Beat-Em-Ups, the dudebro games of the pre-3D world?

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CFFJR
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Re: Beat-Em-Ups, the dudebro games of the pre-3D world?

Post by CFFJR »

Gamerforlife wrote: As for beat 'em ups being all the same or lacking quality, I did an article focusing on a variety of beat 'em up games, mostly lesser known, more obscure titles that will hopefully show the amount of variety and depth to the genre. I don't know when Racketboy will put it up though. It's basically the beat 'em up equivalent to Ack's Hidden Gems of the 2D Fighter article. I wanted to cover 3D beat 'em ups too, but the article was big enough just with the 2D stuff.
Great post overall man, but I wanted to say that I can't wait for that article to be released. I'm sure it'll be great.

Its also thanks to you that I experienced Ninja Warriors and Undercover Cops, so I want to see what else you've got! :mrgreen:
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Re: Beat-Em-Ups, the dudebro games of the pre-3D world?

Post by Gamerforlife »

CFFJR wrote:
Gamerforlife wrote: As for beat 'em ups being all the same or lacking quality, I did an article focusing on a variety of beat 'em up games, mostly lesser known, more obscure titles that will hopefully show the amount of variety and depth to the genre. I don't know when Racketboy will put it up though. It's basically the beat 'em up equivalent to Ack's Hidden Gems of the 2D Fighter article. I wanted to cover 3D beat 'em ups too, but the article was big enough just with the 2D stuff.
Great post overall man, but I wanted to say that I can't wait for that article to be released. I'm sure it'll be great.

Its also thanks to you that I experienced Ninja Warriors and Undercover Cops, so I want to see what else you've got! :mrgreen:
Always happy to see another gamer enjoying some quality beat 'em ups! Both of those are great. I'm glad you're enjoying them! They're both in the article along with some other cool titles spanning different gaming platforms, including arcades too of course.
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Re: Beat-Em-Ups, the dudebro games of the pre-3D world?

Post by the7k »

Anyone who thinks all beat 'em ups are the same - play Aliens Vs Predator, Battle Circuit and Dungeons & Dragons: Shadows Over Mystara.

All Beat 'Em Ups. All by Capcom. All on the same system, even. Yet they're all worlds apart.

Hell, if all Beat 'Em Ups were the same, we'd all just be playing the latest one... but how many people out there prefer SOR2 vastly over SOR3? And it's not even like SOR3 is a bad game by any means, SOR2 is just preferred for various reasons.
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Re: Beat-Em-Ups, the dudebro games of the pre-3D world?

Post by BoneSnapDeez »

I played tons of beat-em-ups and sports games during the 16-bit era and I don't remember anyone but "nerds" enjoying this games. I think the dudebro phenomenon started with Halo and the Xbox.
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Re: Beat-Em-Ups, the dudebro games of the pre-3D world?

Post by prfsnl_gmr »

the7k wrote:I remember the 'non-nerdy' kids back then pretty much exclusively played sports titles. Beat 'em ups were just as nerdy as platformers and puzzle games. (Though nothing was ever as nerdy as RPGs - especially pre-FF7)

I didn't even notice non-nerds playing FPSs until that Medal of Honor on the PS2. The PS1 MOHs managed to not attract the jocks, but I remember MOH on PS2 suddenly becoming this breakthrough - everybody had to play it. Strange - and a bit coincidental: didn't the same crew that made the PS2 ones end up making COD?
I am going to have to correct this. The first FPS that was immensely popular with the "non-nerds" was GoldenEye 007. Every time one of my high school sports teams would travel, someone would inevitably bring a N64, four controllers, and a copy of the game. We would inevitably risk defeat by staying up entirely too late playing GoldenEye deathmatch (License to Kill and no auto-aim, if I recall correctly...).
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Re: Beat-Em-Ups, the dudebro games of the pre-3D world?

Post by FerretGamer »

The lack of bromance in this thread is upsetting. Lets all go find some tubular dudebro games and have a brotastic time and then hug it out like swell dudes do. Radical!
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Re: Beat-Em-Ups, the dudebro games of the pre-3D world?

