Beat-Em-Ups, the dudebro games of the pre-3D world?

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ronnie490
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Re: Beat-Em-Ups, the dudebro games of the pre-3D world?

Post by ronnie490 »

so i just want to know is there something wrong with being a "dudebro"? i dont really understand what the big deal is, if anything wouldnt video games being brought into the mainstream only help the industry?
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Re: Beat-Em-Ups, the dudebro games of the pre-3D world?

Post by o.pwuaioc »

ronnie490 wrote:so i just want to know is there something wrong with being a "dudebro"? i dont really understand what the big deal is, if anything wouldnt video games being brought into the mainstream only help the industry?

There's nothing wrong with being a "dudebro" gamer, but one common and in my opinion legitimate complaint about the "mainstream success" of the FPS is that many games now automatically become an FPS, even those whose previous installments weren't, like Metroid Prime and X-COM. Even the WRPG has taken on the first-person look. I think there are many factors which led to this, but there's no doubt that the popularity of the FPS is a driving force.
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Re: Beat-Em-Ups, the dudebro games of the pre-3D world?

Post by AppleQueso »

o.pwuaioc wrote:
ronnie490 wrote:so i just want to know is there something wrong with being a "dudebro"? i dont really understand what the big deal is, if anything wouldnt video games being brought into the mainstream only help the industry?

There's nothing wrong with being a "dudebro" gamer, but one common and in my opinion legitimate complaint about the "mainstream success" of the FPS is that many games now automatically become an FPS, even those whose previous installments weren't, like Metroid Prime and X-COM. Even the WRPG has taken on the first-person look. I think there are many factors which led to this, but there's no doubt that the popularity of the FPS is a driving force.

Metroid Prime doesn't seem like a good example. It came out a year after Halo, I don't think the FPS boom had quite hit the level it's at now.
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Re: Beat-Em-Ups, the dudebro games of the pre-3D world?

Post by o.pwuaioc »

AppleQueso wrote:
o.pwuaioc wrote:
ronnie490 wrote:so i just want to know is there something wrong with being a "dudebro"? i dont really understand what the big deal is, if anything wouldnt video games being brought into the mainstream only help the industry?

There's nothing wrong with being a "dudebro" gamer, but one common and in my opinion legitimate complaint about the "mainstream success" of the FPS is that many games now automatically become an FPS, even those whose previous installments weren't, like Metroid Prime and X-COM. Even the WRPG has taken on the first-person look. I think there are many factors which led to this, but there's no doubt that the popularity of the FPS is a driving force.

Metroid Prime doesn't seem like a good example. It came out a year after Halo, I don't think the FPS boom had quite hit the level it's at now.

Halo wasn't the first FPS to be successful though... I'd say the trend started in the late 90s, not only after Halo. Also, I did say that there were multiple factors. Even without Halo, I still think we would have seen a proliferation of FP shooters here in the west.
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Re: Beat-Em-Ups, the dudebro games of the pre-3D world?

Post by AppleQueso »

I just think that when people refer to the "mainstream success" of FPS, they're talking about stuff like the big CoD boom that we've had the past several years.

I know that Doom, Quake, Goldeneye, etc were all very popular, but not to the extent that games were being turned into FPS that otherwise wouldn't have been just because they were popular.

Just saying that Metroid Prime I think is an exception here and not really related to any kind of FPS craze.
ronnie490
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Re: Beat-Em-Ups, the dudebro games of the pre-3D world?

Post by ronnie490 »

o.pwuaioc wrote:
ronnie490 wrote:so i just want to know is there something wrong with being a "dudebro"? i dont really understand what the big deal is, if anything wouldnt video games being brought into the mainstream only help the industry?

There's nothing wrong with being a "dudebro" gamer, but one common and in my opinion legitimate complaint about the "mainstream success" of the FPS is that many games now automatically become an FPS, even those whose previous installments weren't, like Metroid Prime and X-COM. Even the WRPG has taken on the first-person look. I think there are many factors which led to this, but there's no doubt that the popularity of the FPS is a driving force.


I thought the hardware would be more of a driving force, the graphics are becoming so ridiculous i think that developers are just trying to make games more realistic? even so if that is true and your large mainstream video game companies are doing that on purpose wouldnt there success bring more money into the overall market so that indie gamers would feel some of that love too. Look at Hollywood. yes most of your releases are big budget studio releases but because of them you have indie films like blair witch and paranormal activities able to get into theatres.
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Re: Beat-Em-Ups, the dudebro games of the pre-3D world?

Post by Gamerforlife »

o.pwuaioc wrote:
ronnie490 wrote:so i just want to know is there something wrong with being a "dudebro"? i dont really understand what the big deal is, if anything wouldnt video games being brought into the mainstream only help the industry?

