Cloudberry: "Mother of God... The Game"

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sabrage
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Cloudberry: "Mother of God... The Game"

Post by sabrage »

Developer website
Video of insanity

0:47 I just started laughing. I can't even beat SML2. No thanks.
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Re: Cloudberry: "Mother of God... The Game"

Post by Ivo »

How is that even playable?
Unless you already know the route or something... Maybe I'm missing the patterns and, like in "bullet hell" games there are patterns you get if you can look at the same scene for a while. In the youtube video they only show short clips so I couldn't spot it.

Ivo.
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benderx
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Re: Cloudberry: "Mother of God... The Game"

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Oh I just use Game Genie.
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Re: Cloudberry: "Mother of God... The Game"

Post by BoneSnapDeez »

Looks kinda neat, though I can't say I get too exited about this whole "let's make an impossibly hard platforming game lol!!!" trend among indie/homebrew developers.
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Re: Cloudberry: "Mother of God... The Game"

Post by AmishSamurai »

BoneSnapDeez wrote:Looks kinda neat, though I can't say I get too exited about this whole "let's make an impossibly hard platforming game lol!!!" trend among indie/homebrew developers.
It depends on if it's real difficulty like Super Meat Boy, or fake "gotcha" gimmick difficulty like I Wanna Be The Guy.
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Re: Cloudberry: "Mother of God... The Game"

Post by Hazerd »

LOL holy shit no thanks...
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Re: Cloudberry: "Mother of God... The Game"

Post by Erik_Twice »

AmishSamurai wrote:
BoneSnapDeez wrote:Looks kinda neat, though I can't say I get too exited about this whole "let's make an impossibly hard platforming game lol!!!" trend among indie/homebrew developers.
It depends on if it's real difficulty like Super Meat Boy, or fake "gotcha" gimmick difficulty like I Wanna Be The Guy.
I think the problem is that they put the difficulty first and then design around it, instead of giving it a good design, which is probably going to increase the difficulty.
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sabrage
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Re: Cloudberry: "Mother of God... The Game"

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General_Norris wrote:
AmishSamurai wrote:
BoneSnapDeez wrote:Looks kinda neat, though I can't say I get too exited about this whole "let's make an impossibly hard platforming game lol!!!" trend among indie/homebrew developers.
It depends on if it's real difficulty like Super Meat Boy, or fake "gotcha" gimmick difficulty like I Wanna Be The Guy.
I think the problem is that they put the difficulty first and then design around it, instead of giving it a good design, which is probably going to increase the difficulty.
Are you referring to Super Meat Boy? If you play the Team Meat levels and then compare to the custom ones on The Internetz, it's pretty clear that there's a massive gap in talent between the two.
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Re: Cloudberry: "Mother of God... The Game"

Post by Erik_Twice »

sabrage wrote:Are you referring to Super Meat Boy? If you play the Team Meat levels and then compare to the custom ones on The Internetz, it's pretty clear that there's a massive gap in talent between the two.
Oh no, not at all. It's just a trend I'm seeing when it comes to understanding difficulty, I have not played Super Meat Boy (yet)
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