SNES Vertical Line Discussion

NES, SNES, N64, Gamecube, Wii
Redifer
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Re: SNES Vertical Line Discussion

Post by Redifer »

Ziggy587 wrote:Heard from where? Any links?

Another forum. I asked a follow-up question to see if they were seeing it on SNES or NES games after I read what others here said. I'll report back if they answer.

I don't think it is caused on a game-by-game issue. It's just that the construction of some graphics makes it much easier to see than others. It's always there.
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gameaddict4life
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Re: SNES Vertical Line Discussion

Post by gameaddict4life »

What stumps me is why didn't more people notice this line back in the SNES heyday? Where the tvs so bad back then that it just wasn't noticable? Or is it just the fact that stuff degrades over time? Or maybe Nintendo brainwashed everybody so we wouldn't notice the line :shock:
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Zing
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Re: SNES Vertical Line Discussion

Post by Zing »

Well, I used an RCA 20" as well as an Apple II colour monitor for my SNES back during its time. I don't recall ever seeing the line, but that was 20 years ago, so who knows.
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Re: SNES Vertical Line Discussion

Post by vlame »

so im playing yoshi's island JPN on a 22 inch funai LCD, using a SFc and a genesis power brick, no sort of banding... i played mario paint, vegas stakes, bomberman 4 and KiI, nothing off key. last week i played mario kart, nothing off either.
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Jamisonia
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Re: SNES Vertical Line Discussion

Post by Jamisonia »

gameaddict4life wrote:What stumps me is why didn't more people notice this line back in the SNES heyday? Where the tvs so bad back then that it just wasn't noticable? Or is it just the fact that stuff degrades over time? Or maybe Nintendo brainwashed everybody so we wouldn't notice the line :shock:


Well there are two possibilities.

One is its due to failing components so the line didn't exist back then.

Two, the fact is we mostly connected or SNESes using RF on small TVs. TVs that weren't that good to begin with. Its very hard to notice it under these circumstances, and we were far less discerning back then as we are now.
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Re: SNES Vertical Line Discussion

Post by vlame »

nothing for me on the castle levels, i'll test again on my pc using a capture card.
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Re: SNES Vertical Line Discussion

Post by Ziggy »

vlame, did you try turning the brightness all the way up or all the way down?
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Re: SNES Vertical Line Discussion

Post by vlame »

Ziggy587 wrote:vlame, did you try turning the brightness all the way up or all the way down?

yea i was messing with the brightness on the tv and the capture card. no line, can someone get me a pic on a yoshi's island level? im borrowing some other games mentioned in this thread soon, so i'll post results.
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Re: SNES Vertical Line Discussion

Post by Hobie-wan »

Jamisonia wrote:
gameaddict4life wrote:What stumps me is why didn't more people notice this line back in the SNES heyday? Where the tvs so bad back then that it just wasn't noticable? Or is it just the fact that stuff degrades over time? Or maybe Nintendo brainwashed everybody so we wouldn't notice the line :shock:


Well there are two possibilities.

One is its due to failing components so the line didn't exist back then.


I was using RF on a 22 inch TV from 1978 until I went off to school. So yeah, not terribly likely to see it.
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Zing
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Re: SNES Vertical Line Discussion

Post by Zing »

Last night, I noticed while playing Super Mario World, that when Mario was against a white or extremely light background, I could see slight ghosting. The easiest test for this is Cheese Bridge, as there is a pure white background. Even the "log" platforms had a bit of ghosting. Not enough to see instantly, but I could see it while jumping around. Even my girlfriend could see it. When I say "ghosting", I mean I could see very slight streaks of colour in the shape of Mario about an inch to the right of where his sprite was. The most interesting part is that the ghost was very slightly lagged compared to the Mario sprite.

I tested the SNES on my other, identical CRT, and it had the same graphical anomalies. Slight ghosting in SMW, and the usual vertical line.

Today, I was able to test on a Sony Bravia something or other 42" LCD. I set the video settings to standard. I didn't see any options for DRC or anything similar, so maybe that is removed in the later models of their LCDs. I booted up Final Fantasy III and immediately saw the vertical line. It was much more obvious than with my CRT. I also had Earthbound and Super Mario World with me. Earthbound had the usual vertical lines. Super Mario World had the ghosting on Cheese Bridge.

I also have a Super Mario World cart produced later in the SNES life, and it exhibits all of the above mentioned graphical effects.

So it is clear that these graphical errors are the result of the SNES itself. Whether it is my particular SNES, just the model 2, or all models, I am not sure. I went into a used game shop today and came close to buying a late model 1 SNES just to test, but the guy there was giving me the runaround in regards to their return policy. I may just bite the bullet anyway, and resell the system if needed.
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