There's nothing wrong with being a "dudebro" gamer, but one common and in my opinion legitimate complaint about the "mainstream success" of the FPS is that many games now automatically become an FPS, even those whose previous installments weren't, like Metroid Prime and X-COM. Even the WRPG has taken on the first-person look. I think there are many factors which led to this, but there's no doubt that the popularity of the FPS is a driving force.


Even more annoying is the multi-player craze that is tied to the success of shooters. Every game now has to essentially "conform" to this oppressive new paradigm. Even formally single player franchises like Resident Evil and Mass Effect have had to sell their souls to the multi-player gods. If you DON'T have multi-player in your games now, you can be damn some stupid reviewer will point that out in his review
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Re: Beat-Em-Ups, the dudebro games of the pre-3D world?

Post by o.pwuaioc »

ronnie490 wrote:
o.pwuaioc wrote:
ronnie490 wrote:so i just want to know is there something wrong with being a "dudebro"? i dont really understand what the big deal is, if anything wouldnt video games being brought into the mainstream only help the industry?

There's nothing wrong with being a "dudebro" gamer, but one common and in my opinion legitimate complaint about the "mainstream success" of the FPS is that many games now automatically become an FPS, even those whose previous installments weren't, like Metroid Prime and X-COM. Even the WRPG has taken on the first-person look. I think there are many factors which led to this, but there's no doubt that the popularity of the FPS is a driving force.


I thought the hardware would be more of a driving force, the graphics are becoming so ridiculous i think that developers are just trying to make games more realistic? even so if that is true and your large mainstream video game companies are doing that on purpose wouldnt there success bring more money into the overall market so that indie gamers would feel some of that love too. Look at Hollywood. yes most of your releases are big budget studio releases but because of them you have indie films like blair witch and paranormal activities able to get into theatres.


First, yes, I think graphics play a major part. The switch from 2D to 3D ultimately was where the jump happened, although that doesn't explain the gun aspect of the FPS. (It's much more complicated that than, though, so don't think I'm ignoring non-gun games, and yes I know that Metroid always had a gun). However, I don't think the statement in bold can be supported. I don't see how mainstream success can help indie developers. I'd say only that technology does this. It's become easier and easier to make a small yet attractive game.
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Re: Beat-Em-Ups, the dudebro games of the pre-3D world?

Post by BoneSnapDeez »

Gamerforlife wrote:
o.pwuaioc wrote:
ronnie490 wrote:so i just want to know is there something wrong with being a "dudebro"? i dont really understand what the big deal is, if anything wouldnt video games being brought into the mainstream only help the industry?

There's nothing wrong with being a "dudebro" gamer, but one common and in my opinion legitimate complaint about the "mainstream success" of the FPS is that many games now automatically become an FPS, even those whose previous installments weren't, like Metroid Prime and X-COM. Even the WRPG has taken on the first-person look. I think there are many factors which led to this, but there's no doubt that the popularity of the FPS is a driving force.


Even more annoying is the multi-player craze that is tied to the success of shooters. Every game now has to essentially "conform" to this oppressive new paradigm. Even formally single player franchises like Resident Evil and Mass Effect have had to sell their souls to the multi-player gods. If you DON'T have multi-player in your games now, you can be damn some stupid reviewer will point that out in his review


Not to mention the fact that many modern games only offer a cheap, short, throwaway single-player mode. And if you dare mention it someone will inevitably tell you, "You should have been playing multiplayer, man!"
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Re: Beat-Em-Ups, the dudebro games of the pre-3D world?

Post by Jmustang1968 »

Gamerforlife wrote:
o.pwuaioc wrote:
ronnie490 wrote:so i just want to know is there something wrong with being a "dudebro"? i dont really understand what the big deal is, if anything wouldnt video games being brought into the mainstream only help the industry?

There's nothing wrong with being a "dudebro" gamer, but one common and in my opinion legitimate complaint about the "mainstream success" of the FPS is that many games now automatically become an FPS, even those whose previous installments weren't, like Metroid Prime and X-COM. Even the WRPG has taken on the first-person look. I think there are many factors which led to this, but there's no doubt that the popularity of the FPS is a driving force.


Even more annoying is the multi-player craze that is tied to the success of shooters. Every game now has to essentially "conform" to this oppressive new paradigm. Even formally single player franchises like Resident Evil and Mass Effect have had to sell their souls to the multi-player gods. If you DON'T have multi-player in your games now, you can be damn some stupid reviewer will point that out in his review


I can still enjoy mass effect 3 single player with or without the multiplayer. If its an added option, I don't mind extra features to games as long as they don't inhibit other aspects of the game. If anything, multiplayer usually gives a gae more legs and better replayability. Mass effect definitely didn't need a multiplayer mode, but it doesn't bother me that it is there.
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