I seem to be a very rare fan of the Liberty Island portion of the game. It hooked me in instantly the first time I played the game, and now whenever I "dab" into it for a replay, well I'm won over by the start of the game and the ride begins.
Dude, we 2 should hang out more, I find that we have very similar (and excellent, if I may add) taste in games. xD
I had no idea people didn't love the Liberty Island opening. It was AMAZING. Very open, I spent hours playing around it on the demo (to this day, I still have no idea how I am supposed to go in from the front door, except if the only viable strategy is going gun-ho, but I was always trying to stealth around that game), the music is amazing, the blown up statue is a shocker and a reminder that this is a much darker world.....AMAZING AMAZING AMAZING opening.
I will also add every Megaman X game's opening level is amazing, though X and X3's opening stages do stand out for me.
Now that I've spent time with the game, I've tried to off every single enemy in the first level with the tranquilizer dart or electric prod. Involved a lot of crouching around in the dark, but it was worth it.
I always thought UNATCO after that first mission was a neat "level" too. So much you could do, talk to, learn consequences of bad decisions, etc.
Xeogred wrote:The obvious answer is that it's time for the Dreamcast 2.
ExedExes wrote:
I always thought UNATCO after that first mission was a neat "level" too. So much you could do, talk to, learn consequences of bad decisions, etc.
What I loved about UNATCO was that it made the game's world feel very REAL, that those character's had a life beyond the missions. I specially loved that your character had his own office. And the agents talking in the break room. It was just awesome.
BoneSnapDeez wrote:The success of a console is determined by how much I enjoy it.
TheSSNintendo wrote:While it's not my favorite Final Fantasy game, the opening mission in Final Fantasy VII was pretty fun.
Well I give it cudos for starting really fast (unlike 6 which had a long intro, and 8,9 which took some time to get to the point), but I think it doesn't slowly puts you into the story, it just throws you in there.
But now that you mention it, a very similar intro (and better one imo ) was for Skies of Arcadia. Anyone else liked that?
BoneSnapDeez wrote:The success of a console is determined by how much I enjoy it.
ExedExes wrote:
I always thought UNATCO after that first mission was a neat "level" too. So much you could do, talk to, learn consequences of bad decisions, etc.
What I loved about UNATCO was that it made the game's world feel very REAL, that those character's had a life beyond the missions. I specially loved that your character had his own office. And the agents talking in the break room. It was just awesome.
I VANTED ORANGE, IT GAVE ME LEMON LIME
Yeah, I've often seen a lot of people were apparently turned off by the game because of the start, or it's just overwhelming. To an extent I can see that, since it's one of the biggest open levels in the game. But damn I love it. Doing the whole place non-lethal is very fun for sure, I tend to go that route whenever I replay it. I also missed things like freeing Gunther, and the guy at the docks, during my first run. How about that sunken boat next to the docks with items in it? Haha, the game is endless... no matter how many times you replay it there's always new things and surprises.
Can't forget the absolute best part about UNATCO... ohhhhhhh yeah!
Xeogred wrote:
Yeah, I've often seen a lot of people were apparently turned off by the game because of the start, or it's just overwhelming. To an extent I can see that, since it's one of the biggest open levels in the game. But damn I love it. Doing the whole place non-lethal is very fun for sure, I tend to go that route whenever I replay it. I also missed things like freeing Gunther, and the guy at the docks, during my first run. How about that sunken boat next to the docks with items in it? Haha, the game is endless... no matter how many times you replay it there's always new things and surprises.
Can't forget the absolute best part about UNATCO... ohhhhhhh yeah!
at the first video
at the second video
and as to the rest of your post, the people who get turned OFF by open ended games are morons. It's like complaining that the restaurant menu has too many options xD
BoneSnapDeez wrote:The success of a console is determined by how much I enjoy it.
First level of Banjo Kazooie Nuts and bolts. That was such a fun game, spent as much time doing the story as I did just seeing what I could make in the garage. Built a model of the Titanic and a 1920's biplane multi-engined airliner. Too bad my younger brother let a friend "barrow it" with out telling me. Refuses to give it back. Then again he has gotten his 15 year old girlfriend pregnant and been to arrested for shop lifting.
You start the game. Run a little to your right, and there's a speed-shoe. You grab it, and continue running. You run right into a wall. By the time you get up the wall your speed-shoe runs out. I love it when developers put powerups in places you can't use them.
This is a toughie. I don't want to judge an opening level by how much I like a game overall, so putting aside bias isn't easy. From beginning to end, Child of Eden is spectacular, but the opening level and following levels are very much the same (still incredible though).
For me at least. a great opening level draws you in to the point where you've already decided you plan on beating the game.
What surprised me was that XIII came to mind immediately. Although not even close to my top 25 games, XIII's opening level remains one of my favorites. It immediately creates intrigue while honing the players skills as well as unfolding the plot, succinctly. Love me some rpgs; love 'em better without a two hour introduction.
I'd like to say Super Metroid has a superb opening level, but I'm not sure you can even die in it and if it's even considered a level.
Toe Jam & Earl has a great opening level and sequence, but again, the game isn't linear.
If I threw all logic out of the window and based this on a fanboy basis, TMNT Arcade atw baby. Splinter telling me to save April from a burning building was better than all get out.