Final Fantasy II - Like an old comfortable sweatshirt
Re: Final Fantasy II - Like an old comfortable sweatshirt
I'd say the room with the final save point in the Lunar Subterrane is one of the easiest grinding spots for sure (lots of dragons, the one before the rooms start throwing bosses at you in random encounters). That's what I did in Chronicles, solo'ing Cecil up big time, and I did the same thing on the PSP version. I think I got like 20 levels in half an hour or an hour with auto-battle on, haha.
Re: Final Fantasy II - Like an old comfortable sweatshirt
Yeah I know... but what I was getting at was that you can break the game so easily, in so many ways, by the time you get to the final dungeon in FF VI. You can make the majority of your characters unstoppable powerhouses before end game, and that's just not the case in IV. The final boss was also really lame for me too. I like where they were going with it, but it just didn't work out because the boss is so damn easy. All three of Kefka's forms can easily be finished off with one character. I'll probably catch some flak for this as usual, but I'm also of the opinion Dancing Mad is anover-rated final boss theme, the final boss themes in IV and V put it to shame.GameMasterGuy wrote:Have you even played it? You can't beat it with a single character; the reason I HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE HATE [strike]Celes[/strike] Kefka's tower is that you need to split up into three groups.
In general FF VI starts falling apart in the second half, but in the final dungeon it became so apparent to me that they completely threw trying to attain some sense of balance out the window and I just stopped appreciating the beauty of the first half of the game and remembered how well final segments of the previous two games were executed.
Re: Final Fantasy II - Like an old comfortable sweatshirt
The fact that every single character in FFVI can learn any and all magic just gives it away that the game can be broken in so many ways. It's one of the easiest JRPG's out there to me. Not that it really detracts for anything, but yeah. FFVII and FFVIII are the same way, Materia can destroy everything, and I had junction setups in FFVIII to absorb 100% of every single element in the game. These games are hilariously abusable even without guides or whatnot, they're just that easy.
Re: Final Fantasy II - Like an old comfortable sweatshirt
I've only played FF7 once, and it was a few years ago now, but I do remember being able to dominate at the end. Knights of the Round plus Mimic = easy kill.
Re: Final Fantasy II - Like an old comfortable sweatshirt
Hell even without KOTR, I think if you have 4 x attack on at least two people, you can kill the final bosses in like ~3 turns. lol
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GameMasterGuy
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Re: Final Fantasy II - Like an old comfortable sweatshirt
I do agree with it being extremely breakable (case in point: paladin shield), but I hope you're not one of those 13 haters, because for the most part, I can deal with them. The only time I can't is when they both hate 13 and love the first half of 6. 13 really isn't too much more linear, it's just that 6 has 20 hours of linearity before 30 hours of open ended goodness whereas 13 has 25 followed by 100. Anyone who not only puts up with but *prefers* the first half of 6 over the second should certainly not be one of the many 13 haters.brunoafh wrote:
In general FF VI starts falling apart in the second half, but in the final dungeon it became so apparent to me that they completely threw trying to attain some sense of balance out the window and I just stopped appreciating the beauty of the first half of the game and remembered how well final segments of the previous two games were executed.
Gah, off topic discussions ahoy. Wait, I know how to de-derail this thread!

Besides that.
Zemus Breath says hi.MrPopo wrote: I think the big thing was that VI had a convenient grinding spot in the Dinosaur Forest whereas IV and V didn't really have an equivalent (V had the Movers, but those were at the end of the final dungeon).
Re: Final Fantasy II - Like an old comfortable sweatshirt
Word to the wise: never ever ever link Quadra Magic with Bahamut Zero.Xeogred wrote:Hell even without KOTR, I think if you have 4 x attack on at least two people, you can kill the final bosses in like ~3 turns. lol
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Re: Final Fantasy II - Like an old comfortable sweatshirt
If you had Knights of the Rounds in FF7, then you used a walkthrough/guide, so clearly the game would seem easy.
The hardest part was sitting through that KotR animation every time.
The hardest part was sitting through that KotR animation every time.
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Re: Final Fantasy II - Like an old comfortable sweatshirt
I agree that FF VI is a bit broken. The game becomes a bit too easy when everyone has Ultima, Quick, and Cure 3. I'd like to see a remake where only Terra, Celes, Relm, and Strago can use magic (everyone else can have more/better skills to compensate).
Still the best game of all time.
Still the best game of all time.
Re: Final Fantasy II - Like an old comfortable sweatshirt
IIRC, the only thing you need to get KOTR is a gold chocobo. So if you spent enough time racing a breading, it was practically given to you. I don't recall exactly if the hints were given in game for the results of breading chocobos, but that's not the only way to acquire KOTR. You get it with a complete set of summons and magic when you beat one of the weapons. And you CAN beat the weapon without having KOTR, it'll just be harder and (probably) take longer. Having KOTR doesn't automatically mean you used a guide.Zing wrote:If you had Knights of the Rounds in FF7, then you used a walkthrough/guide, so clearly the game would seem easy.
The hardest part was sitting through that KotR animation every time.
Personally, I did read in a guide how to race/bread the chocobos. But you're assuming that if one used a guide to get KOTR, then one used a guide for the entire game. It is possible to use a guide to get KOTR, but to have not used a guide for the rest of the game. But with or without a guide, FF7 wasn't exactly hard to begin with.
The only reason I went through the trouble to get KOTR is because I was basically done with the game and wanted something else to do. If I ever play through FF7 again, that wont be something I'll be doing. Pretty long and tedious process actually. I didn't find the chocobo racing to all that fun, after the first few times.
