SNES Vertical Line Discussion

NES, SNES, N64, Gamecube, Wii
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Ziggy
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Re: SNES Vertical Line Discussion

Post by Ziggy »

Redifer wrote:What happens when you turn the brightness all the way up on a solid black screen. Nothing?

I'll try it again, but nothing from what I remember (except for making the black turn into grey).


edit: By the way, here's a lot of info on the video encoders: http://nfggames.com/forum2/index.php?topic=3525.0

I haven't really looked through much of it yet though.
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Hobie-wan
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Re: SNES Vertical Line Discussion

Post by Hobie-wan »

I know I have seen some green mess on my plasma with composite when just doing a quickie test of a game I just acquired. I normally play via s-video but don't have my SNES hooked up at this time other than quick game tests. If I can pull myself away from other things and make some time I could test the following combinations:

Samsung plasma
Commodore monitor
SNES
SNES mini
OEM power brick (old smoother)
OEM power brick (newer more textured)
Crappy yellow boxed NES/SNES/GEN multi brick
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Jamisonia
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Re: SNES Vertical Line Discussion

Post by Jamisonia »

Nintendo got back to me, sadly no help, as we expected.

I tested my N64 RF modulator on my Mini, the line is still there, thought its the hardest to see so far. I can only really see it on black screens like when I die in DKC, but its still there. I think this is a good sign that SNES's haven't always done this. I don't see how this could pass Nintendo Quality Control.
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Ziggy
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Re: SNES Vertical Line Discussion

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Ziggy587 wrote:edit: By the way, here's a lot of info on the video encoders: http://nfggames.com/forum2/index.php?topic=3525.0

I haven't really looked through much of it yet though.
I was just reading through that thread. Apparently the OP contacted some one about getting the data sheets for the encoders, and they actually sent him one! Reading further down the first page, some one suggest an RGB bypass mod to potentially fix a vertical bar problem.

Jam is gonna try to shield his console. I'm thinking that it's possible that interference can be causing this problem. Even if it's a remote possibility, I think it's worth trying since there's no other good ideas right now. I suggested wrapping the entire console in layers of tin foil and grounding it. Not sure how much shielding that will actually provide, but you guys are welcome to make any suggestions.

Jam said failing that, he wants to try and swap the video encoder out for a CXA1645.
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Jamisonia
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Re: SNES Vertical Line Discussion

Post by Jamisonia »

Wrapped my Mini is three layers of Tin foil. Thats all I had. I attached a grounding strap, flicked it on. When to Minecart Madness, and no difference. Tried it ungrounded, no difference. I suppose there could be grounding issues inside the console. That can great video defects.
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Re: SNES Vertical Line Discussion

Post by Redifer »

Forgive me, but who is Jam? (Sorry if I missed something somewhere).

It could be an interference issue, but I think the interference would be highly localized inside the console. If you move the console around (closer to your TV or other electronics) you'd see the bar change for better or for worse. You'd have to wrap a grounded piece of tin foil around the video encoder itself, but I doubt that will make much of a difference.

I will be very interested to see Hobie's results with the different power supplies.
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Re: SNES Vertical Line Discussion

Post by Jamisonia »

Redifer wrote:Forgive me, but who is Jam? (Sorry if I missed something somewhere).

It could be an interference issue, but I think the interference would be highly localized inside the console. If you move the console around (closer to your TV or other electronics) you'd see the bar change for better or for worse. You'd have to wrap a grounded piece of tin foil around the video encoder itself, but I doubt that will make much of a difference.

I will be very interested to see Hobie's results with the different power supplies.
Me, he's just to lazy to right out Jamisonia
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Zing
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Re: SNES Vertical Line Discussion

Post by Zing »

The Final Fantasy III intro is the easiest and fastest way to see the dark line(s). When the screen is slowly scrolling down with the clouds and lightning, before the title appears, I can see the lines every time.

