So the 3DS has landed and the WiiU and PSPvita are on the horizon. The inexorable march of video game 'generations' continues.
What concepts, conventions, or changes in the medium introduced in the last few years do you hope developers will keep in mind as they make games for the next wave of consoles?
Personally I would like the split controller design to remain with future consoles. There is something very ergonomic about not having both hands and arms anchored to a central location.
What introduced this gen that developers should keep?
What introduced this gen that developers should keep?
Last edited by Flake on Sat Aug 13, 2011 12:41 pm, edited 1 time in total.
Maybe now Nintendo will acknowledge Metroid has a fanbase?
- BurningDoom
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Re: What lessons should developers take from this gen?
1. Focus less on flashy graphics, and more on gameplay and level-design.
2. Quit nickel-and-diming us on DLC.
3. Less sequels, more original games.
4. Quit punishing the consumer for buying used. No other entertainment industry (movies, CDs, books, comic books, etc.) are whining about it. And this crap Capcom is gonna pull with one save file per game is freaking stupid.
5. I know this is something that is probably inevitable, but this is all my opinion, right? Quit moving towards direct-to-drive/console games. I want my physical media. I can't trade or sell downloaded games that I ended up not enjoying.
2. Quit nickel-and-diming us on DLC.
3. Less sequels, more original games.
4. Quit punishing the consumer for buying used. No other entertainment industry (movies, CDs, books, comic books, etc.) are whining about it. And this crap Capcom is gonna pull with one save file per game is freaking stupid.
5. I know this is something that is probably inevitable, but this is all my opinion, right? Quit moving towards direct-to-drive/console games. I want my physical media. I can't trade or sell downloaded games that I ended up not enjoying.
Game Trade/Want List:
http://www.racketboy.com/forum/viewtopi ... 22&t=28206
Consoles Owned: Atari 2600, NES, SNES, Super GB, N64, Gamecube, GB Player, Wii, Sega Power Base Converter, Genesis, Saturn, Dreamcast, TurboGrafx-16, PlayStation, PS2 Slim, XBox, XBox 360, Game Boy, GBC, GBA-SP, DS, Game Gear, GG Master Converter
http://www.racketboy.com/forum/viewtopi ... 22&t=28206
Consoles Owned: Atari 2600, NES, SNES, Super GB, N64, Gamecube, GB Player, Wii, Sega Power Base Converter, Genesis, Saturn, Dreamcast, TurboGrafx-16, PlayStation, PS2 Slim, XBox, XBox 360, Game Boy, GBC, GBA-SP, DS, Game Gear, GG Master Converter
Re: What lessons should developers take from this gen?
That's more of a what should they NOT take from this gen answer. I was thinking that would be a thread of its own. What has happened this gen that you have actually liked?BurningDoom wrote:1. Focus less on flashy graphics, and more on gameplay and level-design.
2. Quit nickel-and-diming us on DLC.
3. Less sequels, more original games.
4. Quit punishing the consumer for buying used. No other entertainment industry (movies, CDs, books, comic books, etc.) are whining about it. And this crap Capcom is gonna pull with one save file per game is freaking stupid.
5. I know this is something that is probably inevitable, but this is all my opinion, right? Quit moving towards direct-to-drive/console games. I want my physical media. I can't trade or sell downloaded games that I ended up not enjoying.
Maybe now Nintendo will acknowledge Metroid has a fanbase?
Re: What lessons should developers take from this gen?
Jeeze thats a toughy, has ANYTHING good happened this generation?
BananaXX's FS/FT Shop!!! +27 feedback and growing!!
- BurningDoom
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Re: What lessons should developers take from this gen?
You put "What lessons should developers take from this gen?" in the subject line. It doesn't say it has to be good or tough lessons or not. Didn't know it had to be one or the other.Flake wrote:That's more of a what should they NOT take from this gen answer. I was thinking that would be a thread of its own. What has happened this gen that you have actually liked?BurningDoom wrote:1. Focus less on flashy graphics, and more on gameplay and level-design.
2. Quit nickel-and-diming us on DLC.
3. Less sequels, more original games.
4. Quit punishing the consumer for buying used. No other entertainment industry (movies, CDs, books, comic books, etc.) are whining about it. And this crap Capcom is gonna pull with one save file per game is freaking stupid.
