What Are Some Good Video Game Books?

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BurningDoom
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What Are Some Good Video Game Books?

Post by BurningDoom »

Anyone else collect these? And no, I'm not talking about strategy guides, cheat code books, or gaming magazines. I'm talking about real books, or at the very least specials that are published outside of the regular magazine issues.

What are some of your favorites? Share them with us, tell us about them.

Some of my favorites:

2007 Video Game Price Guide

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Let me start off by saying, yeah, it's woefully out-of-date. And the prices were questionable to begin with. Unfortunately, there's not a newer edition out there, that I know of (if there is, PLEASE point me in the right direction). But what makes this book so cool, is that it has a very large listing of games over a large number of systems. So for collector's out there, it's a fantastic resource for tracking down games and using it as a wantlist and check-off list as your hunting down those coveted games.

High Score! The Illustrated History of Electronic Games

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This book is just freaking awesome. It covers the history of the gaming industry as a whole as opposed to just focusing on one company or generation like many other books do. This quite an ambitious goal, and surprisingly they do a pretty good job at it. They get interviews and direct-quotes from programmers and management from various hardware and software developers from years past. They do their research, and it shows. I learned a ton from this book, and I'm pretty knowledgable about the gaming industry in the 70s-90s. It's got a great print quality to it, as well, with large glossy pages, and full color photos and screenshots throughout it. If you ever come across this pick, get it, it's a MUST-HAVE for classic gamers.

There's a few books in particular I'm looking at on Amazon, that I was wondering if anyone has read and could tell me if they're any good:

-1001 Video Games You Must Play Before You Die
-Super Mario: How Nintendo Conquered America
-The Ultimate History of Video Games

Do you have any favorites you want to share?
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CRTGAMER
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Re: What Are Some Good Video Game Books?

Post by CRTGAMER »

Luke wrote:We already have a Thread for that.
Seven pages worth here: http://www.racketboy.com/forum/viewtopi ... 87#p280787
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BurningDoom
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Re: What Are Some Good Video Game Books?

Post by BurningDoom »

It's not like it was a recent thread. Moderators can feel free to combine em if you want. I don't waste my time going months back in the pages to search.
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Re: What Are Some Good Video Game Books?

Post by noiseredux »

I just reviewed Game Machines 1972-2012 for YSG. It's excellent.
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Re: What Are Some Good Video Game Books?

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I've been reading Extra Lives, despite the fact that the author is (openly) a console-only gamer, and he occasionally gets some factual information wrong, he has an incredibly good grasp of, basically, WHY we play videogames, what makes a game good, and why we ignore things like silly writing and cheesy plot.
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Re: What Are Some Good Video Game Books?

Post by Erik_Twice »

I was just discussing the topic with Zero AX after he showed me some Retro gamer issues. It seems to me we are finally getting some books on the topic but I can't help but feel I already know everything a single article or quick interview can give me, I think I need some deeper stuff, with lots of data and boring spreadsheets.

Using OutRun as an example. I already know it was popular. I know the technology was great and it has this and that feeling or that Suzuki travelled to Europe to document how he was going to do the game. I don't need another article for that even if it's as well written as Retrogamer's retrospective is.

I want to know how many cabinets were sold, when it stopped selling and why, when did he start to document and how did he get Sega to grant him such an important privilege. I know nothing about how the game was made or how they had the idea for the Super Scaler technology or what are Suzuki's thoughts on OutRunners since it seemed far closer to his original vision that OutRun and OutRun 2 themselves. I feel I'm being told the same story each time, no matter the game, movie or book being talked about.


This has led me to wonder if I should get some old magazines myself. I read a couple of issues here and there where they talk about the hottest arcade blockbusters like Robotron and discussion of Q*bert's patterns that really lead me to a more sincere understanding of the history of games that the kind of articles we have nowadays. Comenting on how great it was BITD and saying how it was unique and revolutionary simply takes a lot of space that isn't dedicated to truly speaking about the game.

After seeing those Joystick pdfs I think I'm going to read them and start from there. Far more interesting me thinks.

I think Gaming's literature is still in it's infancy. We are getting the first decent overviews of the history of it and some good books focused on specific companies but probably nothing truly ground-breaking. Given how recent these overviews are it will be a while before we get an in-depth analysis of the 80's or a complex book on the internal workings of Sega.

And it will be along time before we get some in-depth writting on specific games, very much like movies and books have. Something not focused for a general audience but a very involved one. Portal and Sonic really deserve a book detailing every little step.


All this talk makes me want to go to Japan, kidnapp Yu Suzuki and force him to detail every single OutRun thing he ever made :lol:
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Luke
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Re: What Are Some Good Video Game Books?

Post by Luke »

CRTGAMER wrote:
Luke wrote:We already have a Thread for that.
Seven pages worth here: http://www.racketboy.com/forum/viewtopi ... 87#p280787
Nice.

When I was a kid I loved the Worlds of Power series by A.L Singer, published by scholastic books. Simple kid novelizations of NES games including Blaster Master, Castelvania, Metal Gear, and Ninja Gaiden.
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Re: What Are Some Good Video Game Books?

