If anything, VF3 on DC did play quite arcade-perfect. The menu and the interfaces were VERY clunky, as was the VMU save option. You didn't even really need it!Redifer wrote:I never liked either of the Tokyo Extreme Racers and the DC version of Virtua Fighter 3 was way worse than it should have been. The reputation they made was "mediocre".CD AGES wrote:Crappy!? Genki made a reputation for themselves during those times for their expertise in the Racing Genre. They even had an internal division (GRP) specifically for racing title development!
That's the one.
Sega developed Dreamcast games published by other companies
Re: Sega developed Dreamcast games published by other compan
Xeogred wrote:The obvious answer is that it's time for the Dreamcast 2.
Re: Sega developed Dreamcast games published by other compan
First, the VF 3tb fiasco is more of Sega's own fault than Genki, due to their decision to outsource the conversion to a third party (particularly choosing a dev that does not specialize in said genre) and second, Sega pushed for the game to coincide with the launch release date in Japan for Dreamcast, so they were on a very tight deadline to get it done! With such a massively important franchise for Sega in Asia, they should have let AM1 handle the port themselves or provide Genki a more reasonable development schedule.I never liked either of the Tokyo Extreme Racers and the DC version of Virtua Fighter 3 was way worse than it should have been. The reputation they made was "mediocre".
TXR may not be your thing but it has a following and the franchise was a Huge success for the Dreamcast in Japan (the first Shotoku Battle series being one of the best selling titles for the system in that region). Genki has provided some really innovative ideas to the tired racing formula and they are still around to this day! (they are the force behind the popular Wangan Midnight arcade series!)
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elmagicochrisg
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Re: Sega developed Dreamcast games published by other compan
On top of that, half the PAL Virtua Fighter 3tb discs are faulty. Same as Caesar's Palace. They just won't boot...CD AGES wrote:First, the VF 3tb fiasco is more of Sega's own fault than Genki, due to their decision to outsource the conversion to a third party (particularly choosing a dev that does not specialize in said genre) and second, Sega pushed for the game to coincide with the launch release date in Japan for Dreamcast, so they were on a very tight deadline to get it done! With such a massively important franchise for Sega in Asia, they should have let AM1 handle the port themselves or provide Genki a more reasonable development schedule.I never liked either of the Tokyo Extreme Racers and the DC version of Virtua Fighter 3 was way worse than it should have been. The reputation they made was "mediocre".
TXR may not be your thing but it has a following and the franchise was a Huge success for the Dreamcast in Japan (the first Shotoku Battle series being one of the best selling titles for the system in that region). Genki has provided some really innovative ideas to the tired racing formula and they are still around to this day! (they are the force behind the popular Wangan Midnight arcade series!)
And yes, me too I liked TXR... ^^

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Re: Sega developed Dreamcast games published by other compan
It just sounds like it's more of an GDrom manufacturing issue than a developer problem.
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elmagicochrisg
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Re: Sega developed Dreamcast games published by other compan
Probably this...CD AGES wrote:It just sounds like it's more of an GDrom manufacturing issue than a developer problem.

Dreamcast DUX Limited Edition for sale (new, odorless and sealed)
All forum members are equal. But some are more equal than others. - George Orwell
Re: Sega developed Dreamcast games published by other compan
Yeah there was a lot of that goin on here in the U.S. with sega and Midway titles.
Re: Sega developed Dreamcast games published by other compan
It was an issue with many DC launch titles in 1999, something with the disc manufacturing.CD AGES wrote:Yeah there was a lot of that goin on here in the U.S. with sega and Midway titles.
Glad to see one of my rare few topics is still generating conversation -- thanks to all who have been participating and offering their ideas and reasons to my OP -- I thought this was a little unusual and offbeat to begin with, but when I have 5 titles that are not published by Sega I wanted to dig a bit deeper
Xeogred wrote:The obvious answer is that it's time for the Dreamcast 2.
Re: Sega developed Dreamcast games published by other compan
You know, I'm probably the luckiest person in the world (as well as stupidest), but I've owned Virtua Fighter 3TB five times (don't ask why) and not a single one of them has had any problems loading. "Half of PAL discs" seems like a bit of an exaggeration to me...
The only PAL game I've ever had any problem with is Metropolis Street Racer. Right, when they first released that in Europe, the initial batch were plagued with huge bugs that meant the game was fairly broken. Allegedly though, they were offering replacements to those who bought the first copies that had these glitches, and then a couple of months after release, re-released the game with most of the bugs removed.
Am I unlucky or something though, because I have owned 3 copies of this game now and every single time, it has all these bugs intact. Multiplayer quick races don't work, You can complete each chapter in the main game without gaining the required amount of 'Kudos' points to pass, and despite the fact I have 100% completed the game, I still haven't managed to unlock quite all the tracks, I believe due to the bugs. I should just buy a US version some time to be fair, but having completed every past of the game, I don't really feel the need to come back to it.
The only PAL game I've ever had any problem with is Metropolis Street Racer. Right, when they first released that in Europe, the initial batch were plagued with huge bugs that meant the game was fairly broken. Allegedly though, they were offering replacements to those who bought the first copies that had these glitches, and then a couple of months after release, re-released the game with most of the bugs removed.
Am I unlucky or something though, because I have owned 3 copies of this game now and every single time, it has all these bugs intact. Multiplayer quick races don't work, You can complete each chapter in the main game without gaining the required amount of 'Kudos' points to pass, and despite the fact I have 100% completed the game, I still haven't managed to unlock quite all the tracks, I believe due to the bugs. I should just buy a US version some time to be fair, but having completed every past of the game, I don't really feel the need to come back to it.
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Re: Sega developed Dreamcast games published by other compan
It was definitely not my thing and it wasn't technically impressive, either. So I have/had no reason to have ever been impressed with Genki.CD AGES wrote: TXR may not be your thing but it has a following and the franchise was a Huge success for the Dreamcast in Japan (the first Shotoku Battle series being one of the best selling titles for the system in that region). Genki has provided some really innovative ideas to the tired racing formula