Xeogred wrote:I don't think my $50 is going to make or break a company so I don't really care how I get it and it'll probably pop up online and used in other stores right away anyways.
This mentality can cause a lot of problems. When a group of people just say "eh, fuck it" and do something that contributes to an issue, there is eventually enough "fuck it"s to create a major problem. This relates to problems far greater than GS, pollution for a general example. Not a personal attack on you Xeogred.
It's true, I know it's not the best line of thinking, just a cynical realist myself I guess. Never been one into politics or anything like that either, so I'm just a lazy dude.
*shrugs*
In this situation though, I'm just glad we're getting it in some form. My other point still kind of stands though, will you guys be really surprised to see it elsewhere within days or the first week? Maybe I'll just buy it off Amazon. And from there, I don't know where the seller got it but it's not something I'm going to worry about either.
You know, I actually see a few points of correlation between most RPG's and the reaction that RPG fans are having towards Gamestop helping them out.
It's like in Final Fantasy 6 where the empire, despite dealing with intense internal political turmoil, still struggles to develop and utilize new energy resources to improve the life of the citizens. And what happens? A bunch of ungrateful protesters get together and topple the entire empire, essentially collapsing commerce and reducing everyone's standard of living.
Some people just can not leave well enough alone.
Maybe now Nintendo will acknowledge Metroid has a fanbase?
Flake wrote:You know, I actually see a few points of correlation between most RPG's and the reaction that RPG fans are having towards Gamestop helping them out.
Again, how is Gamestop helping me out? There's absolutely nothing to suggest that GS is responsible for bringing this to the US in any way (at least not that I've seen, but I'd reverse my view on the subject if I was presented with something that shows otherwise). The simple fact that Nintendo themselves are distributing the game online, and that it's NOT a GS exclusive, completely debunks the argument that GS is responsible for the localization. GS isn't going to be handling the production of the physical media and packaging themselves, so how does that take the financial risk off NoA's shoudlers?
Honestly I'm just curious to know why you think GS is behind this. Perhaps there's something I just don't get.
Flake wrote:You know, I actually see a few points of correlation between most RPG's and the reaction that RPG fans are having towards Gamestop helping them out.
Again, how is Gamestop helping me out? There's absolutely nothing to suggest that GS is responsible for bringing this to the US in any way (at least not that I've seen, but I'd reverse my view on the subject if I was presented with something that shows otherwise). The simple fact that Nintendo themselves are distributing the game online, and that it's NOT a GS exclusive, completely debunks the argument that GS is responsible for the localization. GS isn't going to be handling the production of the physical media and packaging themselves, so how does that take the financial risk off NoA's shoudlers?
Honestly I'm just curious to know why you think GS is behind this. Perhaps there's something I just don't get.
Maybe they aren't, but I think the feeling is to be grateful we are getting it at all, when it looked like we weren't.
All economic activity happens along a continuum that is defined by two main features: Supply and demand. These two aspects are what determines an objects true market value along with the margins that companies survive on after they begin investing in a new product.
Unfortunately, this graph does not actually exist. So it is up to marketing folk to figure out the actual lay of the land in determining how much of a product to manufacture, where to offer that product, and how aggressively to market it.
For example: If I make a video game that I think will likely only sell thirty thousand copies (like a niche RPG), it is not in my best interest to try and get shelf space from every single possible retailer for software. If I only expect to sell a small number like thirty thousand for whatever reason (it's an RPG, it's been heavily imported, no one cares, etc) then it makes sense for me to not sell it at all since it is likely that the amount of money I spent on licensing, ESRB rating, procuring shelf space from game retail outlets, advertising, localization, QA testing, do-I-really-need-to-go-on would not be sufficiently smaller than the revenue I would gain to warrant the release. This game MIGHT be a huge hit...but the risk is likely not mitigated. No way to know and therefor no reason to take the chance.
However, if someone else agreed to assume some of the risk for a small concession, say....exclusive store front retail rights, well then I could easily make a niche game profitable. Since said second party is willing to forgo charging me for shelf space, will take over most advertising, marketing, demographic analysis, and most importantly of all, transportation fees (shit costs a lot of money to move from point A to point B, yo) well then I could easily make enough money to warrant my now-modest involvement in the process.
But you're right. Fuck the world for actually giving us what we want. It was more fun when we had something to complain about.
Maybe now Nintendo will acknowledge Metroid has a fanbase?
Just buy the game if playing one of the best JRPGs this generation intrigues you. If you hate GameStop that much then buy it from the NoA store or import from Europe. Is nothing ever good enough anymore?
That was the kind of response I was looking for, why did you not deliver earlier? Those points make a lot of sense. I just find the whole "retailer exclusive" thing very peculiar. It seems like the logical thing to do would be to get the product on as many shelves as possible (up impulse buys, blah blah), as opposed to limit it to one. The whole thing is just very shady, and I'm a person that's really prone to suspicion.
Flake wrote:But you're right. Fuck the world for actually giving us what we want. It was more fun when we had something to complain about.
Hey, I haven't been being too much of a dick here. That was uncalled for you wretched blue square! (Also, the world gave me what I wanted when it was localized in the UK).
Hazerd wrote:I must say, now i can't sell my PAL version for like $100 on ebay after i beat it, since i bought a legit copy but am playing it on a modded Wii.
And the NTSC-U copy will be super common knowing how much popularity it's built.
Did they actually sell for $100? I often see sealed copies in the $60 - $70 range including shipping.
And the US version will be easier to find in the US, but it's not going to be a huge seller over here. It's not Final Fantasy.
All economic activity happens along a continuum that is defined by two main features: Supply and demand. These two aspects are what determines an objects true market value along with the margins that companies survive on after they begin investing in a new product.
Unfortunately, this graph does not actually exist. So it is up to marketing folk to figure out the actual lay of the land in determining how much of a product to manufacture, where to offer that product, and how aggressively to market it.
For example: If I make a video game that I think will likely only sell thirty thousand copies (like a niche RPG), it is not in my best interest to try and get shelf space from every single possible retailer for software. If I only expect to sell a small number like thirty thousand for whatever reason (it's an RPG, it's been heavily imported, no one cares, etc) then it makes sense for me to not sell it at all since it is likely that the amount of money I spent on licensing, ESRB rating, procuring shelf space from game retail outlets, advertising, localization, QA testing, do-I-really-need-to-go-on would not be sufficiently smaller than the revenue I would gain to warrant the release. This game MIGHT be a huge hit...but the risk is likely not mitigated. No way to know and therefor no reason to take the chance.
However, if someone else agreed to assume some of the risk for a small concession, say....exclusive store front retail rights, well then I could easily make a niche game profitable. Since said second party is willing to forgo charging me for shelf space, will take over most advertising, marketing, demographic analysis, and most importantly of all, transportation fees (shit costs a lot of money to move from point A to point B, yo) well then I could easily make enough money to warrant my now-modest involvement in the process.
But you're right. Fuck the world for actually giving us what we want. It was more fun when we had something to complain about.
Have you ever actually talked to a small game store owner? I know several who would love the chance to sell this game, and people have been asking about it already!