I don't "get" Soul Calibur

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CFFJR
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Re: I don't "get" Soul Calibur

Post by CFFJR »

Key-Glyph wrote:I've always enjoyed these games, and precisely because there are characters with lots of stances and complexities that make learning interesting. I hate button-mashing and will not do it. I need to know what my characters are capable of doing and have control of that.

If you approach the game without keeping button-mashing as an option, you'll have a better time of it.
Very true.

Regarding the games in general, while they are very mash friendly, if you pit a masher against a player who knows his character and the game, the masher will lose.
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Key-Glyph
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Re: I don't "get" Soul Calibur

Post by Key-Glyph »

CFFJR wrote:Regarding the games in general, while they are very mash friendly, if you pit a masher against a player who knows his character and the game, the masher will lose.
As someone mentioned earlier in the thread, XBox Live matches can be frightening.

As you might say say, "even with the same moves, it all depends on the user." :P

It would definitely have helped if they made the Move Lists easier to navigate, though. I find them clunky and hard to work with.
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Re: I don't "get" Soul Calibur

Post by Balasubbie »

I dunno if you've ever played against some who knows what they're doing in Soul Calibur, but it very much is the proverbial 'poetry in motion'. Also, you'll never get a move in. I suppose that this could apply to all high-level play, but especially so in Calibur, as there's just about no 'random chance to win' once beyond a certain level of play.
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Re: I don't "get" Soul Calibur

Post by bacardipr05 »

At its core its a button masher but the game can be a bit of both. There are plenty of moves, counter moves etc to pull off. Once you really know what you are doing you can beat a button masher most of the time. Although saidt button masher will get his share of victories as well.
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Re: I don't "get" Soul Calibur

Post by BurningDoom »

All I remember is that when it came out, it looked gorgeous, and when the Dreamcast version was released, it looked just as good as the arcade did. It was a technical masterpiece for it's time, and that's why it was so popular and hyped, and the reason I personally played so much back in the day.
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Re: I don't "get" Soul Calibur

Post by xan_racketBOY_fan »

BurningDoom wrote:All I remember is that when it came out, it looked gorgeous, and when the Dreamcast version was released, it looked better than the arcade did.
Slight correction 8)
Ivy Arcade version
Ivy Dreamcast version
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Re: I don't "get" Soul Calibur

Post by Pulsar_t »

I "got" SC1, and even 2.. but now it's just a silly fan-servicing franchise that makes no sense whatsoever.
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Re: I don't "get" Soul Calibur

Post by Balasubbie »

Pulsar_t wrote:I "got" SC1, and even 2.. but now it's just a silly fan-servicing franchise that makes no sense whatsoever.
I think one only ever served as a proper game, as soon as the guest characters were announced for II, we should've realized we were about to be offered the exact same with different shades of gloss for the best part of a decade.
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Re: I don't "get" Soul Calibur

Post by Key-Glyph »

Pulsar_t wrote:I "got" SC1, and even 2.. but now it's just a silly fan-servicing franchise that makes no sense whatsoever.
This is pretty true. I'm playing IV at the moment, but it took me a while to stop feeling embarrassed for those responsible for the desperateness of the fanservice.

Anybody know if they're toning it down for V?
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Re: I don't "get" Soul Calibur

Post by noiseredux »

BurningDoom wrote:All I remember is that when it came out, it looked gorgeous, and when the Dreamcast version was released, it looked just as good as the arcade did. It was a technical masterpiece for it's time, and that's why it was so popular and hyped, and the reason I personally played so much back in the day.
was the arcade game running on NAOMI?
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