Eh, not entirely accurate - Apple does bring up gaming fairly regularly, often bringing a game dev on stage to demo something when they show off the capabilities of new iOS devices. They're also quick to point out sales numbers that draw comparison.Weekend_Warrior wrote:Not everyone who buys an iPad uses it for gaming though. It's not even really marketed as a game system. It's just an oversized PDA that just so happens to play games
The current crop of tablets aren't especially comparable to PDAs either - there are certainly comparisons you could draw, but PDAs were primarily designed as digital organizers, not media consumption devices.
I do agree, it's a different kind of device in general - but I'm not trying to make an argument for or against iOS/Android supplanting consoles. Rather, I brought it up as an example of a device that's sold extremely well despite being built around concepts that some are claiming would drive customers away. I'm not claiming 100% of customers are satisfied, nor that they should be, just that Apple has pulled in tens of billions of dollars using that business model.
'course, Steam, XBL, PSN, and so on have all been very successful in their own right as well, if you think gaming is an exception to that.
Or, more likely, that the disc based copies will just be offered alongside direct-download versions, like you have with PC gaming now. Many console trends are simply a generation (or two) behind PC gaming, and I think this falls right in line with that.Seriously though, when all those games that people wanted to buy new 3 months ago start disappearing from store shelves and the only way to get them is through the web (which a lot of casual gamers probably don't do) or buying them used but having to pay a hefty fee to activate them, you will see console and game sales sink like a rock. Especially when there's other avenues of gaming out there like running hacked/modded consoles, emulation and cheap iOS games.
The concept of an integrated app store is becoming very common - soon every major computer OS will have one, every smartphone OS has one, hell, even some TVs have them. The major hurdle is fast connections with high/no data caps, though obviously enough people have them to support Steam/Amazon/GoG/Direct2Drive/Origin/Gamestop/whatever stores already.
It's not a perfect solution per se, and there are definitely legitimate concerns...but at the end of the day the question here is money. If the customer base is large enough for it to be profitable, much less more profitable, then that's where things will go.
This isn't uncharted territory, and I highly doubt a shift to that model would even be on the table if analysis didn't point to it being the more profitable route forward.