Mods delete this thread. I do not want to argue with people.
Re: Capcom and Konami were sabatoging SNES the entire time.
I actually do feel there was some slowdown with snes street fighter games when trying to attack your opponent. I think it also happens when you beat your opponent a small tentsion gameplay gap. I also think capcom logo at the start up feels slow. I prefer not to play console but the arcade versions.
You took too long, now your candy's gone. That's What happens. Bkowwwww. (╯°□°)╯︵ ┻━┻)
Re: Capcom and Konami were sabatoging SNES the entire time.
I admit it. I posted this during a nervous breakdown, just to get something off my chest.
I really do beleive Sega was paying developers to sabotage the SNES, I just have no way of proving it.
BTW, Super Ghouls and Ghosts had some really bad slowdown.
At 1:20, there are only 2 enemies onscreen, and it is already lagging like crazy. Do people really think this is all the system is capable of doing?
I really do beleive Sega was paying developers to sabotage the SNES, I just have no way of proving it.
BTW, Super Ghouls and Ghosts had some really bad slowdown.
At 1:20, there are only 2 enemies onscreen, and it is already lagging like crazy. Do people really think this is all the system is capable of doing?
Last edited by Aaendi on Wed Feb 29, 2012 2:32 am, edited 4 times in total.
Re: Capcom and Konami were sabatoging SNES the entire time.
That's not an SNES playing that. I've never experienced slowdown like that on SGnG on my SNES. That has to be a ROM, probably only an OK computer with bsnes or something, because it is not that slow, especially at that spot.Aaendi wrote:I admit it. I posted this during a nervous breakdown.
Although I really do beleive Sega was promoting developers to sabotage the SNES, I have no way of proving it.
At 1:20, there are only 2 enemies onscreen, and it is already lagging like crazy. Do people really think this is all the system is capable of doing?
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RyaNtheSlayA
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Re: Capcom and Konami were sabatoging SNES the entire time.
I... I just don't even know how to respond to this.
Did it ever occur to you that
You're not a programmer...
In the SNES era...
and that the SNES is honestly very slow?
Did it ever occur to you that
You're not a programmer...
In the SNES era...
and that the SNES is honestly very slow?
Older. Not wiser.
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Re: Capcom and Konami were sabatoging SNES the entire time.
Because Capcom/Konami games on the SNES are notorious for slowdown.
...right
...right
Re: Capcom and Konami were sabatoging SNES the entire time.
Pwnd!RyaNtheSlayA wrote:I... I just don't even know how to respond to this.![]()
Did it ever occur to you that
You're not a programmer...
In the SNES era...
and that the SNES is honestly very slow?
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Re: Capcom and Konami were sabatoging SNES the entire time.
Gradius III has some bad slowdown at times, but that's pretty endemic to shmups.
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RyaNtheSlayA
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Re: Capcom and Konami were sabatoging SNES the entire time.
If you were trying to freeze up my SNES emulator, then you succeeded. I'm not sure how that's pwnage though.Aaendi wrote: Pwnd!
You know, if the SNES is your favorite system. Fine. Cool. Whatever. A lot of people share that opinion. I'd really try harder though if you're going to try and convince anybody of your conspiracy. Right now you just seem like a crazy fanboy that doesn't understand code timing.
Think about what you're saying. I'm almost certain Capcom and Konami made more money off the SNES than the Genesis. Street Fighter II certainly sold better on the SNES. Why the hell would they sabotage what makes them the most money? More importantly, why would Sega pay them to make their code slower anyway?
Older. Not wiser.
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Re: Capcom and Konami were sabatoging SNES the entire time.
Why wouldn't Sega just pay them to make the games console-exclusive?RyaNtheSlayA wrote:More importantly, why would Sega pay them to make their code slower anyway?
Gaming accomplishments:
Nibbler (marathon): 251,169,160 / Nibbler (one life): 5,263,360 (WR)
Donkey Kong: 423,100 [L12-1] (150th place as of 2019-01-15)
Super Smash Bros. (N64): Ranked top 5 in Wisconsin from Q1 2016 to Q2 2017
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Nibbler (marathon): 251,169,160 / Nibbler (one life): 5,263,360 (WR)
Donkey Kong: 423,100 [L12-1] (150th place as of 2019-01-15)
Super Smash Bros. (N64): Ranked top 5 in Wisconsin from Q1 2016 to Q2 2017
Shrek SuperSlam: won largest tournament in game's history (Shrekfest 2018)
Speedrun.com Profile (contains multiple WRs)
Re: Capcom and Konami were sabatoging SNES the entire time.
What kind of emulator are you using?RyaNtheSlayA wrote:If you were trying to freeze up my SNES emulator, then you succeeded. I'm not sure how that's pwnage though.Aaendi wrote: Pwnd!
