Some comments...
Banshee - This one has a very good reputation, I haven't played it but it's probably quite good.
Jetstrike - not your typical shooter, you can rotate and go in any direction, lots of planes to choose and so on. Quite unique in fact.
Overkill - a very good Defender "clone" / "remake"
Seek and Destroy - I have played only a bit of this on the PC, it's sort of like top-down Desert Strike. Sort of.
Project X - a Gradius style shooter, very hard and very nice quality game.
"and i´d assume you can boot games from a floppy but i havent given that much thougt since im waiting for an Amiga 500 aswell

"
You can plug an external floppy drive if you have a sort of expander thing. Look up SX-1 or SX-32 or something (see the wikipedia article). Basically this plugs in the one expansion port of the CD32 and has a bunch of ports for keyboards, external floppy drives and so on. One of them not only expands out the ports, but also has a 68030 chip to "replace" the 68020 of the CD32, I think.
"i have yet to try burning those cd´s it but if it works then it´s just way to awesome

Edit: They do work so if i don´t reply soon im busy:P"
I never tried, but I think the CD32 doesn't have any protection. Those compilations must be convenient! Maybe I should try burning one myself.
BTW, The pad is comfortable, even if it is weird, but the D-pad on it isn't particularly durable (I trashed two back in the day playing regular games).
I think all in all it's not at all a bad piece of hardware for when it came out (same goes for the A1200 - but that had a big drawback in the controllers mostly just using one fire button).
The pads should have been more sturdy, granted, but I mean the processing power etc. For example the boot scene of the CD32 is very fancy and full of color, perhaps better than that of Saturn or PS1 (which I'm sure could pull out similar stuff or better, they have more power under the hood - but for some reason they decided not to do anything fancy there).
I think it's quite fair to say that no console without first party games made it out very well in that generation. In the CD32 case, which was very much a pioneer, every third party company thought it was perfectly fine to just port their A500 / A1200 floppy games to CD32 without doing any changes whatsoever (other than doing away with disk swapping). That's not really significant, considering many of the games were old and not all of them had prices reflecting that (to be fair there was a trend of putting 2 games on 1 CD as well). Not even upgrading the controls to use a button to jump? I can tell you how crappy it is to use a direction pad up to jump (in a joystick it works reasonably ok, but not on a gamepad)...
To make it worse (of the ports), many of the best games of the Amiga were mouse control games, which were poor fits.
Of course it wouldn't have mattered that much in hindsight as Commodore was going down anyway (I'm guessing some companies might actually have proper games being worked on, that got canceled as the future of the CD32 made itself apparent).
But still, we all know that what makes a strong console are the games, so the CD32 needed its own share... Games that used the extra storage (not just for FMV in crap games

) and the gamepad would have been welcome back then.
Ivo.