Playstation Vita thread

Gaming on the Playstation and Xbox Platforms
User avatar
ZeroAX
Next-Gen
Posts: 7469
Joined: Sun Aug 03, 2008 9:20 am
Location: Current: Amsterdam. From Greece
Contact:

Re: Playstation Vita thread

Post by ZeroAX »

dsheinem wrote: That's an old picture. I thought ports meant "same game, new platform." In that picture I only count Maverick Hunter X and Puzzle Quest as games that were released as ports. Some of the games like Twisted Metal Head on or MGS Peace Walker got ported years later to the PS2, so I don't really count them as "ports" when they appeared on the PSP far in advance.
Fair enough, but you have to admit that MGS isn't the kind of experience that translates well to portables. And in general, I think that the PSP had games which weren't designed for portable play, but were console games ported to a handheld (without the much needed second analogue stick, but thank god Sony engineers aren't as big morons as Nintendo ones)


Oh, so by port you mean any game that is part of a series? So Super Mario Land is a port of Super Mario Bros? Metroid Prime Hunters is a port of Metroid Prime?
Yeah, only that gameboy sold more cause of Tetris and Pokemon than cause of Mario. And well....platform games make better handheld games you know that. And who even counts Metroid Prime Hunters as a good game? :lol:
Tetris was on NES before GB.
And no one gave a shit about it. Specially in my region where the NES was pretty much a non player, yet the Game Boy dominated.
Again, have you played these so-called "ports"? Resistance and Killzone are NOTHING like their PS3 counterparts, nor are games like R-Type Command and countless others. The God of War games bear some similarity, which is pretty damn jaw-dropping and worth celebrating in my book.
Ok you got me there. It's just that the renditions of famous series I played on my PSP (LittleBigPlanet, GTA) weren't good compared to their PS3 and PS2 counterparts. But then again, when people see a Killzone boxart, I think it's normal to expect that people will think it's an FPS game....on a console with 1 stick :/. Yeah it's unfair, but then again so are the countless Pokemon games which aren't RPGs.....
I happened to like the PSP because I don't have to use a stylus. It's a preference thing, not a "this is clearly better" thing.
Fair enough. And yeah, the DS lite's and beyond D-Pad sucks. The only reason I preferred the DS phat to the Lite when it came to all games which didn't use the stylus.

I agree it needs more original titles, and there are a bunch in the pipeline. Still, I won't lie that a part of the appeal of the system is portable console-style gaming. I don't see why that has to be a downside.
Cause if the games aren't designed from the ground up to take into account the system they are developed for they are going to suck and most people won't see the point in paying extra money to take the same game on the move (for example SML2 had more unique worlds compared to its big brother counterparts, to compesate for the lack of color, and of course an instant save feature after every level. Compare that to the DKL series, which is basically inferior to the DKC series in almost every way. The games themselves are pretty good, and to a GB only kid like me they were AMAZING, but what's the point of playing those over the DKC games if you own a SNES (unless you are just looking for new levels, but that's another thing)).

Mind you I too like the home console experience on the go, specially so I can play from my bed, but the games should be equal or even better to their console counterparts if they want to sell.

It will move units, but you are right that the system needs more fresh IPs. Still, Nintendo is hardly the model to follow there...
True, but let's be honest. Nintendo handhelds are made by the amazing Japanese 3rd party support. Layton, Phoenix, Megaman, Final Fantasy, Castlevania and many many many other amazing games which were made by everyone BUT Nintendo.

I hope Japanese developers make more stuff for the PSP Vita other than JRPGs (which are good mind you, but I want to see more adventure and platform games on the system :) )
Image
BoneSnapDeez wrote:The success of a console is determined by how much I enjoy it.
dsheinem
Next-Gen
Posts: 23184
Joined: Wed Dec 12, 2007 12:56 pm
Contact:

Re: Playstation Vita thread

Post by dsheinem »

ZeroAX wrote:console games ported to a handheld (without the much needed second analogue stick
very fair criticism, as even some of my fave "console experience" games for the system feel shoehorned. This is part of what has me more excited about the Vita than I was about the PSP initially.
LittleBigPlanet
Having played all of them, LBP PSP is my favorite LBP game :shock:
The games aren't designed from the ground up to take into account the system they are developed for
Any game that isn't a port would fit this criteria, so we're having the same argument in a different way.
the games should be equal or even better to their console counterparts if they want to sell.


I guess for me they just need to be strong enough as a stand alone title. I try not to compare portable titles, which are always a hardware generation or more behind consoles, to their "big brothers". That's a recipe for constant disappointment.
I hope Japanese developers make more stuff for the PSP Vita other than JRPGs
Me too!
User avatar
sabrage
Next-Gen
Posts: 2588
Joined: Fri Dec 30, 2011 5:47 pm
Location: GMT -7

Re: Playstation Vita thread

Post by sabrage »

Yeah, let me end this right here. I misspoke when I said "ports," I should've said "inferior clones made by third-party developers." So that eliminates: Jak & Daxter, Ratchet & Clank, God of War, Killzone, and Resistance, all of which are better controlled with a dual analog controller. So what are we left with? Compilations, JRPGs, a few (certainly less than 10) unique standouts and games that are no longer exclusives (Peace Walker.)

