S&K + Sonic 3 questions SOLVED

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Ziggy
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S&K + Sonic 3 questions SOLVED

Post by Ziggy »

edit: Questions have already been answered. Thanks every one! Please feel free to read through the thread and partake in the random discussions we're having concerning the Sonic games.

I never had the manual for Sonic & Knuckles. I always thought locking Sonic 3 on S&K just let you play as Knuckles in the Sonic 3 levels (like Sonic 2 does). I had no idea the games actually combined all the levels into one game until now. I know, amazing, isn't it? Why didn't any one tell me this?!?!

OK, so, if I lock Sonic 3 on S&K and play as Sonic, are all of Sonic 3's original levels the same? Do they change at all?

Normally in Sonic 3, if you get all 7 Chaos emeralds you can turn into Super Sonic. Now with S&K + Sonic 3, there's 14 Chaos Emeralds. Do you have to get all 14 to go Super Sonic, or will 7 still do?

I know some of the levels (or all?) change when you're playing as Knuckles. Do any of the levels change if you play alone as Tails?

Is there anything else concerning these games that I never knew about? :lol:
Last edited by Ziggy on Mon Aug 01, 2011 9:55 pm, edited 2 times in total.
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Jamisonia
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Re: S&K + Sonic 3 questions

Post by Jamisonia »

I don't know all the details about how the levels change, but I believe it gives you more save slots than one game alone.

My understanding is they did this because they had intended to make it all one game, but they couldn't complete it on time so they did the lock on instead. Too bad they couldn't get Sonic 1 to work too.
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Re: S&K + Sonic 3 questions

Post by Xeogred »

I'm really clueless about Tails myself, don't think I've ever played through all of this with him.

Getting 7 Emeralds will let you go Super Sonic, but I'm not sure if you still can when you hit S&K, that or I think I remember when you get all 14, you go like Ultra Super Sonic or something. I'm pretty sure it was a little different or just looked different.

Funny you've just learned about this now though, haha. They really do play like one huge game, which as Jamisonia mentioned was probably their original intention.

Knuckles completely breaks Sonic 2, lol.
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Re: S&K + Sonic 3 questions

Post by Ziggy »

Jamisonia wrote:I don't know all the details about how the levels change, but I believe it gives you more save slots than one game alone.
However many save slots you get with Sonic 3 (I don't recall the exact number) you get the same number of different save slots with Sonic 3 and Knuckles. Which is awesome because I didn't know the S&K levels attached to the Sonic 3 levels. I use to bitch about how S&K couldn't save progress like Sonic 3 did... but it does after all!
Jamisonia wrote:Too bad they couldn't get Sonic 1 to work too.

They couldn't, but fans did. Fans do what Segadidn't.

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http://www.romhacking.net/hacks/172/


There's even a hack to play as Tails in Sonic 1...

http://www.romhacking.net/hacks/389/

Xeogred wrote:Funny you've just learned about this now though, haha.
I know! It's awesome though, I must be thinking what gamers thought in 1994 :lol:

Xeogred wrote:Knuckles completely breaks Sonic 2, lol.
I've only ever played Sonic 2 & Knuckles for a few short minutes. It wasn't until today that I actually played it for a little bit (got up to Hill Top Zone). I don't know why I never messed around with S&K and the other games before. I've beaten them all by themselves, but I never bothered with the lock-on.


I really suck at getting the emeralds, in any of the 4 games. I can always get the first 3 no problem, but then I end up failing. Like just now, I started playing Sonic 3 and Knuckles. I got the first 3 emeralds in the Angel Island levels. Then I got to the bonus stages 1 or 2 times in Hydro City and another 1 or 2 times in Marble Garden, but failed on all of them. I guess that's why I was hoping that 7 would do the trick, cause I doubt I'll get all 14. Unless I switch to my controller with slow motion or something. :lol:
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Re: S&K + Sonic 3 questions

Post by o.pwuaioc »

Ziggy587 wrote:Normally in Sonic 3, if you get all 7 Chaos emeralds you can turn into Super Sonic. Now with S&K + Sonic 3, there's 14 Chaos Emeralds. Do you have to get all 14 to go Super Sonic, or will 7 still do?
If I recall correctly, you lose all your emeralds and your ability to become super sonic once you enter a big ring in the S&K levels.
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Re: S&K + Sonic 3 questions

