G.Rev Bringing Under Defeat to PS3 and Xbox 360

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s1mplehumar
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Re: G.Rev Bringing Under Defeat to PS3 and Xbox 360

Post by s1mplehumar »

I'm so confused.
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dunpeal2064
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Re: G.Rev Bringing Under Defeat to PS3 and Xbox 360

Post by dunpeal2064 »

Someone had their console settings wrong, the game rotates fine on a crt.
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noiseredux
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Re: G.Rev Bringing Under Defeat to PS3 and Xbox 360

Post by noiseredux »

dunpeal2064 wrote:Someone had their console settings wrong, the game rotates fine on a crt.
see dunpeal, this is how rumors get started.
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wip3outguy7
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Re: G.Rev Bringing Under Defeat to PS3 and Xbox 360

Post by wip3outguy7 »

Interwebz meltdown averted.
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Re: G.Rev Bringing Under Defeat to PS3 and Xbox 360

Post by dunpeal2064 »

noiseredux wrote:
dunpeal2064 wrote:Someone had their console settings wrong, the game rotates fine on a crt.
see dunpeal, this is how rumors get started.
Lol

Which is why I asked someone to test it. And then cited my source as being a person posting on shmups.
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Re: G.Rev Bringing Under Defeat to PS3 and Xbox 360

Post by dunpeal2064 »

Can't see anything in that post, but I'm quite curious as to what it is :mrgreen:
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Re: G.Rev Bringing Under Defeat to PS3 and Xbox 360

Post by noiseredux »

dunpeal2064 wrote: Which is why I asked someone to test it. And then cited my source as being a person posting on shmups.
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WTF?

it's the cover of Confessions of a Teenage Drama Queen. It was going to be mildly funny, but I've tried to post the picture 4 times now, so just forget it.
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Re: G.Rev Bringing Under Defeat to PS3 and Xbox 360

Post by dunpeal2064 »

Now I think you are just screwing with me. :lol:

Sorry that I almost broke the internet guys, it was very accident!

So... how's the arrange track?
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Re: G.Rev Bringing Under Defeat to PS3 and Xbox 360

Post by hashiriya1 »

I'm gettin my copy next week. Woo!
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Re: G.Rev Bringing Under Defeat to PS3 and Xbox 360

Post by ZenErik »

The dramu is not over. It never will be with a G.rev release.

A few quotes from member Kiken on the shmups forum
I received my copy of the 360 port today. All I can say is this is one messy fucking port:

The slowdown isn't consistent between yoko and tate. For example, during the stage 5 boss battle, the game operates at full speed in yoko but slows to about 50 percent speed for much of the battle in tate (makes dodging the exploding fireball attack much easier but I find it harder to dodge the dual vulcan cannons because the whole thing is too slow and it throws off my timing royally). Neither display option correctly reproduces the exact slowdown of the NAOMI/DC version.

Enemies can fire at the player off-screen (this is HUGE as it leads to numerous instances of attacks that seemingly come from nowhere)... hell, many begin firing way too early (this can be immensely problematic when those enemies are the homing rocket launchers).

Audio balancing is horrific! The shot noise is way too damn loud and the sounds associated with your option pod readying to fire are too quiet (I'm constantly straining to hear the whistle that lets me know that the option pod is ready to be deployed). Also, when you stop firing, as your last shot leaves the screen, the game plays the sound effect for your rocket pod firing... Why? Not only is it annoying, it's also terribly distracting, especially since it's the same audio cue as the homing rockets that certain enemy tanks can fire at you.

The lock-on reticle behaves oddly. As a result, some targets become harder to lock-on to properly with either an option pod or the helicopter's main fire. For example, during the stage 4 boss battle, the cannons that the boss deploys take longer to kill because the copter's shot begins wildly spraying instead of simply firing straight down into the targets.

Some targets become active too early or remain active for longer than they should. Particularly in stage 2, things like the bridge of the first battle ship out at sea (can be shot at way sooner than it should be) as well as the boss (the bridge remains an active target during the entire fight but it's supposed to become inactive for a period between when the fourth chopper on the left appears until the bridge fully scrolls back onto screen for the final battle) don't behave correctly.

The helicopter's auto-fire rate is different (there is no longer a gap between salvos). I find this does some weird things with the hit-flash making it a bit harder to tell when a target is sufficiently sparking to take splash-damage from a rocket.

The large enemy tank fire audio at the beginning of stage 5 doesn't fade up with the rest of the sound effects.. it simply comes it at full strength.

With all that said, scoring is close enough to be comparable with the NAOMI/DC version.
In regards to New Order mode:
It is an Arrange Mode. Enemy placement is significantly different and the option pods have different deployment/recharge times. The helicopter can rotate further (nearly a full 180 degrees) and moves much faster along both the X and Y axis.

And for those wondering, despite the fact that the DVD included with the LE is labeled as NTSC Region-2, it is infact, NTSC Region-0 (the disc is exactly the same as the one included with the Soldier Of Fortune Under Defeat super-play release).

By the way, I've been playing this on my tate 4:3 CRT and was not able to get full-screen display in Arcade Mode. When I change my display settings in the 360 system menu to Anamorphic Widescreen, it 'fixes' the in game menus, but the game is displayed in a crunched format (there are black bars at the top and bottom of the image, so the play-area is basically square). When I adjust the in-game overscan option, the left and right sides of the playfield are expanded beyond the field of view. I do not see an independent X and Y axis scaler option.
All in all, I gotta say I definitely not buying this release now unless I hear news of patches. And I don't expect much from G.rev on that end...
My B/S/T thread! :)
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