Also, that multi-quote crap makes your posts impossible to read. You don't need to format your response on a line-by-line basis. It's fairly simple in one quote to see what points you're addressing. That's just me, but know that I'm fairly predisposed to skip your post entirely when you do that.
User avatar
MrPopo
Moderator
Posts: 24190
Joined: Tue Aug 26, 2008 1:01 pm
Location: Orange County, CA

Re: Playstation Vita thread

Post by MrPopo »

sabrage wrote:Also, that multi-quote crap makes your posts impossible to read. You don't need to format your response on a line-by-line basis. It's fairly simple in one quote to see what points you're addressing. That's just me, but know that I'm fairly predisposed to skip your post entirely when you do that.
I find it easier to read. You address things point by point.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
User avatar
ZeroAX
Next-Gen
Posts: 7469
Joined: Sun Aug 03, 2008 9:20 am
Location: Current: Amsterdam. From Greece
Contact:

Re: Playstation Vita thread

Post by ZeroAX »

dsheinem wrote: Having played all of them, LBP PSP is my favorite LBP game :shock:
:shock: :shock: :shock: :shock:

Have you tried any of the custom levels on LBP 1 and 2? Plus the ease of use of the editor in each game?
Any game that isn't a port would fit this criteria, so we're having the same argument in a different way.
Not necessarily. Dissidia was made for the PSP and you can tell. Same with LocoRoco and a bunch of other games that came from Japan. Ironically I find that 2D games worked better on the PSP than on DS (the widescreen is better for platformers than the top down screens). That's why the system is such an awesome emulator machine.
I guess for me they just need to be strong enough as a stand alone title. I try not to compare portable titles, which are always a hardware generation or more behind consoles, to their "big brothers". That's a recipe for constant disappointment.
Fair enough. Though doing games different enough (like the console Zelda games and the handheld Zelda games) can cancel that disappointment. And from what I saw on google, Killzone is different like that, right?
Image
BoneSnapDeez wrote:The success of a console is determined by how much I enjoy it.
dsheinem
Next-Gen
Posts: 23184
Joined: Wed Dec 12, 2007 12:56 pm
Contact:

Re: Playstation Vita thread

Post by dsheinem »

sabrage wrote:Yeah
yeah?
let me end this right here.

thank you Mr. Decider.
I misspoke
Why would I let you end an argument when you have a history IN THE SAME THREAD of being wrong?
when I said "ports," I should've said "inferior clones made by third-party developers."
Clones? I think of clones as games made by one company that are trying to copy the success of another company's games (e.g. the furry mascot craze)
So that eliminates: Jak & Daxter
I am not a fan of this series, so can't comment.
Ratchet & Clank, God of War
both of these series had entries on the PSP which were critically acclaimed. I thought both were excellent and did not suffer from control problems at all.
Killzone, and Resistance
neither is an FPS on the PSP. Both are made with the system's hardware in mind.
all of which are better controlled with a dual analog controller.
there are games for which this is true (MGS, for example). You didn't list any based on my actual experience with those specific PSP titles.
So what are we left with? Compilations, JRPGs, a few (certainly less than 10) unique standouts and games that are no longer exclusives (Peace Walker.)
Are you just talking about in my picture? There's a lot more to the PSP library than what I have in that picture (or the updated one). Is it best at JRPGS? That's a reasonable proposition. It's also great for sports, racing, shmups, platformers, fighters, etc. There's strong representation across all genres for the system. It has over 700 titles, which is about 100 less than the Game Boy and about 200 more than the Game Boy color. To claim there are only a "few" unique standouts suggests ignorance of the library.
Also
there's more! :shock:
that multi-quote crap
go on...
makes your posts impossible to read.
You seemed to manage ok, or else you wouldn't have replied.
You don't need to format your response on a line-by-line basis.
You don't need to spend your time arguing the merits of the PSP with me, but you like to.
It's fairly simple in one quote to see what points you're addressing.
No argument from me on this one.
That's just me
Nah, others feel that way too.
but know that I'm fairly predisposed to skip your post entirely when you do that.
Judge a man by the quality of his character, not the format of his posts!
User avatar
ZeroAX
Next-Gen
Posts: 7469
Joined: Sun Aug 03, 2008 9:20 am
Location: Current: Amsterdam. From Greece
Contact:

Re: Playstation Vita thread

Post by ZeroAX »

:lol: :lol: :lol: :lol:

That AWESOME moment when the admin is trolling the troll :lol:
Image
BoneSnapDeez wrote:The success of a console is determined by how much I enjoy it.
User avatar
BoringSupreez
Next-Gen
Posts: 9738
Joined: Wed Feb 11, 2009 10:09 pm
Location: Tokyo

Re: Playstation Vita thread

Post by BoringSupreez »

Is it just me, or is the Vita not generating a whole lotta hype?
prfsnl_gmr wrote:There is nothing feigned about it. What I wrote is a display of actual moral superiority.
User avatar
noiseredux
Next-Gen
Posts: 38148
Joined: Fri Nov 14, 2008 1:09 pm
Contact:

Re: Playstation Vita thread

Post by noiseredux »

sabrage wrote: So what are we left with? Compilations, JRPGs, a few (certainly less than 10) unique standouts and games that are no longer exclusives (Peace Walker.)
^this was the funniest part.
Image
RyaNtheSlayA
Next-Gen
Posts: 9201
Joined: Fri Mar 14, 2008 4:56 pm
Location: Denver CO, USA

Re: Playstation Vita thread

Post by RyaNtheSlayA »

BoringSupreez wrote:Is it just me, or is the Vita not generating a whole lotta hype?
It's not just you. The 3DS didn't drum up tons of hype either.
Older. Not wiser.
Post Reply