It is, actually, you're right. There's up to three address lines that might not be used depending on the ROM size. There might be other pins as well, but there's three address lines that I know of. So if, for example, the A21 pin is very dirty, a smaller sized game might work fine while a larger size game doesn't.Jontendo wrote:I'm not sure if this is at all applicable to the humble Genesis, but thought I should explain why I suggested it.
But that's not the case here. I just checked and Castle of Illusion is only 4Mbits.