Fair enough, but you have to admit that MGS isn't the kind of experience that translates well to portables. And in general, I think that the PSP had games which weren't designed for portable play, but were console games ported to a handheld (without the much needed second analogue stick, but thank god Sony engineers aren't as big morons as Nintendo ones)dsheinem wrote: That's an old picture. I thought ports meant "same game, new platform." In that picture I only count Maverick Hunter X and Puzzle Quest as games that were released as ports. Some of the games like Twisted Metal Head on or MGS Peace Walker got ported years later to the PS2, so I don't really count them as "ports" when they appeared on the PSP far in advance.
Yeah, only that gameboy sold more cause of Tetris and Pokemon than cause of Mario. And well....platform games make better handheld games you know that. And who even counts Metroid Prime Hunters as a good game?Oh, so by port you mean any game that is part of a series? So Super Mario Land is a port of Super Mario Bros? Metroid Prime Hunters is a port of Metroid Prime?
And no one gave a shit about it. Specially in my region where the NES was pretty much a non player, yet the Game Boy dominated.Tetris was on NES before GB.
Ok you got me there. It's just that the renditions of famous series I played on my PSP (LittleBigPlanet, GTA) weren't good compared to their PS3 and PS2 counterparts. But then again, when people see a Killzone boxart, I think it's normal to expect that people will think it's an FPS game....on a console with 1 stick :/. Yeah it's unfair, but then again so are the countless Pokemon games which aren't RPGs.....Again, have you played these so-called "ports"? Resistance and Killzone are NOTHING like their PS3 counterparts, nor are games like R-Type Command and countless others. The God of War games bear some similarity, which is pretty damn jaw-dropping and worth celebrating in my book.
Fair enough. And yeah, the DS lite's and beyond D-Pad sucks. The only reason I preferred the DS phat to the Lite when it came to all games which didn't use the stylus.I happened to like the PSP because I don't have to use a stylus. It's a preference thing, not a "this is clearly better" thing.
Cause if the games aren't designed from the ground up to take into account the system they are developed for they are going to suck and most people won't see the point in paying extra money to take the same game on the move (for example SML2 had more unique worlds compared to its big brother counterparts, to compesate for the lack of color, and of course an instant save feature after every level. Compare that to the DKL series, which is basically inferior to the DKC series in almost every way. The games themselves are pretty good, and to a GB only kid like me they were AMAZING, but what's the point of playing those over the DKC games if you own a SNES (unless you are just looking for new levels, but that's another thing)).I agree it needs more original titles, and there are a bunch in the pipeline. Still, I won't lie that a part of the appeal of the system is portable console-style gaming. I don't see why that has to be a downside.
Mind you I too like the home console experience on the go, specially so I can play from my bed, but the games should be equal or even better to their console counterparts if they want to sell.
True, but let's be honest. Nintendo handhelds are made by the amazing Japanese 3rd party support. Layton, Phoenix, Megaman, Final Fantasy, Castlevania and many many many other amazing games which were made by everyone BUT Nintendo.
It will move units, but you are right that the system needs more fresh IPs. Still, Nintendo is hardly the model to follow there...
I hope Japanese developers make more stuff for the PSP Vita other than JRPGs (which are good mind you, but I want to see more adventure and platform games on the system
