MegaMan X4 is handing my ASS to me

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Radical Lanzar
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Re: MegaMan X4 is handing my ASS to me

Post by Radical Lanzar »



Outside of the superb acting, this gameplay demo should help you.
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GameMasterGuy
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Re: MegaMan X4 is handing my ASS to me

Post by GameMasterGuy »

Sometimes it's best to just laugh the difficulty off:


Also, Zero is *not* a good idea. Playing as a melee character in a game with enemies that are mainly ranged? Why?
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ChuChu Flamingo
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Re: MegaMan X4 is handing my ASS to me

Post by ChuChu Flamingo »

someone must stop repliforce
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alexis524
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Re: MegaMan X4 is handing my ASS to me

Post by alexis524 »

GameMasterGuy wrote:The only other game I've ever turned off in my life from stupefying frustration is Gaiares. I think it and Mega Man X4 are the only games that have ever completely stonewalled me so early in the game like this...
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Re: MegaMan X4 is handing my ASS to me

Post by Gamerforlife »

GameMasterGuy wrote:Sometimes it's best to just laugh the difficulty off:


Also, Zero is *not* a good idea. Playing as a melee character in a game with enemies that are mainly ranged? Why?
Ranged enemies who slowly fire at you with slow moving projectiles. Zero can get in an enemy's face and rip them to shreds before they know what hit them. Plus, as I recall, he can dash under some projectile attacks. You can see this as early as the intro stage. Whatever he can't dash under, he can jump over. It's all about closing the distance with him. Zero is much easier to use than X for me. You don't have to hold that damn charge button all the time like you do with X's buster. This makes using him more instinctive and intuitive because it frees up your fingers. I can attack more frequently too. With X, it's weak pellet gun or patiently wait for your gun to charge to get off a decent shot. With Zero, you just tap the attack button three times and dish out a quick combo and do some damage. He doesn't have to charge anything, and he doesn't have weak attacks. The third hit of his three hit combo hits multiple times and rips things apart.

Plus, it just feels like the game was made for Zero. I mean he's a melee character and you have bosses like Magma Dragoon who fights like Ryu and Ken from Street Fighter. Going one on one with him using a melee character like Zero is epic in a way you just can't get with X. Same goes for the fight with the Colonel, a light sabre on light sabre duel if you're playing as Zero. If you're playing as X, it's just another boss fight. On top of all that, the story is meaningless if you play as X. It was clearly written for Zero

Anyway, bosses all have patterns in MM X 4, and they telegraph their attacks better than other MM X games I've played. With enough practice, you find yourself always two steps ahead of them and the stages themselves are easier once you memorize them and know where the enemies are coming from. MM X 4 may seem hard for some players initially, but it's easier when compared to MM X 5 and especially MM X 6
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Re: MegaMan X4 is handing my ASS to me

Post by GameMasterGuy »

Gamerforlife wrote: Ranged enemies who slowly fire at you with slow moving projectiles.
Making killing them form afar even easier.
Zero can get in an enemy's face and rip them to shreds before they know what hit them.
As can X, then have room to dodge their projectile.
Plus, as I recall, he can dash under some projectile attacks.
Great idea, telling the noob who can't even find a heart tank to learn how to time dashing under bullets. X can do the same thing, you know.
You can see this as early as the intro stage. Whatever he can't dash under, he can jump over.
And X can't...?
It's all about closing the distance with him.
An extra, useless step.
Zero is much easier to use than X for me.
Why? Because he has a better standard weapon? I could see it being useful in no-special-weapon runs, but besides that... yeah. Nada.
You don't have to hold that damn charge button all the time like you do with X's buster.
OH NO HOW COULD I POSSIBLY DO SOMETHING THE REST OF MEGAMAN (besides Star Force) TRAINED ME FOR
This makes using him more instinctive and intuitive because it frees up your fingers.
So it's a coordination issue. Got it. Seriously though, it's not like controlling X is as complicated as even a Gen 5 shooter.
I can attack more frequently too. With X, it's weak pellet gun or patiently wait for your gun to charge to get off a decent shot.
Wait patiently without taking damage for about two seconds... yeah, not seeing the problem with this. Sorry. It's much safer.
With Zero, you just tap the attack button three times and dish out a quick combo and do some damage.
And risk taking damage.
He doesn't have to charge anything, and he doesn't have weak attacks.
The charged X buster is not weak, and the amount of time you take to dash to the enemy is about the same as it takes to get a decent charge. It's not like there's a timer, anyways...
The third hit of his three hit combo hits multiple times and rips things apart.
And during those three hits, other enemies can hit you.

Plus, it just feels like the game was made for Zero. I mean he's a melee character and you have bosses like Magma Dragoon who fights like Ryu and Ken from Street Fighter.
I've never fought Magma Dragoon outside of the boss rush naked. I always use ride armor.
Going one on one with him using a melee character like Zero is epic in a way you just can't get with X.
Spamming a melee attack instead of spamming a ranged attack. I'm assuming you're talking about the boss rush. Yeah, still not seeing much of a difference besides being prone to his shoryuken.
Same goes for the fight with the Colonel, a light sabre on light sabre duel if you're playing as Zero.
You mean a pain in the ass suicide mission versus safely shooting away from the wall.
If you're playing as X, it's just another boss fight.
Yeah, and we want this to be easier for the poor guy; it needs to be "just another boss fight", not a roadblock.
On top of all that, the story is meaningless if you play as X. It was clearly written for Zero
Agreed. That's irrelevant, though. We're trying to make this easy for the OP.

Anyway, bosses all have patterns in MM X 4, and they telegraph their attacks better than other MM X games I've played. With enough practice, you find yourself always two steps ahead of them and the stages themselves are easier once you memorize them and know where the enemies are coming from. MM X 4 may seem hard for some players initially, but it's easier when compared to MM X 5 and especially MM X 6
First of all, it's his first MM game. He's not going to be memorizing boss patterns. Well, he may have to for Sigma the first time around, but that's about it. If you consider X6 to be remotely hard, you seriously need to go back and play through it again. It had two bosses and three stages that were above average difficulty, but the rest was pathetic, and Sigma was way too easy with shadow armor.
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Re: MegaMan X4 is handing my ASS to me

Post by RyaNtheSlayA »

The hardest part about X6 were all the cheap endless/spiked pits.
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GameMasterGuy
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Re: MegaMan X4 is handing my ASS to me

Post by GameMasterGuy »

RyaNtheSlayA wrote:The hardest part about X6 were all the cheap endless/spiked pits.
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Re: MegaMan X4 is handing my ASS to me

Post by ZeroAX »

pf. Try playing Megaman Zero on the DS lite with the crappy shoulder buttons and D-Pad, and then come back and talk to me about difficult bosses.
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Re: MegaMan X4 is handing my ASS to me

Post by GameMasterGuy »

That's what I did my hard mode run of MMZC on. Nothing compared to hard mode MMZX bosses.
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