Street Fighter x Tekken

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CD AGES
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Re: Street Fighter x Tekken

Post by CD AGES »

^ :lol:
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the7k
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Re: Street Fighter x Tekken

Post by the7k »

I play games with sound off anyway. Don't wanna rely on sound, because at tournament or large gathering, you won't be able to hear anything anyway.
EvilRyu2099
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Re: Street Fighter x Tekken

Post by EvilRyu2099 »

the7k wrote:I play games with sound off anyway. Don't wanna rely on sound, because at tournament or large gathering, you won't be able to hear anything anyway.
You can hear sound somewhat at tourneys.. Sometimes it recognizes whether you hitconfirmed or not.. There are just times in certain games where it's very hard to distinguish whether the opposing player is blocking a certain move or getting hit by it..
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EvilRyu2099
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Re: Street Fighter x Tekken

Post by EvilRyu2099 »

noiseredux wrote: I played with EvilRyu and some of his friends for a while tonight, and we were all showing full bars. There was pretty much no lag.
"
The funny thing about that night was the friend who was whooping us.. I finally dumped Hugo and used Cammy and he had no answer for her even with his main team.. It got to a point she never even needed to tag.. She needs to be nerfed.. Cannon Spike does like 20% dmg alone lol..
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Flake
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Re: Street Fighter x Tekken

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EvilRyu2099 wrote: The funny thing about that night was the friend who was whooping us.. I finally dumped Hugo and used Cammy and he had no answer for her even with his main team.. It got to a point she never even needed to tag.. She needs to be nerfed.. Cannon Spike does like 20% dmg alone lol..
No projectile. If a character does not have a projectile, they have to be allowed an answer for characters that do. Cammy's speed is her only answer. Once you figure out that she only focuses on two hit boxes with her special attacks (and only one with the opening to her super special) she is easy to deal with.
Maybe now Nintendo will acknowledge Metroid has a fanbase?
EvilRyu2099
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Re: Street Fighter x Tekken

Post by EvilRyu2099 »

Flake wrote: No projectile. If a character does not have a projectile, they have to be allowed an answer for characters that do. Cammy's speed is her only answer. Once you figure out that she only focuses on two hit boxes with her special attacks (and only one with the opening to her super special) she is easy to deal with.
Lol you obviously haven't played SSFIV much.. She's been great in pretty much EVERY version and hard to deal with.. Huge priority on normals..
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Re: Street Fighter x Tekken

Post by Flake »

EvilRyu2099 wrote:
Flake wrote: No projectile. If a character does not have a projectile, they have to be allowed an answer for characters that do. Cammy's speed is her only answer. Once you figure out that she only focuses on two hit boxes with her special attacks (and only one with the opening to her super special) she is easy to deal with.
Lol you obviously haven't played SSFIV much.. She's been great in pretty much EVERY version and hard to deal with.. Huge priority on normals..
Played it enough to get burnt out on it and Cammy was one of my mains. She has been toned down a little bit in SFxT, I think.
Maybe now Nintendo will acknowledge Metroid has a fanbase?
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noiseredux
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Re: Street Fighter x Tekken

Post by noiseredux »

aren't we supposed to get new characters today?
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Re: Street Fighter x Tekken

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noiseredux wrote:aren't we supposed to get new characters today?
Yes. Megaman and Pacman. Are they no show?
Maybe now Nintendo will acknowledge Metroid has a fanbase?
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noiseredux
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Re: Street Fighter x Tekken

Post by noiseredux »

Flake wrote:
noiseredux wrote:aren't we supposed to get new characters today?
Yes. Megaman and Pacman. Are they no show?
not yet. I think PSN updates later in the day because of PST. Kind of dumb. It should just be at 12:00AM on Tuesdays.
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