For example, we all know the NES has quite a bit of "overscan" on the sides, where it just fills in the display with the background colour. At 5% overscan on the TV, this NES "overscan" is able to be seen and is often distracting.
Another example is with the SNES, where the game's "area" doesn't extend completely to the sides. This also occurs with the PlayStation, and is in fact immediately obvious during the white PlayStation logo boot screen. I can see the blank area between the background colour and the edge of the TV screen. This isn't as annoying as with the NES, since it is just blank, but it still attracts the eye and makes geometric distortions very apparent.
Basically, 5% is the ideal overscan setting for the top and bottom, but it is too low for the sides! I could fix this by extending the side overscan to something like 7% or more, but that should affect the aspect ratio, making the game image slightly wider than intended.
Am I missing something? Are these old systems designed to be wider than a fixed 4:3? It's very puzzling to me. I need to find a NES/SNES game that has a perfect square or circle so I can test the aspect ratio of the output. I am using a DVD player to adjust my overscan, but maybe the 240 line scan rate is different? If only my DVD player could output at 240p.
Any ideas?

