Civilization V: Gods & Knights expansion
- Erik_Twice
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Civilization V: Gods & Knights expansion
http://forums.civfanatics.com/showthread.php?t=454124
Fans of Civilization V have been begging me for an answer to this question for quite some time: will Civilization V get an expansion pack?
Today I am extremely excited to tell you all that yes, it will! Sid Meier's Civilization V: Gods & Kings is currently slated for a late Spring 2012 release.
It will come as no surprise to those of you who are familar with expansion packs for previous Civilization games that Gods & Kings will add more techs, units, buildings, Wonders, and playable Civilizations. But what about the big brand new game elements that will change the way you conquer the world? Let me lay it out for you:
Tons of New Stuff. I know I just mentioned it, but I want to draw attention to just how many new things we've got here: 27 new units, 13 new buildings, 9 new wonders, and 9 new playable civilizations. Among the new civilizations are the Netherlands (William I, Prince of Orange), the Celts (Boudicca), and the Mayans (Pacal the Great).
Religion. That's right; quite possibly the most requested major addition to the game is coming in the Gods & Kings expansion. Using the new "Faith" resource, you'll be able to found your own religion and grow it from a simple Pantheon of the Gods to a world-spanning fully-customized religion.
Reworked Combat System. The expansion has a reworked combat system along with an AI that places more emphasis on balanced army composition. Among the changes to the combat system is the addition of melee naval units, which will force you to really rethink the way you execute your naval assaults.
Enhanced Diplomacy, with Espionage. In addition to being able to establish embassies with your rival civilizations, spies will now be an important part of how you conduct your foreign affairs. Surveilling foreign cities, stealing advanced techs, and garnering influence with city-states are some of the things you'll be able to do with this new powerful mechanic.
New City-States. With religion being added to the game, it only made sense to introduce Religious city-states which will interact with your religion in special ways. In addition, Mercantile city-states will be attractive for those of you who love to grow your civilization's treasury. All city-states will use the greatly expanded quest system, making city-states more dynamic and diplomatic victories more challenging, while decreasing the importance of gold when dealing with city-states.
New Scenarios. Three new scenarios will be coming in Civilization V: Gods & Kings. Experience the fall of Rome, explore the medieval era, and my personal favorite: a unique scenario in a Victorian science-fiction setting.
Looks great to me! Civilization V has a wonderful streamlined design and it will certainly welcome more stuff to make it more complex.
For the cardboard heads: The designer of this expansion is the same guy who designed Here I stand.
Fans of Civilization V have been begging me for an answer to this question for quite some time: will Civilization V get an expansion pack?
Today I am extremely excited to tell you all that yes, it will! Sid Meier's Civilization V: Gods & Kings is currently slated for a late Spring 2012 release.
It will come as no surprise to those of you who are familar with expansion packs for previous Civilization games that Gods & Kings will add more techs, units, buildings, Wonders, and playable Civilizations. But what about the big brand new game elements that will change the way you conquer the world? Let me lay it out for you:
Tons of New Stuff. I know I just mentioned it, but I want to draw attention to just how many new things we've got here: 27 new units, 13 new buildings, 9 new wonders, and 9 new playable civilizations. Among the new civilizations are the Netherlands (William I, Prince of Orange), the Celts (Boudicca), and the Mayans (Pacal the Great).
Religion. That's right; quite possibly the most requested major addition to the game is coming in the Gods & Kings expansion. Using the new "Faith" resource, you'll be able to found your own religion and grow it from a simple Pantheon of the Gods to a world-spanning fully-customized religion.
Reworked Combat System. The expansion has a reworked combat system along with an AI that places more emphasis on balanced army composition. Among the changes to the combat system is the addition of melee naval units, which will force you to really rethink the way you execute your naval assaults.
Enhanced Diplomacy, with Espionage. In addition to being able to establish embassies with your rival civilizations, spies will now be an important part of how you conduct your foreign affairs. Surveilling foreign cities, stealing advanced techs, and garnering influence with city-states are some of the things you'll be able to do with this new powerful mechanic.
New City-States. With religion being added to the game, it only made sense to introduce Religious city-states which will interact with your religion in special ways. In addition, Mercantile city-states will be attractive for those of you who love to grow your civilization's treasury. All city-states will use the greatly expanded quest system, making city-states more dynamic and diplomatic victories more challenging, while decreasing the importance of gold when dealing with city-states.
New Scenarios. Three new scenarios will be coming in Civilization V: Gods & Kings. Experience the fall of Rome, explore the medieval era, and my personal favorite: a unique scenario in a Victorian science-fiction setting.
Looks great to me! Civilization V has a wonderful streamlined design and it will certainly welcome more stuff to make it more complex.
For the cardboard heads: The designer of this expansion is the same guy who designed Here I stand.
Looking for a cool game? Find it in my blog!
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- s1mplehumar
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Re: Civilization V: Gods & Knights expansion
Great news for this CIV fan. Bad news for fleeting early morning marathon sessions.
It sounds like the devs implicitly listened to their fans cries. I'm thrilled to have religion back.
Any guesses on the new Civs?
It sounds like the devs implicitly listened to their fans cries. I'm thrilled to have religion back.
Any guesses on the new Civs?
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- BoringSupreez
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Re: Civilization V: Gods & Knights expansion
Nice! I was afraid Civ V would be the first Civ since the original not to have an expansion pack. It seems like game companies these days prefer DLC to full-fledged expansions.
prfsnl_gmr wrote:There is nothing feigned about it. What I wrote is a display of actual moral superiority.
- AmishSamurai
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Re: Civilization V: Gods & Knights expansion
Totally getting this. Still need to play some more vanilla Civ V.
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- Jmustang1968
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Re: Civilization V: Gods & Knights expansion
Netherlandss1mplehumar wrote:
Any guesses on the new Civs?
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- AmishSamurai
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Re: Civilization V: Gods & Knights expansion
I want the Malian Empire back from IV, the Zulu Kingdom back from III, the Celts, Carthage, Lakota, and the Mayans.Jmustang1968 wrote:Netherlandss1mplehumar wrote:
Any guesses on the new Civs?
EDIT: According to Wikipedia, there will be 9 new civs. The announced ones are Carthage, Byzantia, the Celts, the Mayans, and the Netherlands.
I'm a girl btwMrPopo wrote:The life lesson here is jobs will come and go, but Earthbound will always be there for you.
Re: Civilization V: Gods & Knights expansion
I was surprised to see Civ 5 selling for a measly $25 retail the other day. It feels like it wasn't released that long ago.
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- ZeroAX
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Re: Civilization V: Gods & Knights expansion
AmishSamurai wrote: Byzantia
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- Erik_Twice
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Re: Civilization V: Gods & Knights expansion
ByzantiumZeroAX wrote:AmishSamurai wrote: Byzantia
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- BoringSupreez
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Re: Civilization V: Gods & Knights expansion
How is it even possible that a Greek doesn't know what Byzantia is?General_Norris wrote:ByzantiumZeroAX wrote:AmishSamurai wrote: Byzantia
prfsnl_gmr wrote:There is nothing feigned about it. What I wrote is a display of actual moral superiority.