I don't really contribute much to this area of the site, so I thought that I'd maybe begin to occassionally post a few "reviews" of games and get some feedback. This one is for Resistance on the Playstation 3. You may note that this is a copy/paste job from my blog.
When I was away in China my brother bought a second PS3 controller (the overpriced, overdue Dual Shock 3), so since I’ve been home the two of us have been playing the original Resistance in co-operative mode. While I’ve been enjoying Nathan Hale’s tour through Great Britain, the game feels so anemic and grates on you the whole way through. It’s a brilliant, high production show piece for the PS3 and it’s launch (Resistance was a launch title), but it does bore over you a little.
My biggest gripe is that Resistance seemingly doesn’t want to break out of it’s narrow perspective of the first person shooter genre. The core gameplay essentially involves moving from one area to another, gunning down waves of Chimera and then moving to another area and doing it again, albeit in a slightly different fashion. I guess fundamentally there is nothing wrong with this, the shooting is enjoyable, the creative weapons are much the highlight (collect as you go, no limitations imposed) and Chimera make for good cannon fodder. The downside is this eventually becomes an exercise of monotony, there is no real succulence to the running and gunning to spur you on. This repetition in what the game asks of you (shoot, walk some, shoot some more) and the uninspired configuration it provides you with eventually lead into a grind. It’s not completely overbearing, but it does make you feel fatigued very quickly, meaning the game works in shorter bursts.
At some point in the game you wonder when mission objectives will deviate away from basic shooting but they never really do. The grind doesn’t loosen at all, right up to the anti-climatic ending and it’s a real disappointment to see, as just a couple of small diversions to spice things up would have strengthened the games appeal greatly.
The 1950s Europe meets alien invasion premise is an interesting take which is ultimately never fleshed out enough to become engaging. The narrative is mostly told through transitions of panning well drawn, greyscale artwork depicting the affects that the Chimera scurge has had on the classic landscape.
The voice work is solid but the delivery of narrative is one dimensional and distances you from the unfolding drama regarding the war and Hale himself. Speaking of Hale, he is a bland, boring character who rarely murmurs a word, even when given the chance to. His most interesting asset is perhaps his bald head and the fact that you can tell he was animated by the “Ratchet and Clank guys”. There are two other characters, a female who narrates the supposive heroics of Nathan Hale (which never feel justified as we rarely bare witness to much of it) and another guy which I can’t remember much about. Foot soldiers also throw a few jibes but the 1950s setting makes it difficult for me to decipher whether the (predominately) English and (sometimes) Australian soldiers are authentically recreated. Despite the hiring of dialect writers and so forth, I strongly doubt it.
The environments show promise and quite often liven up a tough firefight. You battle the elements (great snow effects) and move between areas both affected and unaffected by the invasion. This makes for some interesting hybridized landscapes but since most of it is static and not interactive they contribute little to the interaction. The one thing the environments are good for is they always ensure that you feel as though you are trudging through a different place, all the time. It also seems like Insomniac tried to create a historic feel to the game by the use of bloom lighting and soft hues which look nice but frequently wash out the colours too much.
The one thing that Resistance has going for it is the weapon selection; the rift that adds variety, depth and enjoyment to the game. There is a healthy number of interesting alien weaponary at hand and all affect the way you approach a given situation. There’s a sniper rifle which can slow time, hedgehog grenades which explode into spikes, the Hailstorm which fires out green needles and has a crazy secondary fire function which sends out a spiraling ball of rapid fire needles. There’s the bullseye which can lock onto targets, Auger Rifle which shoots through walls and can fire protective shields. Each weapon in this game is very memorable and unique. They’re also fun to use and pretty fun to watch being used as well. As the game progresses you’ll have to switch between these weapons on the fly to react to the changing battle climate. overcome each situation. The weapons go a long way to increase the appeal of this title.
Despite staying true to convention - so far as to say the game feels dated – Resistance is generally a well made first person shooter. I think it deserves much praise for being a launch title that not only looks fantastic but also has a generous length to it in both single and multiplayer. Resistance is so familiar and arguably ’stale’ that it can only go so far in the small pond it has placed itself in. But even for that small pond it manages to be a success.
Resistance: Fall of Man Commentaries
- Daniel Primed
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Re: Resistance: Fall of Man Commentaries
I personally felt Resistance was the best console-first FPS ever. Most of my friends agreed, and I'm the only one that choose a PlayStation 3 over an Xbox 360. The only console FPS that even comes close to topping Resistance in my eyes is Medal of Honor (PSX).
Of course, all of my friends hate the supposedly 'arcade-y' first person shooters everybody else claims to be the greatest (Goldeneye, Perfect Dark and the Halo series).
Yes, I have gotten sick and tired of it, but that's mainly because I've played through the game about six or seven times. If any of my friends ever feel like playing through it again, though, I feel like I have to do it.
Of course, all of my friends hate the supposedly 'arcade-y' first person shooters everybody else claims to be the greatest (Goldeneye, Perfect Dark and the Halo series).
Yes, I have gotten sick and tired of it, but that's mainly because I've played through the game about six or seven times. If any of my friends ever feel like playing through it again, though, I feel like I have to do it.
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RyaNtheSlayA
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Re: Resistance: Fall of Man Commentaries
Resistance was the only console FPS i could truly say i enjoyed cause you didnt have to aim specifically, the sniper let you slow down time so that wasnt a problem, and overall its the way it should be on a console, just gunning down everything in sight!
Older. Not wiser.
- Daniel Primed
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Re: Resistance: Fall of Man Commentaries
I personally don't know whether Resistance is or isn't an arcade-like first person shooter. The lack of realistic weapons and looser control scheme make it feel arcade-like in nature, yet the subject matter is clearly wartime which I think people interepret as a more realistic sort of FPS, even if there is the whole alien twist thing going on. Anyone who plays a good amount of FPS want to put forth some suggestions?
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RyaNtheSlayA
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Re: Resistance: Fall of Man Commentaries
Looking back on it I would probably just let Resistance be Resistance and not try to put it in to either catogory. As you said, the war is more realistic, but it still has the alien thing going on. You can't just heal all the way back up after staying in cover, but you've got nice magic health packs everywhere. Your control is loose and there is quite a bit of autoaim, but you have got the ability to increase damage and accuracy by aiming dow the sight. I would put it more towards Quake 4 than anything else, it seems to borrow so much from that game.Daniel Primed wrote:I personally don't know whether Resistance is or isn't an arcade-like first person shooter. The lack of realistic weapons and looser control scheme make it feel arcade-like in nature, yet the subject matter is clearly wartime which I think people interepret as a more realistic sort of FPS, even if there is the whole alien twist thing going on. Anyone who plays a good amount of FPS want to put forth some suggestions?
Older. Not wiser.
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Dreamstation
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Re: Resistance: Fall of Man Commentaries
What i love about the Resistance series is the raw in your face enemies. The creative and fun weapons really help the game stand out also the intensity that the game is play at it's just a fast, brutal and unforgiving fight from start to finish.
Nickfli: to be safe- i put condoms on everything. Even friends.
Re: Resistance: Fall of Man Commentaries
Just pulled this topic up in a search, as I'm about to play Resistance for the first time, and I just wanted to comment on how great of a read this was! Good stuff.
- BoringSupreez
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Re: Resistance: Fall of Man Commentaries
jfe2 wrote:Just pulled this topic up in a search, as I'm about to play Resistance for the first time, and I just wanted to comment on how great of a read this was! Good stuff.
Not that it bugs me or anything.
prfsnl_gmr wrote:There is nothing feigned about it. What I wrote is a display of actual moral superiority.
