What do I need to emulate Saturn Bomberman?
- Erik_Twice
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What do I need to emulate Saturn Bomberman?
My organization is going to a convention and we are going to have a projector, how can we run it? 
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- d123456
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Re: What do I need to emulate Saturn Bomberman?
Hopefully the projector has a RGB Scart input.
Then get a Saturn, 2 multitaps, 10 controllers, Saturn RGB Scart cable and a copy of Bomberman.
But, seriously, perhaps this game, since it is not really stressing the Saturn´s processors can be emulated with eaze on a pc. But I doubt the emulator also emulates 2 multitaps and that you can use an USB Hub and connect 10 Sega USB Pads.
10 player Bomberman is probably still the most awesome and fun multiplayer party game in existence.
Then get a Saturn, 2 multitaps, 10 controllers, Saturn RGB Scart cable and a copy of Bomberman.
But, seriously, perhaps this game, since it is not really stressing the Saturn´s processors can be emulated with eaze on a pc. But I doubt the emulator also emulates 2 multitaps and that you can use an USB Hub and connect 10 Sega USB Pads.
10 player Bomberman is probably still the most awesome and fun multiplayer party game in existence.
Optimizing PS2 games 480p (progressive) and 240p gsm hdtv
http://www.racketboy.com/forum/viewtopi ... 25&t=30389
http://www.racketboy.com/forum/viewtopi ... 25&t=30389
Re: What do I need to emulate Saturn Bomberman?
I'm not positive, but I think SSF will actually let you configure 10 controllers. At least it appears so in the options.
- d123456
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Re: What do I need to emulate Saturn Bomberman?
deathsled wrote:I'm not positive, but I think SSF will actually let you configure 10 controllers. At least it appears so in the options.
anyway, here:
http://www.racketboy.com/retro/sega/sat ... n-emulator
Check out the bottom screenshot here:
http://evilboris.sonic-cult.net/SSF/ind ... an_%28E%29
Seems like SSf can indeed handle 10 players!
Let us know how it turns out
Optimizing PS2 games 480p (progressive) and 240p gsm hdtv
http://www.racketboy.com/forum/viewtopi ... 25&t=30389
http://www.racketboy.com/forum/viewtopi ... 25&t=30389
Re: What do I need to emulate Saturn Bomberman?
Saturn Bomberman has been used pretty much every time I have multiple friends over. I don't have the second multitap yet, but we haven't run into a shortage problem. Just one multitap grants you seven players, assuming the controllers are all there.
Our absolute favorite stages are the Soccer Stage, Desert Stage, and the one with the arrows.
Our absolute favorite stages are the Soccer Stage, Desert Stage, and the one with the arrows.
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fastbilly1
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Re: What do I need to emulate Saturn Bomberman?
If you cant make Saturn Bomberman work. Atomic Bomberman supports 10 and is on PC
- d123456
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Re: What do I need to emulate Saturn Bomberman?
Wow, I never that. Thanks. I does look incredibly hideous though, like they made the graphics in 10 minutes.fastbilly1 wrote:If you cant make Saturn Bomberman work. Atomic Bomberman supports 10 and is on PC
http://en.wikipedia.org/wiki/Atomic_Bomberman
Optimizing PS2 games 480p (progressive) and 240p gsm hdtv
http://www.racketboy.com/forum/viewtopi ... 25&t=30389
http://www.racketboy.com/forum/viewtopi ... 25&t=30389
Re: What do I need to emulate Saturn Bomberman?
Atomic Bomberman?!! Do you not understand the epic!?!?fastbilly1 wrote:If you cant make Saturn Bomberman work. Atomic Bomberman supports 10 and is on PC
The Sega Saturn was a legendary incarnation of mankind, protected by Judo-Master Demigod, Segata Sanshiro. The white clouds floating on the great blue sky, and boiling red bloodshed in fierce gaming, the great Sega Saturn suffered and triumphed where no competing console has ever gone. But on one memorable day, Segata Sanshiro gave his life, in order to protect Sega Saturn and her people from the incomparable menace, Soni. Segata Sanshiro's death was so powerful, that his Dream of legends Cast upon the earth, becoming a gift to his followers, and the entire world. His Dream lives on, to this very day...
Atmoic Bomberman would never live up to such legend.
Re: What do I need to emulate Saturn Bomberman?
I wrote these on other forums and i'm going to spam it on all unclosed, recent threads to spread the infinite joy of this game.
SSF is the only practical Saturn emulator. PERIOD.
Always use the newest SSF release. I mean, it's not really being updated, just make sure you've got the newest one, whatever that is.