I now notice it relatively easy on Super Mario World, particularly levels with the solid blue sky background. My current brightness/contrast settings hide the lines on dark screens, but I can still see them in most cases on bright screens with solid colours.
Selling half my NES/SNES/PS1 collection (ending Dec 1):
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Ziggy
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Re: SNES Vertical Line Discussion

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Redifer wrote:It could be an interference issue, but I think the interference would be highly localized inside the console.
I was thinking more of outside interference like anything from routers to cells phones. This would help to explain why people are getting such varied instances of the vertical bar. That's not to say there can't be interference inside the console. But if that's the case, it doesn't explain the variance between consoles. But really, I have no firm beliefs on the cause(s) so I'm just throwing ideas out there.

And yes, Jam is Jamisonia. I might be too lazy to type out his full name, but I also love giving out nicknames. :lol:
Jamisonia wrote:Wrapped my Mini is three layers of Tin foil.
Three layers isn't awfully thick. This idea is really just a shot in the dark, but if you're up for it, perhaps you could try again with more layers? It's simple enough, anyways. If you're gonna, I would go to the dollar store to pick up some rolls though, so you don't have to drop the cash on it.



I was trying to narrow this down with the info we have on it so far. Jam said he tested all the caps in his console, so let's assume that there are no bad caps. There still could be other failing components, but which?

Let's say for right now that the problem is not caused by failing components. People have reported seeing this vertical bar back in the day, so surely that wouldn't be because of failing components. And even now, today, we're seeing it on a wide range of consoles. New and old, light use to heavily used. So let's put that aside for the time being.

Jam tried out two different power conditioners that (if I remember correctly) made absolutely no difference. So we can rule out dirty power from the outlets. Still going with that theory, the AC adapters themselves could some how be causing it. As I said before, not the easiest thing to test out given that the NTSC-U SNES has that proprietary plug. Still, it can be tested. The thing that sucks is that if Nintendo brand adapters cause the problem, you would need to compare to third party adapters. The problem is that third party adapters, especially ones made today for retro consoles, suck massively. I would like to test out a quality brand name adapter. But like I said, that would require you to modify something to use it. At least, on an NTSC-U console. Perhaps a SFC or PAL SNES user can try and test this out a little. I have a PAL SNES actually, but I have no idea if it has the vertical line problem. I haven't used it much, yet.

Then there's my shielding idea. It's a long shot, but I think it's easy enough to try out. Can't hurt. But if it isn't AC adapters or interference (say, outside sources) then what can it be INSIDE the console? Not including failing components, I mean. I've already suggested the video encoder. Like I said above, some one on the forum I linked suggested grabbing the RGB lines before the encoder to try and alleviate the vertical line issue. I think testing the encoder is the first step in determining "bad" components inside the SNES. Sure, there's a few components that sit between the encoder and the multi out, but I think mostly caps and resistors. Maybe a transistor, I'm not sure what the official Nintendo circuit is for S-Video and whatnot. There might be a cap and resistor on each of the RGB out lines.

And so I don't confuse any one, when I say test for bad components, I don't mean parts that have failed or are failing. I mean parts that act in a negative way, and have always acted this way since they were brand new.

I'm not sure what the Nintendo video encoders do with the RGB signals before it spits them back out, if anything at all. It probably does not do anything to them, it might just pass them right out (with out any kind of amplification or something that like). But that's not to say it doesn't some how dirty them. The guide I linked has links for datasheets, but I think one or two of the links might be dead. I haven't tried reading through any of the datasheets yet, but it would probably be useful information here.

Anyways, I think swapping the video encoders would be a good idea. It will be, at the very least, one thing we can rule out. From there we can work our way backwards, or try other ideas with more depth (like the AC adapters).
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Ziggy
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Re: SNES Vertical Line Discussion

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I tried out a few more games. SWM and LttP. Nothing yet. I'll try FF3 next time.
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