dollars are going.
I think that's been the point that keeps getting us going in circular routes. I look at support as voting with your dollars to say that you want more of game X or games from company Y.
I get where you are coming from, but tracking "intentions" isn't really logical, so no wonder you can then arrive at inconsistencies. If my brother likes a game and buys it used, then he obviously pays for THAT game. The devs are not selling an additional copy of the game of course, but whoever bought it new (me, in the example) is getting that money. So my brother does know where his dollars are going: to me. And I knows exactly why they are going to me - not because I'm his brother, but because I have THAT game that he wants. This allows me to track "support" in a logical and consistent way. I have another example which uses the stock market and may make things clearer. Coming soon!
I grant everyone that if you REALLY want to support the devs then you should buy new AND NOT SELL (apparently you disagree with the last part). But I also think that if you weren't around there and you want to support the devs retroactively, you can buy used. It won't resurrect companies that went bust for example (obviously), but you are partially taking onto yourself the (insufficient) support that someone else gave them. Whether you want to do that or not is not the point.
If the game retails new for $50, and I buy 3 used copies for $60 total (for example), I don't think I should have qualms about going up to a developer and telling him I supported his game MORE than someone that only bought 1 new copy and never sold it.
Ivo.