Post by retrosportsgamer »

Yancakes wrote:I've been reading Extra Lives, despite the fact that the author is (openly) a console-only gamer, and he occasionally gets some factual information wrong, he has an incredibly good grasp of, basically, WHY we play videogames, what makes a game good, and why we ignore things like silly writing and cheesy plot.
Yes, this is a good read. I like Tom Bissell's work.
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Re: What Are Some Good Video Game Books?

Post by ExedExes »

For when this thread becomes merged and what not, a couple of books I got from Amazon at the turn of the century:

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A factual and humorous slant on the golden age of arcade games, some of the facts may be slightly off, but the writing and other information is very useful, and I believe there are a few interviews here too.

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This is one heck of a coffee table book. It's huge and heavy, but that's only because its splashed with so much color, pictures, flyers, interviews, information, and so much you probably didn't know about in early consoles and arcade games, it covers 1971-1984 a lot more comprehensively than a whole lot of similar books out there, and it was written entirely by a geek chick!
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Re: What Are Some Good Video Game Books?

Post by Key-Glyph »

Yancakes wrote:I've been reading Extra Lives, despite the fact that the author is (openly) a console-only gamer, and he occasionally gets some factual information wrong, he has an incredibly good grasp of, basically, WHY we play videogames, what makes a game good, and why we ignore things like silly writing and cheesy plot.
I took that one out of the library and decided to put it aside based on the scathing reviews on Amazon. I may give it a second chance since a handful of you guys thought it was all right.

I have read (and I apologize for all the images... I'm considering editing them out):

1. Image

This one I thought was really interesting. A non-gamer adult decides to get into the hobby, and is fascinated by how video games go about teaching him the skills he needs to gain mastery of them. He points out that video games are often downright grueling, not the nonstop childish funtime they are often stereotyped as, and yet he is still driven to play harder and better for arbitrary scores. Where does that drive come from? And how can it be wielded in school to get kids similarly excited about their chemistry tests? It's more study than memoir and can be a difficult read at points, and he gets the occasional fact wrong (e.g. Tails is not a squirrel!), but I forgive him for both those things in relation to how interesting I found the overall book to be.

2. Image

The cover is awful but the book itself is excellent. This is a collection of essays from various sources pertaining to gender and gaming culture that were published circa 1990. The big question of the compilation seems to be: does having a "girl games" genre specifically catered to feminine tastes help or hinder girls who game? It includes interviews with bigwigs at Mattel and SEGA, classroom studies that examine what sorts of games elementary-aged boys and girls design when given simple tools to do so and whether or not boys are innately more technically savvy than girls, personal statements from women Quake players who had a thriving subculture back in the day, and so on. It's definitely a scholarly read and takes time, but there's a lot of interesting stuff in it -- particularly because every other person has a different opinion and conclusion than the article that came before them.

3. Image

I say this counts because it's the Woz. Woz is not the greatest writer in the world, but I enjoyed this little glimpse into his life and what other techies of his day were doing.

4. Image

I have my issues with this one, but I found it an informative read because, for instance, I don't know squat about sports games, and they did the research for me. It's mostly a run through the history of a bunch of genres, but it has some interesting nuggets in there and doesn't fly through the material at breakneck speed. The authors' voices come out more in the writing than I think they should, since the book is supposed to be unbiased and looks like a textbook (e.g. they harp on how impossible the King's Quest games were excessively), but it's worth it if you just agree to disagree with their thinly-veiled opinions sometimes.

5. Image

This is not exclusively about gaming, but there's a whole lot of it in there. I thought this book succeeded extremely well in balancing memoir and research. This guy tries to track the origin of the word "nerd" and its stereotype through history (in theory and in practice), but it's way more interesting than that sounds. He covers tons of stuff from Pride and Prejudice to Anime Los Angeles, Ham Radios to Halo. And the author hangs back enough that I don't feel his presence seeking my approval of his life or work. It's just all pretty thoughtful and I really enjoyed this one.

6. Image

I don't completely recommend this one, but it deserves a mention if only for the chapter about the Society for Creative Anachronism and the one about a physically disabled woman who feels liberated by watching her World of Warcraft avatar runing through fields. That sounds cheesy, but it's very enlightening. This is another author who tries to posture for his audience and prove that he's either the absolute coolest or embarrassingly nerdiest guy out there, but maybe not everyone else will be as annoyed by that as I was. I'd still suggest reading American Nerd before this one.

7. Image

This book made me crazy. I don't recommend it. One or two chapters were interesting, but on the whole the writer's narrative was all over the place and read like an amateur blog. He doesn't prove his thesis, and he doesn't even explain the title anywhere in the book. Poor planning.

8. Image
This book is about Japanese culture's recent populatrity explosion in the west and focuses more on the history and marketing techniques behind that explosion, but that naturally deals a lot with video games. This book is excellent. Totally awesome. Another tough read at times, but if you settle in for it it's fascinating.

I apologize if anyone takes one of my suggestions and then hates the book!
Last edited by Key-Glyph on Thu Feb 23, 2012 8:43 pm, edited 3 times in total.
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