5. I know this is something that is probably inevitable, but this is all my opinion, right? Quit moving towards direct-to-drive/console games. I want my physical media. I can't trade or sell downloaded games that I ended up not enjoying.
Game Trade/Want List:
http://www.racketboy.com/forum/viewtopi ... 22&t=28206
Consoles Owned: Atari 2600, NES, SNES, Super GB, N64, Gamecube, GB Player, Wii, Sega Power Base Converter, Genesis, Saturn, Dreamcast, TurboGrafx-16, PlayStation, PS2 Slim, XBox, XBox 360, Game Boy, GBC, GBA-SP, DS, Game Gear, GG Master Converter
http://www.racketboy.com/forum/viewtopi ... 22&t=28206
Consoles Owned: Atari 2600, NES, SNES, Super GB, N64, Gamecube, GB Player, Wii, Sega Power Base Converter, Genesis, Saturn, Dreamcast, TurboGrafx-16, PlayStation, PS2 Slim, XBox, XBox 360, Game Boy, GBC, GBA-SP, DS, Game Gear, GG Master Converter
Re: What lessons should developers take from this gen?
Well the hope was that you'd also read the OP. But dun fret - I made another thread just for ya!BurningDoom wrote: You put "What lessons should developers take from this gen?" in the subject line. It doesn't say it has to be good or tough lessons or not. Didn't know it had to be one or the other.
Maybe now Nintendo will acknowledge Metroid has a fanbase?
- BurningDoom
- Next-Gen
- Posts: 5953
- Joined: Thu Jan 13, 2011 12:14 am
Re: What lessons should developers take from this gen?
Where is it in the original post that said I had to give only good lessons?Flake wrote:Well the hope was that you'd also read the OP. But dun fret - I made another thread just for ya!BurningDoom wrote: You put "What lessons should developers take from this gen?" in the subject line. It doesn't say it has to be good or tough lessons or not. Didn't know it had to be one or the other.
Game Trade/Want List:
http://www.racketboy.com/forum/viewtopi ... 22&t=28206
Consoles Owned: Atari 2600, NES, SNES, Super GB, N64, Gamecube, GB Player, Wii, Sega Power Base Converter, Genesis, Saturn, Dreamcast, TurboGrafx-16, PlayStation, PS2 Slim, XBox, XBox 360, Game Boy, GBC, GBA-SP, DS, Game Gear, GG Master Converter
http://www.racketboy.com/forum/viewtopi ... 22&t=28206
Consoles Owned: Atari 2600, NES, SNES, Super GB, N64, Gamecube, GB Player, Wii, Sega Power Base Converter, Genesis, Saturn, Dreamcast, TurboGrafx-16, PlayStation, PS2 Slim, XBox, XBox 360, Game Boy, GBC, GBA-SP, DS, Game Gear, GG Master Converter
Re: What introduced this gen that developers should keep?
I hope major console developers continue to take note of indie developers and allow them the opportunity to release their games on consoles. I'm glad to see services like PSN be used as a means for these games to come to public attention, just as I'm glad to see developers like Double-Fine use it as a means to release smaller but quite creative games.
Re: What introduced this gen that developers should keep?
Would be nice to see some slightly bigger studios like Double-Fine take these kind of risks and just have fun with creative games. All of their stuff has been pretty sweet.Ack wrote:I hope major console developers continue to take note of indie developers and allow them the opportunity to release their games on consoles. I'm glad to see services like PSN be used as a means for these games to come to public attention, just as I'm glad to see developers like Double-Fine use it as a means to release smaller but quite creative games.
Anyways obviously not to dog on this gen or bring out the cliche' "old stuff was better", but there really isn't a lot of new trends I've seen that I'd like to see stick around. As a shooter/action fan (well formally one maybe?), I would like to see sticky/cover systems burn in hell. So boring, soooooooo boring.
Re: What lessons should developers take from this gen?
Not attempting to infer anything, but this made me lol:
posted 8:40am
Flake has the quickest eyes and hands on racketboy. I suppose I am trying to infer something after all.
posted 8:40am
OP: "Last edited by Flake on Sat Aug 13, 2011 8:41 am, edited 1 time in total"BurningDoom wrote:Where is it in the original post that said I had to give only good lessons?
Flake has the quickest eyes and hands on racketboy. I suppose I am trying to infer something after all.