Saturn Bomberman ONLY RUNS as the PAL euro version (well, it might run as JAP, but that's no good for us limited english speakers). US version has netlink enabled, and no netlink-enabled games can boot in SSF. So American release absolutely will not work- and also has a lower resolution
After you purchase your Saturn Bomberman PAL euro edition, and legally dump that CD image to obtain your legal rom, you'll want to "dump" your euro saturn's bios, because (although it's easy to do via google), it's illegal to download the bios. After setting the bios file in SSF, make sure that your region is also set to Europe. The changing of regions is more important than having an actual bios for SSF, but I'm not sure that Saturn Bomberman can run without the bios. It's a picky game, that's for sure, so you're better off having it...
Also, i feel as though i had trouble running the game using Virtual Clone Drive to mount my image. And it certainly runs when mounting with Alcohol 120%. These might not matter, but if you're still having trouble, try checking this out too.
OK, now the game loads perfect and also has MUSIC ON THE MENU now, right? (If you have no music on the main menu, things will break in-game very soon, and you've messed up somewhere before this point or have a bad image. Try getting a new image or try using Sega Cue Maker, which sometimes magically fixes images.)
Now, onto setting up our epic ten-man controller config.
I've got 7 usb controllers (craigslist is your friend for all of this) and 2 usb keyboards controlling 9 saturn controllers, and it works prefect- once you manage to get through a slightly wonky set up.
some controllers misbehave slightly. (i use three 4-port usb hubs, only 1 is externally powered. one unpowered hub is direct into computer. the only powered hub is connected via a 25ft usb extension, and the last unpowered hub is plugged into one of those powered ports on the end of the extender. All hubs are in USB 2.0 ports. Also, some controllers (some any usb devices, really) can misbehave in a USB 3.0 port, so watch that)
one controller is a sidewinder (joystick+ bomberman = respect), and if plugged directly into my computer, it sends the input config into an uncontrollable stream of nonsense data. the only (confusing) fix i can find for this is to plug the joystick into the unpowered usb hub on the end of the extender, at which point it behaves normally. I have no explanation for this- my only guess is something about voltages.
that usb 3.0 hub is tricky. some controllers plugged in there will make the input config hang with a blank input window and no prompting text. some dont. play around if you have this problem with different setups.
i do have a single usb controller that always makes the input config hang no matter where it is plugged in. it's a n64/psx-to-usb converter. i cant boot ssf with this plugged in and change anything about my config. what i CAN do, however, is use a piece of software like XPADDER to map this controller's input to keyboard keys. So, i set up XPADDER with my keyboard keys, boot SSF with only this one controller UNPLUGGED. I then plug in my controller after loading SSF, go into input config, and then set the keys for that controller. SSF only thinks its getting keyboard input (b/c it is) and it doesnt even see the controller itself, and it works. Another tricky thing to note here is that SSF only is allowed to use letter-keys and arrow-keys. this is annoying and is an easy fix if the source code is out there (anyone?)
another good (and strange) note is how SSF handles usb controllers in different ports. if you configure gamepad #1 in port #1 as player 1 and gamepad #2 in port #2 as player 2, and you booted SSF with both plugged in, you can literally unplug them and swap ports and SSF still see them as the originally assigned controller (gamepad #1 now plugged into port #2 is still player 1). The significance of this is that you don't have to remember which port you had your gamepads plugged into when you configured them all. SSF will magically know and get it right.
The further significance of this runs a little deeper. Say, I also have an interest in playing a 4v4 hockey, other crazy multiplayer sports game, etc..... but SSF saves a unique setup file for each game it loads. So, if i have all 10 controllers setup for bomberman, and then load NHL, i have to go through the hassle of assigning buttons for 8 controllers? NO, NO I DONT. go into:
\ssf\Setting\Saturn\*yourGamefileHere*.ini (for example, MK-81070_SATURN BOMBERMAN.ini). Copy everything from
PortFlag0=
to the end of the file. you can then replace this same text in the ini file of whatever game you want to play and not worry about the setup process. if anyone knows a way to make this set by default, please share.
So, knowing these last two paragraphs, I have a piece of tape on the front of every controller with a number on it- the number of the controller as it's configured in SSF. Even if I have this massive 9-controller setup, I can boot SSF with only game controllers #1, #5, #8 (for example) plugged into any port at all, and I can play bomberman (or any multiplayer game) with the great knowledge that these controller are, in fact #1 #5 and #8.
I think that's it. get ready for the best party game of all time. seriously
SSF is the only practical Saturn emulator. PERIOD.
Always use the newest SSF release. I mean, it's not really being updated, just make sure you've got the newest one, whatever that is.
