Broken Dimensions is a 3D gravity bending, puzzle platformer. Thomas is a little boy in a chicken costume that has entered some strange pyramid catacombs in his valiant quest for candy. He has the fortunate ability to shift gravity to be on any wall in a room, so you can rotate around the 3D space to gain access to different areas. You will use this ability to solve puzzles.
Indiegames.com just released their list of the top 10 indie games for 2011. This was number 9 on the list. In Dig-n-Rig, your job is to dig to the center of the earth. The challenge is in managing your resources as you craft a path towards the core.
This game is a must play! It's only in demo form right now, and who knows if it will ever see a full release, but this one is unique and worth your time. Void is a first person puzzle game along the lines of Portal, but with a totally new and totally awesome mechanic. Instead of Portals, you can create rips in spacetime that temporarily open up pockets of the past within a limited area of the present. Is the door you're trying to get through rusted shut? Well, it couldn't have always been that way right? Shoot a spacetime rip around the door and BAM! you can walk through it and back into the present on the other side.
The demo is short and it will require that you have Steam because it installs itself in Steam and uses the Source Engine SDK. You gotta play this one though. It's so cool. I hope they are able to make a full release out of this.
Do you want to play as the villain? And not just any villain, but a creepy, deadly, badass shadow demon of a villain? If so, this is very much your game. Deity is wicked in all the right ways. It's a stealth action game, but the stealth makes you feel less like you are running scared and more like you are sneaking up on the unsuspecting and sucking the souls right out of them. It's hard to explain the gameplay mechanic unless you play it, but your character can turn into a shadowy aura that rests inside of torchlights. You jump into torchlights to hide from knights patrolling the temple grounds and when the time is right you launch at them from behind and kill them instantly. My only complaint is that the game starts out too easy and by the time it gets challenging, it ends. But it is a really unique and very fun gameplay mechanic, so I very highly recommend playing this one.
Art shmup? Is that a genre? That's what seems to best describe this game. As you shoot bullets, in Rez-like fashion, you trigger music samples. Each stage has it's own unique mood. There are five stages, each representing the 5 stages of the grieving process (denial, anger, bargaining, depression, and acceptance). This isn't a shmup in the traditional sense, but it is a very fascinating experience for creating different moods by combining interactive music, ambience, and basic shooting game mechanics.
Ivo wrote:I grabbed Empire Earth but I haven't had time to try it.
Ivo.
^
After I get off for finals, maybe I'll finally try this and Beneath a Steel Sky.
Gaming accomplishments: Nibbler (marathon): 251,169,160 / Nibbler (one life): 5,263,360 (WR) Donkey Kong: 423,100 [L12-1] (150th place as of 2019-01-15) Super Smash Bros. (N64): Ranked top 5 in Wisconsin from Q1 2016 to Q2 2017 Shrek SuperSlam: won largest tournament in game's history (Shrekfest 2018)
My girlfriend and I tried it out last night. It's lot like Age of Empires. Not too bad, but very long, so a quick game (haven't tried the storyline yet) will last many hours.
o.pwuaioc wrote: very long, so a quick game (haven't tried the storyline yet) will last many hours.
This is what keeps me from playing these types of games. I think they look fun if I had more time to kill. I just don't know how people find the time for these time consuming strategy war games though. Still, I picked up a copy since it was free.
Maybe if I get in some horrible accident and have to spend weeks in the hospital with nothing to do but play games, then I'll get around to playing it.