i just tried Mortal Kombat : mythologies. And fortunetly i never bought it when it was new..the whole game is just so badly made from the "turn button" to the pillars that come down and crush you..and for some reason they dont move unless you get close...and the awfully dull fights against badly made sprites wich are also ruined because of the "turn button" imagine any of the mortal kombat games and just think how bad they would be if you had to press a button to turn around. Also if you wander back and forth in a level the enemies simply reappear..kinda reminded me of old nes games where it was common if you wandered back in a level defeated enemies would just reappear..but that was problaby a memory issue back then and is totally inexcusable in a game from the 32-bit era.
And even with save states that game is still frustrating..wich made me curious did anyone actually buy it and for that matter even finish it ?
oh and feel free to share expirences with other very bad games
Programing issue. They made spawn "trips" instead of "timers", most games .. even on NES will have a trip that will make the mob spawn and then set a timer. The "turn arround" button has gotten hammered a lot. I think it's one of the major issues people had with guilty gear isuka. I never played MKM so duno much about it.
Worst game i've ever played... thats a good one, I tend to try and forget really bad games.
Unfortunetly i actually bought that one. But i thought it would at least look better than the original pc verison..i mean doom was even ported to the snes granted that wasnt a good verison either but it was a 16-bit system so that was understandable. However what i dont understand is just how they managed to make an old dos game that ran on an old 486 pc run worse on the Saturn. And i know the saturn wasnt meant to do 3d but as it has been proven the saturn could run 3d nicely Duke Nukem 3d comes to mind.
Here are few examples of what went wrong.
1. Password saves. Thats right its back to the days of nes. Considering the Saturn had built in memory for saving games i cant think of a logical reason why they did that.
2. It had very low fps. Sure it was playable but it was definetly not smooth or enjoyable. And the saturn could do better.
3.The music. For some reason the original music was thrown out and instead there is some sort of a weird creepy music. Now what made the original tunes good was that they got you in the mood to go shooting but this mess made me want to hit the mute button on my remote.
Its obvious that GT published a unfinished game. And problaby counted on the fact that it was Doom and would sell just because of that. Unfortunetly it worked i bought it because of that. So by all means stay clear of that bad port.
PSX doom also used the ridiculous password system. Many early psx games used passwords, it was really a let down as I ran out and bought one, only to have to jump back two generations for a next generation gaming experience. But saturn doom was a awful awful game, psx doom was really good, it wasnt a perfect port by any means, it was missing some boards and monsters etc, but it did add some really cool lighting effects and true stereo sound. Also the control on the PSX version was spot on, and in my opinion better than the PC!
The saturn version was obviously a port of a port, and a rushed one at that. They had some sort of schedule to keep or realized the saturn wouldnt make money, I dont know, but whatever the case it definitely got the short end of the stick. This is perhaps one of the most extreme examples of port-itis I have ever seen, a port of a port. In general its best to get the version of the game for the system the game was developed for, like elder scrolls oblivion for xbox 360 versus PC, as the PC has terrible frame rate issues.