What to Add to Neo-Geo Pocket 101?

Neo-Geo, Arcade, Portable, & Every Other Platform
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racketboy
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What to Add to Neo-Geo Pocket 101?

Post by racketboy »

I'm going to update the NGP 101 guide a bit.
What should we add?
http://www.racketboy.com/retro/snkneo-g ... ners-guide

If you have full sentences or paragraphs to add, it would be very helpful :)

Thanks!
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Re: What to Add to Neo-Geo Pocket 101?

Post by Flake »

The notable games list is really lacking and portrays the NGPC's library as being more limited than it actually was. Games like Sonic Pocket, Faselei!, Biomotor, Megaman, etc. should warrant some consideration.

Sonic Pocket Adventure:

As part of the partnership between Sega and SNK, a Sonic game was produced for the system in 1999. Developed by Sonic Team and Dimps (a full 2 years before Sonic Advance), Sonic the Hedgehog Pocket Adventure is essentially a re-telling of Sonic the Hedgehog 2 with elements of Sonic CD and Sonic 3 sprinkled in with the final result being Sonic's first true game on a non-Sega platform.

Rockman: Battle and Fighters:

Rockman: Battle and Fighters is a Neo Geo Pocket Color remix of Rockman The Power Battle, an arcade game created by Capcom in 1995. The game is essentially a Mega Man game without the levels. You choose your character (Rockman, Forte, or Blues) and proceed through a boss rush that is one part Street Fighter, one part Megaman. Rockman: Battle and Fighters borrows elements from the two arcade games and art assets from the original NES titles. This game is fairly hard to come by and collectors should expect to pay handsomely for this import title.
Maybe now Nintendo will acknowledge Metroid has a fanbase?
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Re: What to Add to Neo-Geo Pocket 101?

Post by d123456 »

Flake wrote:Rockman: Battle and Fighters
I had no idea!

Looks neat.
I have the ps2 versions
They´re OK games, but probably better reserved for Rockman veterans.
Optimizing PS2 games 480p (progressive) and 240p gsm hdtv
http://www.racketboy.com/forum/viewtopi ... 25&t=30389
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Re: What to Add to Neo-Geo Pocket 101?

Post by Flake »

d123456 wrote:
Flake wrote:Rockman: Battle and Fighters
I had no idea!

Looks neat.
I have the ps2 versions
They´re OK games, but probably better reserved for Rockman veterans.
Definitely. But as far as retro collecting goes, Rockman Battle and Fighters is pretty much a holy grail for the NGPC. I have only tried to get it for myself once and it did not go well.
Maybe now Nintendo will acknowledge Metroid has a fanbase?
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Re: What to Add to Neo-Geo Pocket 101?

Post by GSZX1337 »

Flake wrote:The notable games list is really lacking and portrays the NGPC's library as being more limited than it actually was. Games like Sonic Pocket, Faselei!, Biomotor, Megaman, etc. should warrant some consideration.
Definitely agree, especially the bold ones.

There are some NGPC colors not covered in the article such as Crystal [transparent], Camo, and a Hanshin Tigers Limited Edition Version.

There is also a slim version of the Neo Geo Pocket Color. Here is a video detailing the differences between the two versions. Bit of warning: You might want to keep the video on mute until the guy gets the ruler out. He moves the camera around a bit and creates a lot of noise.

I've only found the console in two colors:
Crystal Yellow

Crystal Turquoise
casterofdreams wrote:On PC I want MOAR FPS!!!|
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Re: What to Add to Neo-Geo Pocket 101?

Post by pakopako »

Wow... I remembered the NGPC 101 page to be a little... fuller.

I'll have to help correct that.
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Re: What to Add to Neo-Geo Pocket 101?

Post by GSZX1337 »

pakopako wrote:Wow... I remembered the NGPC 101 page to be a little... fuller.

I'll have to help correct that.
Do you want to collaborate on the writing additions?
casterofdreams wrote:On PC I want MOAR FPS!!!|
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Re: What to Add to Neo-Geo Pocket 101?

Post by ATARI800XLfan »

GSZX1337 wrote:
Flake wrote:The notable games list is really lacking and portrays the NGPC's library as being more limited than it actually was. Games like Sonic Pocket, Faselei!, Biomotor, Megaman, etc. should warrant some consideration.
Definitely agree, especially the bold ones.

There are some NGPC colors not covered in the article such as Crystal [transparent], Camo, and a Hanshin Tigers Limited Edition Version.

There is also a slim version of the Neo Geo Pocket Color. Here is a video detailing the differences between the two versions. Bit of warning: You might want to keep the video on mute until the guy gets the ruler out. He moves the camera around a bit and creates a lot of noise.

I've only found the console in two colors:
Crystal Yellow

Crystal Turquoise
if some one already has the original Neo Geo Pocket color is it worth it to get the slim for the price they go for this days? What are the differences between the two?
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Re: What to Add to Neo-Geo Pocket 101?

Post by pakopako »

GSZX1337 wrote:
pakopako wrote:Wow... I remembered the NGPC 101 page to be a little... fuller.

I'll have to help correct that.
Do you want to collaborate on the writing additions?
When I can see straight. Very much so.
My scheduling skills have died of dysentery; I hope to visit at least on a monthly basis.
Still, don't forget to tip your waitress.
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kingbuzzo
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Re: What to Add to Neo-Geo Pocket 101?

Post by kingbuzzo »

should mention the Flashmasta and Linkmasta projects

http://ngpc.freeplaytech.com/

Also, the Stick on the NGPC is nothing like the GP32. The GP32 was a plain dpad. The GP2X had a digital stick but it used contact points instead of microswitches and notoriously sucked.
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