Capture equipment?
Re: Capture equipment?
I bought an Avermedia USB Gold. It handles both composite and S-video and comes with decent software. My friend has a Hauppauge 1212 recorder that is fantastic for HD, but the composite/S-video inputs are apparently just for decoration. With the Avermedia, I can play a game in realtime with no delay/lag. It was very affordable, too. Here's what I recently recorded at 480p.
Re: Capture equipment?
with all these capture cards, what is everyone using for software? the stuff bundled with my easycap wasnt that great so ive been looking for something better.
ive only really used it for viewing live video rather than recording. been using this program and its been pretty great! http://deinterlace.sourceforge.net/
ive only really used it for viewing live video rather than recording. been using this program and its been pretty great! http://deinterlace.sourceforge.net/
Re: Capture equipment?
Most USB Capture Cards (every single one I have tried) has a considerable amount of game lag, making most things next to unplayable. I'd recommend getting a splitter of some sort (VCR would suffice) so you can play the game on a TV through one connection, while recording the footage with the other.
Re: Capture equipment?
My Avermedia came with Cyberlink Power Director. It's pretty decent software. You can choose which video inputs and which audio inputs to use for each. Earlier this year I did a Let's Play series of videos for Hyper Iria for the Super Famicom. What I did to record the video along with the game sound and my voice was that I had the S-Video recording the video and I had the audio recorded from my webcam. From the SNES's audio outs, I connected them to an extension via a female to female gender bender and plugged the extensions into my computer speakers. So, the game audio was playing directly into my computer speakers' inputs, and the webcam was recording my voice along with the game's sounds. I've noticed that in a lot of Let's Play videos, the game sound is inaudible. That's how I circumvented that.eSPy wrote:with all these capture cards, what is everyone using for software? the stuff bundled with my easycap wasnt that great so ive been looking for something better.
Not mine! That's why I recommend it.scarper wrote:Most USB Capture Cards (every single one I have tried) has a considerable amount of game lag, making most things next to unplayable.
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Re: Capture equipment?
eSPy wrote:with all these capture cards, what is everyone using for software? the stuff bundled with my easycap wasnt that great so ive been looking for something better.
ive only really used it for viewing live video rather than recording. been using this program and its been pretty great! http://deinterlace.sourceforge.net/
I use my capture card for live streaming, and I use Adobe Flash Media Live Encoder. It's free. It can be a bit of a git to set up sometimes, but it mostly works pretty well.
Re: Capture equipment?
The Super Famicom isn't in 480p, though. And you can't send 480p signals over composite or s-vidya cables.greg wrote:With the Avermedia, I can play a game in realtime with no delay/lag. It was very affordable, too. Here's what I recently recorded at 480p.
Re: Capture equipment?
Oh really? is it 360 or 240 then? I don't know what S-video maxes out at.Redifer wrote:The Super Famicom isn't in 480p, though. And you can't send 480p signals over composite or s-vidya cables.
EDIT: A friend of mine just told me that S-video is 480i. Youtube will convert it to 480p once uploaded, he says.
Re: Capture equipment?
Well technically s-video could deliver a 1080 picture if the equipment was designed to send and receive a signal over that jack. It'd look kind of like crap as far as the colors go, but the cable itself can definitely do it. Same with composite.
The SNES is 240p. When you capture it automatically converts to 480i. This is not an upconversion by any means. The way the SNES (and other similar systems) work is by telling the CRT not to jump to the next scanline so the picture ends up progressive, aka 240p. But when you capture it, the capturing device ignores that and every "field" alternates lines. Youtube must use progressive, but it won't deinterlace your video for you so you may end up seeing combing artifacts. It's unlikely that you'd see them in your naked girl Super Famicom game since there isn't a lot of movement.
The SNES is 240p. When you capture it automatically converts to 480i. This is not an upconversion by any means. The way the SNES (and other similar systems) work is by telling the CRT not to jump to the next scanline so the picture ends up progressive, aka 240p. But when you capture it, the capturing device ignores that and every "field" alternates lines. Youtube must use progressive, but it won't deinterlace your video for you so you may end up seeing combing artifacts. It's unlikely that you'd see them in your naked girl Super Famicom game since there isn't a lot of movement.