Post by Menegrothx »

I thought that sports and racing games have always had a mainly non-gamer audience, especially as traditionally most ”nerds” havent cared much about neither cars nor sports. Fighter games too, but they have a much more broad audience.
Yancakes wrote:I don't know why everyone is so shocked by the "dudebro" title, it's just a little more retarded version of "brogamer", and I've heard that thrown around a freaking tonne over the last couple of years. They're a pretty new phenomenon, they're the "cool" people that got in to games recently as they've gained more and more mainstream appeal.
Gamers and people who are into different game genres have always had different stigmas. If women (yes, I do know that there are women that played video games before the PS2/Wii era and blahablahblah ) and drunken fratboys want to their own gaming niches, they will have to learn how to deal with the same shit that roleplayers etc have had to deal for ages. Its ok to bash and make stereotypes of people who play World of Warcraft, but the same people who have been teasing gamers for ages should now be granted some sort of immunity from all slander now that they want to play games too? Some gamers are like self-loathing white knights :|
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Platformers were the dudebro games. Since Mario and Sonic were so successful many companies tries to copy that (ristar bubsy rocket knight).
Platformers dont have the cool factor that Madden, FPS games and possibly some fighter games have. Sure Sonic, Earthworm Jim, Crash Bandicoot and Gex etc mascots were trying to be edgy, but in a different way, with a different audience in mind.
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Re: Beat-Em-Ups, the dudebro games of the pre-3D world?

Post by pakopako »

flex wood wrote:Also everyone looked up to pimps and wanted to be like pimps in the 70s. Now everyone wants to be on Jersey shore.
First point, touché. Second point, ew. :lol: (Or is that :sad:)
Menegrothx wrote:Platformers dont have the cool factor that Madden, FPS games and possibly some fighter games have. Sure Sonic, Earthworm Jim, Crash Bandicoot and Gex etc mascots were trying to be edgy, but in a different way, with a different audience in mind.
What about back in the days of Contra or Midnight Resistance (not to mention gun-games like Operation Wolf or T2). When dudes in arcades blowing stuff up really looked like this guy (in the back).
Menegrothx wrote:Gamers and people who are into different game genres have always had different stigmas...they will have to learn how to deal with the same shit that roleplayers etc have had to deal for ages.
Do agree with this though. Before the stigma was on gamers in general (slackers! escapists!) and now it's down to genre/class warfare. The white-knight analogy went over my head though.
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Re: Beat-Em-Ups, the dudebro games of the pre-3D world?

Post by fvgazi »

For the record; I love beat-em ups.
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Re: Beat-Em-Ups, the dudebro games of the pre-3D world?

Post by ronnie490 »

GameMasterGuy wrote:Now, I didn't join the gaming scene until the N64, so I don't exactly know exactly what crowd/ how many people played these games, but judging by their overall similarities and sheer number, I think I can make a few assumptions.
1) They both come/ came in excessive numbers
I wouldn't say that most of the Genesis games I look at are beat-em-ups (shortened to bumps for the rest of this post), but there's definitely more bumps than other genre games. The same applies to this generation and dudebro shooters. If there's so many of them, they *must* be selling, regardless of...

2) Overall quality, or rather lack thereof
Don't get me wrong, there's good shooters out there- look at Mass Effect (sure, only half-shooter and didn't even have the multiplayer requirement for being a dudebro game until the third entry, but it's way better than Halo Mars 16 or COD Modern Black Ops 42). There's also good bumps, such as Battletoads. But seriously, look back on the average bump, take off your nostalgia glasses, and see just how repetitive they are, as well as how little effort was put into it overall. Both modern and (if I'm right) retro dudebro games do nothing to stick out from eachother.

3) Co-op emphasis
Yeah, can't really be a duebro game without this. You may share lives, but covering twice as much ground without any other penalty is priceless, especially when you can ram a boss from both ends. Bumps and shooters both get extremely easy in co-op.

4) Clones
If you sprite hacked Streets of Rage to look exactly like Golden Axe, would they *really* look that different? If COD and Halo were textureless, wouldn't multiplayer be axactly the same?

Any thoughts on this/ memories of this era so that I can find out whether or not this is true? Because the more I play the Genesis, the more this is starting to stick out.
So if you took a book and stripped it of all the words wouldnt they all be the same? i
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