Street Fighter x Tekken

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quintorro
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Re: Street Fighter x Tekken

Post by quintorro »

the7k wrote: a solid tutorial for getting newbies familiar with the system on a character-by-character basis (which NO ONE has done yet, as far as I can tell)
BlazBlueCS's tutorials did a pretty good job in my opinion.
CFFJR wrote:Dead or Alive does this to a degree (though bringing up DOA is usually the moment when someone squeals about how its not a "real" fighter, whatever that crap means).

Anyway, I believe this started in DOA3, though I could be wrong. You can go into the practice with any character, and within the practice menus, start up a minimalist tutorial that takes you through every single one of your selected character's moves. It shows you the button combinations one at a time, and you must complete each move successfully before it allows you to move on to the next one.

Its a good way to quickly get familiar with every character's quirks, including the different forms some of them can take and the options they open up. Its particularly interesting for grappling characters, when you can see how many throw combos they each have.

I would greatly appreciate a mode like this in other fighters. Not some nightmarish combo challenge mode (I'm just pissing, those can be fun sometimes), just a simple run through of each move to teach you something about where to start with a character.
Yes, please.

EDIT:DLC and patch schedule
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noiseredux
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Re: Street Fighter x Tekken

Post by noiseredux »

quintorro wrote: BlazBlueCS's tutorials did a pretty good job in my opinion.
yeah, I think BBCS has probably the best tutorial I've seen in a fighting game.

and thanks for the link Quinto, here's the full Capcom announcement:
Hot on the heels of its March 6 release date, SFxT is about to kick off regular updates – meant to keep the experience fresh all through the year – with a blend of free and paid DLC. There’s a whole bunch o’ content coming, so let’s break it all down…

Up first on April 3 are Swap Costumes that take the “alternate costume” DLC idea one step further – instead of offering basic alts, these outfits cross the fashion line by dressing SF characters as Tekken characters and vice versa. See Raven dress as Guy, Cammy as King and uh, Kuma as R. Mika…(?)

Swap Costumes are available for $1.00 (80 Microsoft Points) each, or if you wanna dive in for the whole assortment you can pick up the Street Fighter or Tekken collection packs for $13.00 (1040 MSP) each – buying one pack saves $6.00, grabbing both saves $12.00. April 3 also brings three free color packs, each containing four new additions to the palette for added customization options. Topping off the April 3 additions are three new quick combos, making for a total of five pre-programmed attack patterns. While spamming these pre-set combos is tempting, don’t forget each use saps some of your Cross Gauge!

Shortly after those items arrive, look for a free tournament support title update that will add a new and faster way to select your gems from the versus screen via a dial system. We’ll actually run a live stream this Monday at 4pm PT to show off this update, so head to our Twitch TV page for details. The tournament update will also include improvements to the online sound issues discussed in Ayano-san’s earlier blog.

Looking just a few more weeks beyond the tournament support addition, the next big wave is a massive selection of free content delivered as a title update. This includes three new Assist Gem packs and six new Boost Gem packs, which add over 60 gems to the selection pool. This sizable infusion of new gems exponentially increases the customization options for every player, so we should see some interesting new loadouts once this DLC arrives. To that point, we’re also tossing in three more gem slots per character in which you can save your preferred loadouts. Finally, this update comes complete with a free replay analyzer, which enables you to dissect each fighters’ vital statistics.

The biggest additions come soon after the PlayStation Vita version launches later this year – the 12 characters debuting on Vita will come to consoles as a $20.00 (1600 MSP) bundle. I know many were worried past character pricing would push the cost of this update sky high, so I’m happy to say Blanka, Sakura, Guy, Cody, Elena, Dudley, Alisa, Bryan, Christie, Jack, Lars and Lei will not break the bank.

One additional note – the dev team is also already working on solutions to the infinite combos currently making the rounds on YouTube, and will have them patched up once these other updates are out the door.

I know this was a massive wall of text, so for further clarity, here’s everything we discussed above. This all begins on April 3 with Swap Costumes, color packs and quick combos, and then rolls out over the next several weeks:

FREE
Nine new gem packs totaling 60+ new gems
Replay analyzer
Tournament support for gem selection
Three new quick combo pre-sets
Three additional gem loadout slots
Three new color packs with four colors each

PAID
Swap Costumes – $1.00 (80 MSP) each or in two $13.00 (1040 MSP) Street Fighter and/or Tekken packs
DLC characters – $20.00 (1600 MSP) for all 12 new fighters
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quintorro
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Re: Street Fighter x Tekken

Post by quintorro »

http://www.eventhubs.com/news/2012/mar/ ... rovements/
Bit of info on the tournament mode gem selection.
Also, character specific gems? Ok.
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gradualmeltdown
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Re: Street Fighter x Tekken

Post by gradualmeltdown »

I accidentally did the Jin "floating spin" glitch while playing some casuals. Started tinkering with it to see how nasty it can be. It's actually really easy to execute and create good set-ups with. Kind of fun to watch your opponent hang there for 7 seconds, then use Jin's super which lasts another 7 seconds or so. Other player could go get a soda and come back :) Oh and this game doesn't have super "time stop" so you could just use this to time someone out around 10-14 seconds. So wrong!

While this game is a giant broken piece of shit I kind of like parts of it. Thinking I'm gonna get a copy on the cheap after all the DLC comes out this fall.
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fastbilly1
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Re: Street Fighter x Tekken

Post by fastbilly1 »

So equal or more broken that MvC2?

I still havent played it, still waiting for PC release. It gives me time to finish mounting my tvs. Also, how does it play in 4:3?
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CD AGES
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Re: Street Fighter x Tekken

Post by CD AGES »

Def appears more broken than MvC2. Terrible bugs, inifinite combos that require little to no skill or creativity. Patch will change many issues in due time.
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CD AGES
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Re: Street Fighter x Tekken

Post by CD AGES »

The stuff that keeps getting found in this game is SO... WOW!

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noiseredux
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Re: Street Fighter x Tekken

Post by noiseredux »

from Joystiq:
The sound issues plaguing online play for Street Fighter X Tekken should be remedied with an update on April 10, Capcom has announced. The patch not only tackles the sound vacuum, but also addresses gem complaints -- specifically, how annoying it is to set up gem combinations right now.

Users will be able to set gem combinations from the versus screen as opposed to having to go through each individual fighter and setting combinations that way. A demonstration of the new gem system, as well as an overview of the upcoming DLC schedule, can be seen in the above video from the folks at Capcom-Unity.
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dsheinem
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Re: Street Fighter x Tekken

Post by dsheinem »

noiseredux wrote:from Joystiq:
The sound issues plaguing online play for Street Fighter X Tekken should be remedied with an update on April 10, Capcom has announced. The patch not only tackles the sound vacuum, but also addresses gem complaints -- specifically, how annoying it is to set up gem combinations right now.

Users will be able to set gem combinations from the versus screen as opposed to having to go through each individual fighter and setting combinations that way. A demonstration of the new gem system, as well as an overview of the upcoming DLC schedule, can be seen in the above video from the folks at Capcom-Unity.
hope that fixes the lag too.
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noiseredux
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Re: Street Fighter x Tekken

Post by noiseredux »

dsheinem wrote: hope that fixes the lag too.
from Joystiq:
The patch should also address online lag, unless you're downloading a torrent and your wife is watching Netflix while you're playing unwired.
:twisted:
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