Your list of issues is spot on. DLC is a feature that does worry me and at the same time also turn me off to the game. You hear stuff about used copies not being viable anymore because by not buying it you miss out on a DLC item or experience that is only available in the new unopened copy.Zing wrote:It's more of a future-proof thing for me. I am sitting around playing NES and Super NES games that are 15-25 years old and the experience has not changed. How will modern games, which are heavily focused on multiplayer components, online leader boards, or DLC going to fare in 15 years? 10 years? 3 years? The experience will never be the same for those games.
The Dreamcast had some early DLC as well. In the game Dynamite Cop, you were prompted to use the DC browser to go to sega.com to download what was called the "Detonator Pack", which had extra character artwork, and 2 more playable characters from the original Dynamite Deka (Die Hard Arcade here in US) -- of course by the time I got my Dreamcast and that game there was really no way of connecting to the Internet with the DC anymore (without resorting to a whole mess of homebrew options on the Web to do it) -- fortunately I got that Dream Explorer ISO which had a Detonator Pack on the CD and I was able to apply it to my game save and get the extras.
Which brings me to my point -- even on PC games that require a CONSTANT online presence as DRM these days (Ubisoft games, EA's Origin, etc.) what happens when the servers aren't there anymore (or can't handle the demand at launch and shut down in the case of some Ubi titles recently) -- and do you think these games that need that or have DLC available are gonna be around forever? It feels to me that developers and publishers do not have to make a perfect, relatively bug-free game anymore, they can just ship out a half ass effort and then make up for the rest with downloadable patches and even MORE DLC. It is a technological step for modern consoles these days, but some of us jaded retro-gamers can remember a time we did not have such have to do these things, we payed upwards of $70-$80 for our cartridges and got a "Press Start" experience without configuration, downloadication, developer splashscreeinifcation, overused unskippable cutscenication, conflabration, etc. Games and the delivery technologies will continue to evolve, but the reliability and the quality will continue to degrade. That is why I choose to stay back a couple of generations, and remember games for the way and the experience they used to be (and should STILL continue to be!)
/rant off