Post by DinnerX »

Ziggy587 wrote: I really suck at getting the emeralds, in any of the 4 games. I can always get the first 3 no problem, but then I end up failing. Like just now, I started playing Sonic 3 and Knuckles. I got the first 3 emeralds in the Angel Island levels. Then I got to the bonus stages 1 or 2 times in Hydro City and another 1 or 2 times in Marble Garden, but failed on all of them. I guess that's why I was hoping that 7 would do the trick, cause I doubt I'll get all 14. Unless I switch to my controller with slow motion or something. :lol:
Don't worry about the emeralds in S3 or s3nk. After you beat the game once you can select any level you want and all the bonus rings will be back every time. Just replay the first level a bunch until you get them all.

After you get the first 7 emeralds from the s3 bonus stages, you get play snk's bonus stages for super emeralds.

Sonic and knuckles both have super forms that you get with the first set of emeralds.

The second set of emeralds gets you hyper sonic, hyper knuckles, and super tails. Hyper Sonic gets a second jump. Hyper knuckles kills the enemies on screen when he slams into a wall. Super Tails like the other super forms, but tails also has flickies that fly around and damage enemies.

I don't think any levels change as Tails. Just about every level has some differences as knuckles. Some bosses even change.

You know you can play blue sphere by locking onto sonic 1 right?
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Re: S&K + Sonic 3 questions

Post by Ziggy »

Ah, OK, awesome! Thanks for the info. That's clears everything up for me. And yes, I know about Blue Sphere.
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Re: S&K + Sonic 3 questions

Post by MrPopo »

Xeogred wrote:Knuckles completely breaks Sonic 2, lol.
Yeah, but then the game gives you a swift kick in the nuts when you get to the boss of Metropolis Zone. You never would have thought that a slightly shorter jump height would suck so much.
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Re: S&K + Sonic 3 questions

Post by Ziggy »

The boss on Aquatic Ruin sucks too. When I play Sonic 2 (as Sonic) I usually get a head start by jumping on one of the pillars as they're rising from the ground. Then I'll attack Robotnick and bounce back to the top of a pillar, and repeat for as long as I can. I did this as Knuckles too, but then fell to the ground after a few hits. For some random chance, the arrows that shot out kept being the lowest or highest. Knuckles can't jump to the highest arrow, and standing on the lowest arrow he can't jump high enough to attack Robotnick. It shot out highest and lowest arrows perfectly alternating for at least 6 turns, then shot the lowest for maybe another 6 times. Felt like forever.
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Re: S&K + Sonic 3 questions

Post by CFFJR »

Regarding Tails levels in S3 & K, his levels are the same as Sonic's, with the exception that only Sonic can access the Doomsday zone (well, without glitches, but that's another story).

However, there are certain higher areas in the stages that only Tails can reach, thanks to his flight. Marble Garden has the most obvious case of this.

Also, about Knuckles in Sonic 2, there are some goofy people who will tell you that you can't beat the final boss with Knuckles because of his shorter jump height. These people are full of shit. Just so you know. :wink:

Little tip for you guys, its entirely possible to get all 7 emeralds in Sonic and Knuckles (or the super emeralds if you're locked on, it doesn't matter) within Mushroom Hill. There's a route through the level that will take you past 7 giant rings, and if you're good enough to complete them, you can be done with the whole mess before even fighting Mushroom Hill's boss. 8)

It feels really good to get them all done if you can pull it off.

Edit:

I forgot to mention that there is one significant change in Sonic 3 when the games are locked on.

Normally in S3, Sonic and Tails will fight two bosses at the end of Launch Base Zone. The "tower" type machine that flies up and down either side of the screen shooting lasers at you, followed by the boss with "grabby" hands that will slam you into the ground if he catches you. You fought them one after the other, and the second one was the original final boss of S3.

When the games are locked on, Sonic and Tails no longer face the grabby boss, and the level ends and transitions into Mushroom Hill after the beating the tower robot mentioned above.

The grabby robot hasn't been removed though. Instead, he serves as the boss for Knuckles in the same level.
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