List All The Arcade Terms You Can Think Of
List All The Arcade Terms You Can Think Of
Ok, I want to make a quick and dirty index of arcade terms you can think of (from both a end-user and technical/hacker standpoint)
If you can throw a sentence-or-two definition and maybe a link for more info for each one, that would be great.
If there are terms you've heard, but would like to know more info about, throw them up here and we'll see what we can do.
If you can throw a sentence-or-two definition and maybe a link for more info for each one, that would be great.
If there are terms you've heard, but would like to know more info about, throw them up here and we'll see what we can do.
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gradualmeltdown
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"Fireball Motion"
classic slang for the required motion to execute a fireball in Street Fighter 2. This same motion was applied to countless other games. The specific motion is a smooth 1/4 circle of the joystick beginning from down and ending towards the opponent. At the end of the motion a button is tapped to engage the technique.
classic slang for the required motion to execute a fireball in Street Fighter 2. This same motion was applied to countless other games. The specific motion is a smooth 1/4 circle of the joystick beginning from down and ending towards the opponent. At the end of the motion a button is tapped to engage the technique.
I like old games
I like new games
I like games
I like new games
I like games
For a well put together arcade glossary check out this link
Arcade Glossary
http://www.quarterarcade.com/Content/Ar ... ssary.aspx
Arcade Glossary
http://www.quarterarcade.com/Content/Ar ... ssary.aspx
hmm nice find.
Not much technical stuff though....
Not much technical stuff though....
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peace4myheart
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quarter queue?


^^ My Available List ^^
My B/S/T list
I also rent and sell PS2, Wii and XBOX softmod-kits and I collect DVD movies let me know what you have.
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fastbilly1
- Site Admin
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- Joined: Tue Apr 17, 2007 7:08 pm
These are what I thought of on my ride home from work. They will want to be shaped more, some of the information may be skewed.
Controls:
Cherry Switch – a microswitch created by the Cherry company (now owned by Happs)
Leaf Switch – an elongated shaft (leaf) that is triggered instead of the microswitch, there is a lot less noise when depressed and they are considered the classic style. (Wico was one of the main manufacturers)
Pushbutton – the formal name of the button
2 way – a joystick that only moves on one axis (ej. Space Invaders)
4 way – a joystick that only moves on two axis (ej. Pac Man)
8 way – a joystick that can move in eight directions
Optical – a joystick that uses an optical interface (read expensive)
Gate – the shape of the area that the joystick gets to throw in. Standard kinds – Square, Hexagon, Octagon, Circle. Square and Octagon being the standards (I have only heard of Hexagon gates).
Companies
JAMMA – Japanese Amusement Machine Manufacturer Association - a trade association that set the standard for Japanese cab wiring.
IREM – Japanese game manufacturer who created the IREM boards JAMMA interface (M-27, M-52, M-92, etc)
Happ/Suzo-Happ – A control manufacturer that is based out of the US. Happ merged with Suzo in 2005 to create Suzo-Happ. If you played an arcade game in the the US in the 80s or 90s, odds are the buttons and sticks came from them.
Sanwa (Sanwa Denshi) - One of the lead producers of Japanese arcade controls. Many consider their controls the best for fighting games.
Seimitsu – Another major producer of Japanese arcade controls.
Cabinet terms:
Bezel – The artwork around the monitor (can be glass, plexi, cardboard, wood, metal, etc)
Coin Door – duh
CP or Control Panel – where the controls are located
CP overlay – the artwork on top of/under the controls and informs you of what they are.
DIP switch – switches inside the cabinet that allow you to change the options. DIP stands for Dual Inline Package
IC (Integrated Circuit) – The chips that control everything on the PCB
PCB (Printed Circuit Board) – The brains of the cabinet. Much like a motherboard on a PC. It contains the RAM, ROM, CMOS, etc.
Marquee – The top “header” of the cabinet. Used to display what game is available.
Top Glass – The table part of the Cocktail cabinet
Underlay – Art under glass (usually Marquees)
Attract mode – what the game will play when no one is playing. Showcases gameplay.
Monitors:
Cap kit – Capacitor replacement kit – an expert level task (can kill you if you screwup)
Burn in – Discoloration of the screen do to stock images on the screen and high brightness.
MAME Cabinet terms:
Ipac – An interface that allows for a simple screw in instead of soldering for controls.
Jpac – Serial port to JAMMA.
ArcadeVGA – An AGP or PCIExpress graphics card that interfaces with an arcade monitor.
Conversion – Taking a junk cabinet and rebuilding it as a MAME cabinet
Controls:
Cherry Switch – a microswitch created by the Cherry company (now owned by Happs)
Leaf Switch – an elongated shaft (leaf) that is triggered instead of the microswitch, there is a lot less noise when depressed and they are considered the classic style. (Wico was one of the main manufacturers)
Pushbutton – the formal name of the button
2 way – a joystick that only moves on one axis (ej. Space Invaders)
4 way – a joystick that only moves on two axis (ej. Pac Man)
8 way – a joystick that can move in eight directions
Optical – a joystick that uses an optical interface (read expensive)
Gate – the shape of the area that the joystick gets to throw in. Standard kinds – Square, Hexagon, Octagon, Circle. Square and Octagon being the standards (I have only heard of Hexagon gates).
Companies
JAMMA – Japanese Amusement Machine Manufacturer Association - a trade association that set the standard for Japanese cab wiring.
IREM – Japanese game manufacturer who created the IREM boards JAMMA interface (M-27, M-52, M-92, etc)
Happ/Suzo-Happ – A control manufacturer that is based out of the US. Happ merged with Suzo in 2005 to create Suzo-Happ. If you played an arcade game in the the US in the 80s or 90s, odds are the buttons and sticks came from them.
Sanwa (Sanwa Denshi) - One of the lead producers of Japanese arcade controls. Many consider their controls the best for fighting games.
Seimitsu – Another major producer of Japanese arcade controls.
Cabinet terms:
Bezel – The artwork around the monitor (can be glass, plexi, cardboard, wood, metal, etc)
Coin Door – duh
CP or Control Panel – where the controls are located
CP overlay – the artwork on top of/under the controls and informs you of what they are.
DIP switch – switches inside the cabinet that allow you to change the options. DIP stands for Dual Inline Package
IC (Integrated Circuit) – The chips that control everything on the PCB
PCB (Printed Circuit Board) – The brains of the cabinet. Much like a motherboard on a PC. It contains the RAM, ROM, CMOS, etc.
Marquee – The top “header” of the cabinet. Used to display what game is available.
Top Glass – The table part of the Cocktail cabinet
Underlay – Art under glass (usually Marquees)
Attract mode – what the game will play when no one is playing. Showcases gameplay.
Monitors:
Cap kit – Capacitor replacement kit – an expert level task (can kill you if you screwup)
Burn in – Discoloration of the screen do to stock images on the screen and high brightness.
MAME Cabinet terms:
Ipac – An interface that allows for a simple screw in instead of soldering for controls.
Jpac – Serial port to JAMMA.
ArcadeVGA – An AGP or PCIExpress graphics card that interfaces with an arcade monitor.
Conversion – Taking a junk cabinet and rebuilding it as a MAME cabinet
I'd probably mention the number of monitors and the way the action plays out. Playchoice 10 came in a few models. There's single, double (info on one / game on other), vs.
Consoles:GB, Virtual Boy, NES, SNES, N64, Gamecube, Sega Genesis+32x, Sega Saturn, Sega Sports Dreamcast, PS2+HDD+HD Advance, Xbox, XBOX 360