Saturn Bomberman ONLY RUNS as the PAL euro version (well, it might run as JAP, but that's no good for us limited english speakers). US version has netlink enabled, and no netlink-enabled games can boot in SSF. So American release absolutely will not work- and also has a lower resolution
After you purchase your Saturn Bomberman PAL euro edition, and legally dump that CD image to obtain your legal rom, you'll want to "dump" your euro saturn's bios, because (although it's easy to do via google), it's illegal to download the bios. After setting the bios file in SSF, make sure that your region is also set to Europe. The changing of regions is more important than having an actual bios for SSF, but I'm not sure that Saturn Bomberman can run without the bios. It's a picky game, that's for sure, so you're better off having it...
Also, i feel as though i had trouble running the game using Virtual Clone Drive to mount my image. And it certainly runs when mounting with Alcohol 120%. These might not matter, but if you're still having trouble, try checking this out too.
OK, now the game loads perfect and also has MUSIC ON THE MENU now, right? (If you have no music on the main menu, things will break in-game very soon, and you've messed up somewhere before this point or have a bad image. Try getting a new image or try using Sega Cue Maker, which sometimes magically fixes images.)
Now, onto setting up our epic ten-man controller config.
I've got 7 usb controllers (craigslist is your friend for all of this) and 2 usb keyboards controlling 9 saturn controllers, and it works prefect- once you manage to get through a slightly wonky set up.
some controllers misbehave slightly. (i use three 4-port usb hubs, only 1 is externally powered. one unpowered hub is direct into computer. the only powered hub is connected via a 25ft usb extension, and the last unpowered hub is plugged into one of those powered ports on the end of the extender. All hubs are in USB 2.0 ports. Also, some controllers (some any usb devices, really) can misbehave in a USB 3.0 port, so watch that)
one controller is a sidewinder (joystick+ bomberman = respect), and if plugged directly into my computer, it sends the input config into an uncontrollable stream of nonsense data. the only (confusing) fix i can find for this is to plug the joystick into the unpowered usb hub on the end of the extender, at which point it behaves normally. I have no explanation for this- my only guess is something about voltages.
that usb 3.0 hub is tricky. some controllers plugged in there will make the input config hang with a blank input window and no prompting text. some dont. play around if you have this problem with different setups.
i do have a single usb controller that always makes the input config hang no matter where it is plugged in. it's a n64/psx-to-usb converter. i cant boot ssf with this plugged in and change anything about my config. what i CAN do, however, is use a piece of software like XPADDER to map this controller's input to keyboard keys. So, i set up XPADDER with my keyboard keys, boot SSF with only this one controller UNPLUGGED. I then plug in my controller after loading SSF, go into input config, and then set the keys for that controller. SSF only thinks its getting keyboard input (b/c it is) and it doesnt even see the controller itself, and it works. Another tricky thing to note here is that SSF only is allowed to use letter-keys and arrow-keys. this is annoying and is an easy fix if the source code is out there (anyone?)
another good (and strange) note is how SSF handles usb controllers in different ports. if you configure gamepad #1 in port #1 as player 1 and gamepad #2 in port #2 as player 2, and you booted SSF with both plugged in, you can literally unplug them and swap ports and SSF still see them as the originally assigned controller (gamepad #1 now plugged into port #2 is still player 1). The significance of this is that you don't have to remember which port you had your gamepads plugged into when you configured them all. SSF will magically know and get it right.
The further significance of this runs a little deeper. Say, I also have an interest in playing a 4v4 hockey, other crazy multiplayer sports game, etc..... but SSF saves a unique setup file for each game it loads. So, if i have all 10 controllers setup for bomberman, and then load NHL, i have to go through the hassle of assigning buttons for 8 controllers? NO, NO I DONT. go into:
\ssf\Setting\Saturn\*yourGamefileHere*.ini (for example, MK-81070_SATURN BOMBERMAN.ini). Copy everything from
PortFlag0=
to the end of the file. you can then replace this same text in the ini file of whatever game you want to play and not worry about the setup process. if anyone knows a way to make this set by default, please share.
So, knowing these last two paragraphs, I have a piece of tape on the front of every controller with a number on it- the number of the controller as it's configured in SSF. Even if I have this massive 9-controller setup, I can boot SSF with only game controllers #1, #5, #8 (for example) plugged into any port at all, and I can play bomberman (or any multiplayer game) with the great knowledge that these controller are, in fact #1 #5 and #8.
I think that's it. get ready for the best party game of all time. seriously
-
AppleQueso
Re: What do I need to emulate Saturn Bomberman?
I tossed down a hundred bucks on Saturn Bomberman, not even counting the extra controllers and multitap.
I don't really pull it out very often, but the amount of fun we have playing it when I do... oh man, definitely worth the money.
I don't really pull it out very often, but the amount of fun we have playing it when I do... oh man, definitely worth the money.