What's this "together"? Mike and me, we've got a Dreamcast plugged in, for all that sweet, sweet naomi-esque action. What about you?noiseredux wrote:don't worry Mike. We'll get through this. Together.
Thurs Night Budget PS3 Fight Club -- I miss my dawgs.
Re: Thurs Night Budget PS3 Fight Club -- 12/15 SSF4
Maybe now Nintendo will acknowledge Metroid has a fanbase?
- noiseredux
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Re: Thurs Night Budget PS3 Fight Club -- 12/15 SSF4
I hooked it up in the living room so my wife could play Typing of the Dead.
Re: Thurs Night Budget PS3 Fight Club -- 12/15 SSF4
I've had my own fighter made since the game came out. If we do SC4 we want to make sure the matches don't take into account items, as min-maxing a char usually makes them look hideous.noiseredux wrote:so random, but apparently SoulCalibur IV has a fighter creation tool. Is anyone planning to make their own fighter?
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
- noiseredux
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Re: Thurs Night Budget PS3 Fight Club -- 12/15 SSF4
I haven't even tried the game yet, so I'll just be using a default character instead of building my own.MrPopo wrote:I've had my own fighter made since the game came out. If we do SC4 we want to make sure the matches don't take into account items, as min-maxing a char usually makes them look hideous.noiseredux wrote:so random, but apparently SoulCalibur IV has a fighter creation tool. Is anyone planning to make their own fighter?
Re: Thurs Night Budget PS3 Fight Club -- 12/15 SSF4
The way the character creation works, if you don't use item effects, then created characters are just visually different from established characters. Unlike SC3, every weapon available to a created character is one of the main character's weapons.noiseredux wrote:I haven't even tried the game yet, so I'll just be using a default character instead of building my own.MrPopo wrote:I've had my own fighter made since the game came out. If we do SC4 we want to make sure the matches don't take into account items, as min-maxing a char usually makes them look hideous.noiseredux wrote:so random, but apparently SoulCalibur IV has a fighter creation tool. Is anyone planning to make their own fighter?
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
Re: Thurs Night Budget PS3 Fight Club -- 12/15 SSF4
Oh, you know I got characters for SC4.
http://smg.photobucket.com/albums/v223/the7k/SC4Custom/
I've also been on a huge kick making characters in KOFXIII.
http://smg.photobucket.com/albums/v223/ ... haracters/
http://smg.photobucket.com/albums/v223/the7k/SC4Custom/
I've also been on a huge kick making characters in KOFXIII.
http://smg.photobucket.com/albums/v223/ ... haracters/
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EvilRyu2099
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Re: Thurs Night Budget PS3 Fight Club -- 12/15 SSF4
I hope no one mains Amy if we play SC 4.. >.<
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Re: Thurs Night Budget PS3 Fight Club -- 12/15 SSF4
Noise and I previewed SC4's online mode last night. It was pretty obvious how green we were at that game, given the amount of flailing our characters did. I think he and I were both trying to get the 'hadouken' to work.
The online was smooth as silk. Frame rate was consistent, and the load times very short. Should be a good title for fight club.
The online was smooth as silk. Frame rate was consistent, and the load times very short. Should be a good title for fight club.
Maybe now Nintendo will acknowledge Metroid has a fanbase?
Re: Thurs Night Budget PS3 Fight Club -- 12/15 SSF4
Please please please install the game data before fight night.Flake wrote:Noise and I previewed SC4's online mode last night. It was pretty obvious how green we were at that game, given the amount of flailing our characters did. I think he and I were both trying to get the 'hadouken' to work.
The online was smooth as silk. Frame rate was consistent, and the load times very short. Should be a good title for fight club.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
- noiseredux
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Re: Thurs Night Budget PS3 Fight Club -- 12/15 SSF4
Big difference?MrPopo wrote:Please please please install the game data before fight night.Flake wrote:Noise and I previewed SC4's online mode last night. It was pretty obvious how green we were at that game, given the amount of flailing our characters did. I think he and I were both trying to get the 'hadouken' to work.
The online was smooth as silk. Frame rate was consistent, and the load times very short. Should be a good title for fight club.
