What should developers NOT continue doing after this gen?

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Flake
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What should developers NOT continue doing after this gen?

Post by Flake »

Burningdoom's response to my other thread made me realize that one good turn deserves another - some good things have come about in the last few years of games development...but a lot of things have made people unhappy as well.

What would you like to see developers knock off doing when they develop games in the years to come?
Maybe now Nintendo will acknowledge Metroid has a fanbase?
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Re: What should developers NOT continue doing after this gen?

Post by DinnerX »

Using DRM
Focusing too much on graphical realism
Making gameplay so random anybody can win
Region locking
Being afraid to make big budget 2D games
Avoiding certain less popular genres
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Re: What should developers NOT continue doing after this gen?

Post by AppleQueso »

DinnerX wrote:Using DRM
Region locking
Being afraid to make big budget 2D games
Avoiding certain less popular genres
This is all publisher stuff that's out of the developer's hands.
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BurningDoom
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Re: What should developers NOT continue doing after this gen?

Post by BurningDoom »

Well, as I said in the other thread. I didn't realize I had to give good lessons only, as that wasn't specified. But I'll just go ahead and move that post over here:

1. Focus less on flashy graphics, and more on gameplay and level-design.

2. Quit nickel-and-diming us on DLC.

3. Less sequels, more original games.

4. Quit punishing the consumer for buying used. No other entertainment industry (movies, CDs, books, comic books, etc.) are whining about it. And this crap Capcom is gonna pull with one save file per game is freaking stupid.

5. I know this is something that is probably inevitable, but this is all my opinion, right? Quit moving towards direct-to-drive/console games. I want my physical media. I can't trade or sell downloaded games that I ended up not enjoying.
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AppleQueso

Re: What should developers NOT continue doing after this gen?

Post by AppleQueso »

BurningDoom wrote:Well, as I said in the other thread. I didn't realize I had to give good lessons only, as that wasn't specified. But I'll just go ahead and move that post over here:

1. Focus less on flashy graphics, and more on gameplay and level-design.

2. Quit nickel-and-diming us on DLC.

3. Less sequels, more original games.

4. Quit punishing the consumer for buying used. No other entertainment industry (movies, CDs, books, comic books, etc.) are whining about it. And this crap Capcom is gonna pull with one save file per game is freaking stupid.

5. I know this is something that is probably inevitable, but this is all my opinion, right? Quit moving towards direct-to-drive/console games. I want my physical media. I can't trade or sell downloaded games that I ended up not enjoying.
Again, almost all of that is publisher stuff, not developer stuff.

As much as most of racketboy dreads #5 I'm sure, keep in mind that one silver lining to that is the fact that it would severely cut down the influence publishers have over their developers.
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Re: What should developers NOT continue doing after this gen?

Post by Croooow! »

Microsoft should learn how to make a better D-Pad. I know patents keep them from copying anyone else's but surely they can improve on that disaster on the 360. If Nintendo were to keep the Classics Controllers D-Pad as their standard from here on out I would be very happy.
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BurningDoom
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Re: What should developers NOT continue doing after this gen?

Post by BurningDoom »

Croooow! wrote:Microsoft should learn how to make a better D-Pad. I know patents keep them from copying anyone else's but surely they can improve on that disaster on the 360. If Nintendo were to keep the Classics Controllers D-Pad as their standard from here on out I would be very happy.
Definetly. They should just go back to the d-pad that was on the original XBox. It's not as good as Sega's were or anything, but definetly an impovement over the 360's.
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Re: What should developers NOT continue doing after this gen?

Post by DinnerX »

AppleQueso wrote:
DinnerX wrote:Using DRM
Region locking
Being afraid to make big budget 2D games
Avoiding certain less popular genres
This is all publisher stuff that's out of the developer's hands.
I suppose the developer doesn't have much say over those things.

I remembered something else that is disturbing. The focus on online matches instead of single player.
Since this signature affects old posts, I'm leaving a message here in case anyone searches for my username. This account died in early 2013. I am no longer a fundamentalist.

Don't add to my problems by pretending my past views are still held in the present. I do not have any patience for that. Feel free to ask me what I think now.
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Ack
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Re: What should developers NOT continue doing after this gen?

Post by Ack »

I wish we saw more color in major releases. Also, less realism and more interest in creativity and unique world-building from major developers. We see a lot of it from indie or smaller developers, but what with the repetition of franchises and trends in popular genres, we see a lot of the same thing over and over again.
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Xeogred
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Re: What should developers NOT continue doing after this gen?

Post by Xeogred »

Oh, there's a thread for this!

- Sticky/cover systems in shooters. *yawns*
- Realism as Ack said, please bring back more fantasy/sci-fi or something please. Pseudo fictional stuff like Homefront doesn't cut it either, so boring. Modern warfare was never cool. *yawns*
- Weapon holding limits in FPS's (going back to "too much realism"). Okay, it was cool at first Halo, but now I'm bored. Even the Duke lost his infinite pockets? That's sad. Hopefully Gordon Freeman doesn't.
- DLC
- Give us more than 5 hour campaigns.
- Stop getting Nolan North to voice everyone! ... lol.
- JAPANESE DEVELOPERS NEED TO STOP ATTEMPTING TO CATER TO WESTERN AUDIENCES. Come on, go back to your own style. I miss action games like Ninja Gaiden, early Devil May Cry's, Onimusha, etc.
- Capcom should cease to exist.
- Same with Square Enix.
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