Just fling arrows from a distance and let the NPCs do the slashing. When your shout recharges use Dragonrend again to keep him grounded.emwearz wrote:So I am fighting Alduin, even using the Shout I just got I am getting my ass handed to me. Is there some type of technique other than bringing him to the ground with the shout I am missing?
Elder Scrolls V: Skyrim
- s1mplehumar
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Re: Elder Scrolls V: Skyrim
Nintendo ID, PSN, XBL: Eronnicus * Steam ID: s1mplehumar * Switch Friend Code: SW-3270-7921-5525
- s1mplehumar
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Re: Elder Scrolls V: Skyrim
...If Alduin takes flight just run in the opposing direction of his flames. Keep your distance and drive some Daedrics arrows into his scaly hide, rinse repeat. It worked for me anyway.
Nintendo ID, PSN, XBL: Eronnicus * Steam ID: s1mplehumar * Switch Friend Code: SW-3270-7921-5525
Re: Elder Scrolls V: Skyrim
Yeah thanks, I just ran up to the top of hill, when he used fire I just went behind a rock. I would do a couple arrows, then do the shout. Repeated until he died. Took awhile though.
Re: Elder Scrolls V: Skyrim
Yeah, so nobody really had anything to say on my question though... would putting a perk point into Apprentice/Adept lockpicking essentially make Expert/Master locks easier to pick as well?darthmunky wrote:Can you get the Master and Expert perks without getting novince and adept? or do u you have to get each one to progress to the next?
Also, you could prob get the lockpicking skill to 100 and have no perks at all in it and it would be pretty easy. Buying the perks would just make it easier. I'm not 100% sure though, I just know that in Morrowind and Oblivion, if you had lvl 100 security, you could unlock anything without trouble.
- AmishSamurai
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Re: Elder Scrolls V: Skyrim
Beat Alduin last night. My character's combat strategy is basically SMASH!, so I dragonrended it down, and every time he came back up repeated. He never had a chance to breathe fire at me, and I was on the opposite side of him as my allies so they were drawing aggro.
Should have brought a mudcrab with me though- dragons will drop everything to kill a mudcrab.
Should have brought a mudcrab with me though- dragons will drop everything to kill a mudcrab.
I'm a girl btwMrPopo wrote:The life lesson here is jobs will come and go, but Earthbound will always be there for you.
Re: Elder Scrolls V: Skyrim
I'd assume not. The perks only affect what they say they effect.Xeogred wrote:Yeah, so nobody really had anything to say on my question though... would putting a perk point into Apprentice/Adept lockpicking essentially make Expert/Master locks easier to pick as well?darthmunky wrote:Can you get the Master and Expert perks without getting novince and adept? or do u you have to get each one to progress to the next?
Also, you could prob get the lockpicking skill to 100 and have no perks at all in it and it would be pretty easy. Buying the perks would just make it easier. I'm not 100% sure though, I just know that in Morrowind and Oblivion, if you had lvl 100 security, you could unlock anything without trouble.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
Re: Elder Scrolls V: Skyrim
Makes sense I guess, but then again the skill/stat itself does improve your efficiency with all locks? Like you said a page back I don't mind using up a good chunk on a Master lock if needed, since I'm always loaded with lockpicks. So I probably won't bother wasting perks on Lockpicking then.
Also my friends and I were kind of talking about this last night, but Speech seems a bit underwhelming. Maybe this is how it's always been in the ES games though? Speech was the bomb in all the Fallout's because you could just talk your way out of everything. So far I have seen a few Persuade/Lie/Intimidate options pop up, but it seems like Speech is mostly there for just bartering and whatnot? And selling stuff seems to be the only way to level it up from what I've seen.
Granted I'm only 27 hours in or something, only... lol. Maybe it gets more useful later on.
Also my friends and I were kind of talking about this last night, but Speech seems a bit underwhelming. Maybe this is how it's always been in the ES games though? Speech was the bomb in all the Fallout's because you could just talk your way out of everything. So far I have seen a few Persuade/Lie/Intimidate options pop up, but it seems like Speech is mostly there for just bartering and whatnot? And selling stuff seems to be the only way to level it up from what I've seen.
Granted I'm only 27 hours in or something, only... lol. Maybe it gets more useful later on.
Re: Elder Scrolls V: Skyrim
Speech has evolved considerably over the years. In this game its been merged with what was previously the Mercantile skill. Speechcraft was all about persuading characters to like you so you could have favorable experiences in quests, dialogue, or even shop prices. Now that portion is really only represented by the Persuade/Intimidate options, while the Mercantile side is the shop prices portion.
Re: Elder Scrolls V: Skyrim
I see. Guess I was just expecting it to be like Fallout / Mass Effect or something in that regard.
Re: Elder Scrolls V: Skyrim
Well, it is but it isn't. It's evolved significantly over the years, and they try to tweak it with every game. I do prefer this system over Oblivion's, as it feels less clunky overall, but that's a personal preference for me.


