While I will say that Itagaki practically began advertising sex in games, it's been around a lot longer than that, even if it was pathetic and disturbingly designed(I'm looking at you, Custer's Revenge). But I can't say that his games were necessarily shallow just for that. Take the DOA series. Sure, the fighter ultimately comes down to the counter system(at least that's how it was on the last one I played), but they took a spin-off idea, made it more "sexually charged," and built a volleyball engine...and sadly, that volleyball engine actually turned out really good. Screw all those weird pseudo-lesbian polygon vibes, it actually handled volleyball really well. My girlfriend and I actually used to play it together because we both really liked how they'd done the engine. And, in a rare moment where I agree with them, most of the reviewers came to the same conclusion.
Now I couldn't say much about the NG series. I only played one, and very little. Most games of that style, I find a combo I like and stick with it. It's not very deep and it usually gets me killed a lot, but I guess I'm just not really that interested in that style of play.
Itagaki resigns and sues Tecmo
-
gradualmeltdown
- 128-bit
- Posts: 702
- Joined: Thu Apr 26, 2007 3:26 am
- Location: Portland Oregon