This is an interesting talk by Thomas Grip about how to make video games more emotional. He talks about this largely in relation to his own game Amnesia: The Dark Descent, but he talks about general principles as well.
http://www.gdcvault.com/play/1014889/Ev ... ng-Success
Evoking Emotions and Achieving Success
Evoking Emotions and Achieving Success
My contributions to the Racketboy site:
Browser Games ... Free PC Games ... Mixtapes ... Doujin Games ... SotC Poetry
Browser Games ... Free PC Games ... Mixtapes ... Doujin Games ... SotC Poetry